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Ancient warfare

Ancient warfare is war that was conducted from the beginning of recorded history to the end of the ancient period. The difference between prehistoric and ancient warfare is more organization oriented than technology oriented. The development of first city-states, and then empires, allowed warfare to change dramatically. Beginning in Mesopotamia, states produced sufficient agricultural surplus. This allowed full-time ruling elites and military commanders to emerge. While the bulk of military forces were still farmers, the society could portion off each year. Thus, organized armies developed for the first time. These new armies were able to help states grow in size and become increasingly centralized.

For the magazine, see Ancient Warfare (magazine).

In Europe and the Near East, the end of antiquity is often equated with the Fall of Rome in 476 AD, the wars of the Eastern Roman Empire on its Southwestern Asian and North African borders, and the beginnings of the Muslim conquests in the 7th century. In China, it can also be seen as ending of the growing role of mounted warriors needed to counter the ever-growing threat from the north in the 5th century and the beginning of the Tang dynasty in 618 AD. In India, the ancient period ends with the decline of the Gupta Empire (6th century) and the beginning of the Muslim conquests there from the 8th century. In Japan, the ancient period is considered to end with the rise of feudalism in the Kamakura period in the 12–13th century.


Early ancient armies continued to primarily use bows and spears, the same weapons that had been developed in prehistoric times for hunting. The findings at the site of Nataruk in Turkana, Kenya, have been interpreted as evidence of inter-group conflict and warfare in antiquity,[1] but this interpretation has been challenged.[2] Early armies in Egypt and China followed a similar pattern of using massed infantry armed with bows and spears. Infantry at this time was the dominant form of war, partially due to the camel saddle and the stirrup not being invented yet. The infantries at this time would be divided into ranged and shock, with shock infantry either charging to cause penetration of the enemy line or hold their own. These forces would ideally be combined, thus presenting the opponent with a dilemma: group the forces and leave them vulnerable to ranged, or spread them out and make them vulnerable to shock. This balance would eventually change as technology allowed for chariots, cavalry, and artillery to play an active role on the field.


No clear line can be drawn between ancient and medieval warfare. The characteristic properties of medieval warfare, notably heavy cavalry and siege engines such as the trebuchet were first introduced in Late Antiquity. The main division within the ancient period is at the beginning Iron Age with the introduction of cavalry (resulting in the decline of chariot warfare), of naval warfare (Sea Peoples), and the development of an industry based on ferrous metallurgy which allowed for the mass production of metal weapons and thus the equipment of large standing armies. The first military power to profit from these innovations was the Neo-Assyrian Empire, which achieved a hitherto unseen extent of centralized control, the first "world power" to extend over the entire Fertile Crescent (Mesopotamia, the Levant and Egypt).

Tactics and weapons[edit]

Strategy[edit]

Ancient strategy focused broadly on the twin goals of convincing the enemy that continued war was more costly than submitting, and of making the most gain possible from war.


Forcing the enemy to submit generally consisted of defeating their army in the field. Once the enemy force was routed, the threat of siege, civilian deaths, and the like often forced the enemy to the bargaining table. However, this goal could be accomplished by other means. Burning enemy fields would force the choice of surrendering or fighting a pitched battle. Waiting an enemy out until their army had to disband due to the beginning of the harvest season or running out of payment for mercenaries presented an enemy with a similar choice. The exceptional conflicts of the ancient world were when these rules of warfare were violated. The Spartan and Athenian refusal to accept surrender after many years of war and near bankruptcy in the Peloponnesian War is one such exceptional example, as is the Roman refusal to surrender after the Battle of Cannae.


A more personal goal in war was simple profit. This profit was often monetary, as was the case with the raiding culture of the Gallic tribes. But the profit could be political, as great leaders in war were often rewarded with government office after their success. These strategies often contradict modern common sense as they conflict with what would be best for the states involved in the war.

Medo-Babylonian war against Assyrian Empire

Ionian Revolt

Ancient Mediterranean piracy

History of physical training and fitness

Horses in warfare

Women in warfare

Siege (Roman history)

Wu, Shu-hui (2013). "Debates and Decision-Making: The Battle of the Altai Mountains (Jinweishan 金微山) in AD 91". Debating War in Chinese History. Leiden: Brill.  978-90-04-22372-1.

ISBN

Evolution of Sling Weapons

War in ancient Greece: a bibliography