David Canfield Smith
Janet Smith
2020 SIGCHI Lifetime Achievement
Stanford Artificial Intelligence Laboratory
Stanford Research Institute
Xerox
VisiCorp
Dest Systems
Cognition
Apple Computer
Stagecast
IBM
Pygmalion, A Creative Programming Environment (1975)
Career timeline[edit]
1963-1967: Pursued a B.A. in mathematics at Oberlin College
1967-1975: Pursued a Ph.D. in computer science at Stanford University. During this time, Smith also worked at Xerox PARC, where he associated with Alan Kay’s Learning Research Group which developed Smalltalk, one of the first object-oriented programming languages. Smith’s thesis project Pygmalion was written in Smalltalk.
1975-1976: Programmer in Douglas Engelbart’s Augmentation Research Center (ARC) at the Stanford Research Institute (SRI). Smith was drawn to ARC because of the many forward-looking papers coming out of it and by Englebart's The Mother of All Demos. However, Smith didn't feel that Englebart was keeping up with the cutting-edge research that he had just seen at PARC. Most importantly, Englebart was committed to time-sharing systems, whereas PARC was pioneering personal computers.
1976-1983: User interface designer at Xerox in the Xerox Systems Development Division. Smith was one of the six principal designers of the user interface for the Xerox Star computer.
1983-1984: User interface designer at VisiCorp – At the time, Smith joined VisiCorp, it was larger than Microsoft and produced four of the top ten best selling personal computer applications - including VisiCalc. He joined VisiCorp because he admired VisiCalc inventors Bob Frankston and Dan Bricklin. Similar to them, he wanted to contribute a breakthrough PC application. Consequently, he prototyped a new application that was going to do for relational databases what VisiCalc had done for financial modelling. Unfortunately, VisiCorp went out of business before he could turn his prototype into a product. Smith describes this as one of the biggest disappointments of his career.[4]
1984-1985: Cofounder, system architect, and user interface designer at Dest Systems – Smith, and other former employees of VisiCorp, formed a start-up under the umbrella of Dest Corporation to combine Dest's optical character recognition (OCR) reader with mass storage devices, such as optical disks to transform large amounts of paper documentation into a searchable and editable electronic form. The team was influenced by statistics such as: the documentation for the Boeing 747 weighed more than the airplane itself. Again, Smith and his team prototyped the product, but Dest suffered financial difficulties before they could fully execute it.[4]
1985-1988: Cofounder and vice president of human interfaces at Cognition – This was a Massachusetts start-up that attempted to do for mechanical engineers what workstations such as Daisy's and Mentor Graphics did for electrical engineers. Architecturally, it was based on Ivan Sutherland's Sketchpad; it used constraint-based geometry to portray mechanical devices such as the windshield raising-lowering mechanism in cars. The dimensions, angles, and other measurements in the diagrams were linked to mathematical formulas. When the values in the formulas changed, the diagrams automatically updated to represent the changes. The engineer always had an accurate visual picture of his mathematical model. Smith designed a simple interface modeled on an engineer's notebook. It had sketch notes for the diagrams, math notes for the formulas, text notes for textual descriptions, and others. These could all be placed into the pages of a notebook. It was a modular design that made it easy to incorporate new note types as users invented them. The product was finished and sold, but Cognition was never profitable and went out of business. Cognition had been implemented on dedicated high-power workstations, which became uncompetitive due to the increasing power of low-cost personal computers using Intel chips. However, the Cognition interface was successful and won a General Motors competition to become its User Interface Management System (UIMS).[4]
1988-1996: User interface designer at Apple – Smith worked in the Apple Advanced Technology Group where he and Allen Cypher invented KidSim, with important contributions by Alan Kay. KidSim was based on Smith’s idea of programming by demonstration. But the project invented an equally powerful idea: visual rule programming.
1996-2002: Cofounder and user interface designer of Stagecast – After the Advanced Technology Group was abolished by Apple, Smith and some of his Apple coworkers formed a start-up called Stagecast to turn KidSim into a product. They renamed KidSim to Creator. Creator was developed, refined, and extended by a dedicated team of engineers at Stagecast. Creator was completed (versions 1.0 and 2.0) and was sold into schools. But that was a tough market around the turn of the century before the iPad, and eventually Stagecast went out of business due to a lack of funding.
2002-2003: Human-computer interface designer at IBM[4]
2004-2009: Retired – Smith and his wife Janet traveled the country in an RV. He is currently writing a book about their travels.[4]
2009-current: Still retired. Living in Bend, Oregon. Enjoying hiking, camping, skiing, reading, and photography. Especially enjoying having the time to pursue his nontechnical interests.
Apple[edit]
KidSim[edit]
For eight years, Alan Kay, Allen Cypher, and Smith worked closely together in the Apple Advanced Technology Group to find a way to teach children how to program. During this project, they faced two main issues. The first issue was how to input programs without boring or overwhelming students, and the second was how to understand how a program works once it is written. Their efforts were ultimately successful and they developed a system called KidSim (for Kids' Simulations). The system enabled children as young as preschoolers to program video games that other children could play.
