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Beyond Zork

Beyond Zork (full title: Beyond Zork: The Coconut of Quendor) is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom (titles such as Zork Nemesis and Zork: Grand Inquisitor were created after Activision had dissolved Infocom as a company and kept the Infocom brand name). It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

Beyond Zork

Z-code version 5

Release 47: September 15, 1987

Release 49: September 17, 1987

Release 51: September 23, 1987

Release 57: December 21, 1987

The game, Infocom's twenty-ninth, was available on the Amiga (512KB), Apple (128KB), Atari ST, Commodore 128, IBM (192KB), and the Macintosh (512KB) computers.[1] Beyond Zork was one of 20 Infocom games bundled in the 1991 compilation The Lost Treasures of Infocom published by Activision.

A large fold-out map of the "Southland of Quendor"

A small book titled The Lore and Legends of Quendor, a field guide of sorts to the flora and fauna of the area (several entries contained the information necessary to defeat or incapacitate creatures in the game)

Almost since the company's beginning, Infocom's games included "extras" (called feelies) in the packages, often serving a dual purpose of entertainment and copy protection. Beyond Zork is no exception. The game package contained:

at MobyGames

Beyond Zork

can be played for free in the browser at the Internet Archive

Beyond Zork

Beyond Zork overview and information (archived)

Scans of the Beyond Zork package, documentation and feelies

Partial transcripts of Beyond Zork

The Infocom Bugs List entry on Beyond Zork

in the Interactive Fiction Database

Beyond Zork