Katana VentraIP

Deep Blue versus Garry Kasparov

Deep Blue versus Garry Kasparov was a pair of six-game chess matches between then-world chess champion Garry Kasparov and an IBM supercomputer called Deep Blue. Kasparov won the first match, held in Philadelphia in 1996, by 4–2. Deep Blue won a 1997 rematch held in New York City by 3½–2½. The second match was the first defeat of a reigning world chess champion by a computer under tournament conditions, and was the subject of a documentary film, Game Over: Kasparov and the Machine.

Impact and symbolic significance[edit]

Both matches were widely covered by the media, and Deep Blue became a celebrity.[1][2] After the match, it was reported that IBM had dismantled Deep Blue, but in fact it remained in operation for several years.[3]


Prizes were awarded for both matches by the sponsor, IBM Research, with Deep Blue's share going back to IBM. For the first match, the winner was awarded $400,000 and the loser $100,000; for the second match, the winner was awarded $700,000 and the loser $400,000. Carnegie Mellon University awarded an additional $100,000 to the Deep Blue team, a prize created by computer science professor Edward Fredkin in 1980 for the first computer program to beat a reigning world chess champion.[4][5]


Deep Blue's win was seen as symbolically significant, a sign that artificial intelligence was catching up to human intelligence, and could defeat one of humanity's great intellectual champions.[6] Later analysis tended to play down Kasparov's loss as a result of uncharacteristically bad play on Kasparov's part, and play down the intellectual value of chess as a game that can be defeated by brute force.[7][8]


In a podcast discussion in December 2016, Kasparov reflected on his views of the match. He mentioned that after thorough research and introspection while writing a book, his perspective shifted. He acknowledged his increased respect for the Deep Blue team and a decrease in his opinion of both his own and Deep Blue's performance. He noted the evolution of chess engines, indicating that modern ones easily surpass Deep Blue.[9]


After Deep Blue's victory, the ancient Chinese game of Go, a game of simple rules and far more possible moves than chess, became the canonical example of a game where humans outmatched machines. Go requires more intuition and is far less susceptible to brute force.[10] It is widely played in China, South Korea, and Japan, and was considered one of the four arts of the Chinese scholar in antiquity. In 1997, many players with less than a year of experience could beat the best Go programs.[11] But the programs gradually improved, and in 2015, Google DeepMind's AlphaGo program defeated the European Go champion Fan Hui in a private match. It then surprisingly defeated top-ranked Lee Sedol in the match AlphaGo versus Lee Sedol in 2016.[12] While Deep Blue mainly relied on brute computational force to evaluate millions of positions, AlphaGo also relied on neural networks and reinforcement learning.

1997 rematch[edit]

Game 1 [edit]

May 3. The 1997 rematch began with a line of the Réti Opening which later developed into the King's Indian Attack. Kasparov won the game in 45 moves.

AlphaGo versus Lee Sedol

 – Kasparov's loss to Deep Blue inspired the creation of a new game designed to be difficult for computers, yet playable with a chess set.

Arimaa

— 2024 television miniseries based on the 1997 rematch

Rematch

List of chess games

(1997). Kasparov and Deep Blue: The Historic Chess Match Between Man and Machine. Fireside Chess Library. ISBN 9780684848525.

Pandolfini, Bruce

. Chessgames.com. Retrieved April 18, 2007.

"Garry Kasparov vs Deep Blue, 12 games"

. Deep Blue. IBM Research. Retrieved April 17, 2007.

"The official site of the matches"

(2001). A Gardner's Workout: Training the Mind and Entertaining the Spirit. A K Peters. pp. 91–95. ISBN 978-1-56881-120-8.

Gardner, Martin

Goodman, David; (1997). Man Versus Machine: Kasparov Versus Deep Blue. H3. ISBN 978-1888281064.

Keene, Raymond

(2002). Behind Deep Blue: Building the Computer that Defeated the World Chess Champion. Princeton University Press. ISBN 0-691-09065-3.

Hsu, Feng-hsiung

Khodarkovsky, Michael; (1997). A New Era: World Championship Chess in the Age of Deep Blue. Ballantine. ISBN 978-0345408907.

Shamkovich, Leonoid

(1997). Kasparov v. Deeper Blue: The Ultimate Man v. Machine Challenge. Batsford. ISBN 0-7134-8322-9.

King, Daniel

(1996). Kasparov versus Deep Blue: Computer Chess Comes of Age. Springer. ISBN 0-387-94820-1.

Newborn, Monty