Component software[edit]
One of Smith's side projects at Apple was component software. In hardware, the designer does not descend to the level of individual transistors and resistors, but rather, goes to a component catalogue, selects a set of integrated circuits, and pieces them together. However, in software, the designer deals with the lowest level elements: conditional statements, variables, and procedure calls. Sometimes a library will provide predefined routines that can be called, thereby saving the designer the work of implementing them. However, these libraries often don't do what is needed or they cannot be used properly. Component software attempted to enable software components for use in an analogous way with hardware components. Like many of Smith's other projects, it did not continue past the prototype stage.[4]
OpenDoc[edit]
Another one of Smith's side projects was OpenDoc. Apple wanted to implement a new document architecture. In OpenDoc, a user could write documents using an open-ended collection of multimedia components. The architecture was flexible enough to allow new types of components to be included as people thought of them. For this project, Smith acted as the user interface consultant and contributed a new universal command: Link. Link would later be added to the list of universal commands such as cut, copy, paste, and undo, that worked with all components. Link established a dynamic connection between components. For example, between a spreadsheet component and a database component, when a change was made in one of these components, the same change was made it the other. This command reduced the amount of manual updating needed to change materials and provided a significant increase in functionality with almost no increase in complexity. Unfortunately, OpenDoc was quickly discontinued.[4]
Extensible programming language[edit]
Finally, Smith designed a new extensible programming language for use within the Advanced Technology Group. This language used the PLisp technology previously developed by Larry Tesler, Horace Enea, and Smith at Stanford. Not only could new programming constructs be added to the language, enabling a programmer to use those constructs in a program, but such extensions could be made at compile time. That is, the programmer could include a preface at the beginning of a program which would dynamically add features just for the program that follows. However, this language was never implemented.[4]
Stagecast Creator[edit]
Stagecast Creator is a visual programming language based on the concept of programming by example. It was intended to teach children how to program. Smith believed that programming was not inherently hard, but that the true problem was that computer scientists had failed to create an easier way to learn and do it. Creator was a solution to this problem. Through user testing groups of 4th, 5th, and 6th graders, Smith and his team discovered the programming language was most successful within the 5th grade groups. He believed that the 5th graders were “around the age where they didn’t have the creativity and enthusiasm crushed out of them by the education system, yet old enough to be inventive”. Smith wanted a new way to engage kids and actually teach them how to think, instead of how to memorize facts. Although the kids looked at creating simulations with Creator as making video games, Smith believed he was implicitly teaching them the scientific method. By using Creator, kids were creating theories and hypotheses, and experiments to test them, executing those experiments, and then observing the results to confirm or disprove their hypotheses.
Creator is a continuation of Smith's KidSim project at Apple. In 1997, Steve Jobs eliminated the Advanced Technology Group that Smith was working for. This meant that KidSim would no longer receive funding. However, Apple gave Smith and about 12 other employees of the former Advanced Technology Group permission to continue the project on their own. In 1997, Smith and his fellow employees created a start-up, Stagecast, Inc., to continue their work with KidSim. The goal of that firm was to finish the Java implementation of KidSim and sell it as a commercial product. Soon after founding the company, KidSim was renamed Creator. The first version was finished in 2000 and the second version in 2001. As of 2012, it is still available for purchase at the official Stagecast website, www.stagecast.com. However, Stagecast, Inc. went out of business in 2002 due to a lack of funding from venture capitalists in Silicon Valley. In his own words, Smith said several venture capitalists told his company, "We love your software, and could we please have a copy for our kids? But we aren’t going to fund you because we’ve never made money on educational software." Smith called the disbandment of Stagecast, Inc., the second greatest disappointment of his career.
Retirement[edit]
Smith and his wife Janet retired at the beginning of 2004, sold their house, and bought an RV. For the next five years they toured the country visiting scenic locations, photographing historical sites, and meeting a variety of people. They eventually visited all of the national parks in the contiguous United States as well as many national monuments, recreation areas, historic sites, and state and local parks, both in the U.S. and Canada. Smith is currently writing a book about those years called Travels with Janet,[4] inspired by John Steinbeck's Travels with Charley: In Search of America.
Once back on solid ground, Smith and his wife bought a house in Bend, Oregon, where they live a quiet (compared to the Bay Area), uneventful (compared to Silicon Valley start-ups), and some might say boring (except where grandkids are involved) existence. Janet continues to teach piano with a reduced studio, simply because she loves it. Smith continues to read a lot, but mostly nontechnical stuff for a change. He has recently been collaborating with Dr. Henry Lieberman of MIT inspired by his imaginative book Why Can’t We All Get Along? The idea is to investigate radically new user interfaces. Just like Janet, I do this simply because I love it.