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Forgotten Realms

Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories.[1] Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and the film Dungeons & Dragons: Honor Among Thieves.[2]

Designers

1987–current

Fantasy

English

Game accessories, novels, role-playing video games, comic books

Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more closely connected. As time passed, the inhabitants of Earth had mostly forgotten about the existence of that other world – hence the name Forgotten Realms. The original Forgotten Realms logo, which was used until 2000, had small runic letters that read "Herein lie the lost lands" as an allusion to the connection between the two worlds.


Forgotten Realms is one of the most popular D&D settings,[3][4] largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including Pool of Radiance (1988), Eye of the Beholder (1991), Icewind Dale (2000), and the Neverwinter Nights and Baldur's Gate series.

Publication history[edit]

1985–1990[edit]

In 1985, the AD&D module Bloodstone Pass was released by TSR and is retroactively considered to be a part of the Forgotten Realms,[12] although it was not until the module The Bloodstone Wars was released that it became the official setting for the module series.[13] Douglas Niles had worked on a novel trilogy with a Celtic theme, which were then altered to become the first novels set in the Forgotten Realms, starting with Darkwalker on Moonshae (1987).[5]: 73  It is the first book in The Moonshae Trilogy, which predates the Forgotten Realms Campaign Set by one month.[14]


The Forgotten Realms Campaign Set was later released in 1987[9] as a boxed set of two source books (Cyclopedia of the Realms and DM's Sourcebook of the Realms) and four large color maps, designed by Greenwood in collaboration with Grubb.[15]: 99  It sold ca. one hundred fifty thousand times in its first two years.[16] The set introduced the campaign setting and explained how to use it,[15]: 99  and reserved space on the map for SSI's Gold Box computer role-playing games set in the Forgotten Realms.[17]


TSR began incorporating elements by other designers into the Forgotten Realms, including the Moonshae Isles by Douglas Niles, the "Desert of Desolation" by Tracy Hickman and Laura Hickman, and Kara-Tur by Zeb Cook.[5]: 73  The setting also provided a new way for TSR to market its Battlesystem rules, which it had supported with the Bloodstone adventure sequence which started with Bloodstone Pass; the last two adventures in the series, The Bloodstone Wars (1987) and The Throne of Bloodstone (1988), were unambiguously set in the Forgotten Realms.[5]: 74  Some characters from Egg of the Phoenix (1987) by Frank Mentzer were incorporated into The Savage Frontier (1988).[5]: 40 


The compilation module Desert of Desolation reworked the previous adventures to fit as part of the Forgotten Realms.[18] The module Under Illefarn published in 1987 is set in the Forgotten Realms,[15]: 108  as is the module released in 1988, Swords of the Iron Legion.[15]: 103 


R. A. Salvatore wrote his first novel for the Forgotten Realms, The Crystal Shard (1988), which was originally set in the Moonshae Islands before being moved to a new location and introduced the drow character Drizzt Do'Urden.[5]: 73 [19] Drizzt has since appeared in more than seventeen subsequent novels, many of which have appeared on the New York Times Best Seller list.[20] In 1988, the first in a line of Forgotten Realms role-playing video games, Pool of Radiance, was released by Strategic Simulations, Inc.[21] The game was popular and won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988".[22]


Several supplements to the original boxed set were released under the first edition rules, beginning with Waterdeep and the North,[5]: 73  which was followed by Moonshae in 1987, and Empires of the Sands, The Magister, The Savage Frontier, Dreams of the Red Wizards, and Lords of Darkness in 1988.[15]: 96–97  The City System boxed set was released in 1988, and it contained several maps of the city of Waterdeep.[15]: 89  Ruins of Adventure, a module based on the computer game Pool of Radiance, was also released in 1988.[15]: 113 


The boxed set Kara-Tur: The Eastern Realms was released in 1988. It gives details of the lands of Kara-Tur, and was designed to be used with the 1986 book Oriental Adventures, which officially placed the book in the Forgotten Realms world.[15]: 103 


In 1989, DC Comics began publishing a series of Forgotten Realms comics written by Grubb.[5]: 75  Each issue contains twenty-six pages, illustrated primarily by Rags Morales and Dave Simons. Twenty-five issues were published in total, with the last being released in 1991. A fifty-six page annual Forgotten Realms Comic Annual #1: Waterdhavian Nights, illustrated by various artists, was released in 1990.


Curse of the Azure Bonds, a module based on the role-playing video game of the same name, was released in 1989.[15]: 97 

[66]

a wizard also known as the Sage of Shadowdale;[82] he is "a founding member of the Harpers and one of the oldest surviving and most powerful Chosen of Mystra".[83] The Harpers are a semi-secret organization; Jonathan Palmer, for Arcane magazine, called them "Laudable" and commented that they are "fighters for freedom and justice".[84] Bricken described Elminster as "the most powerful, important, and smartest wizard in the Forgotten Realms, and one of the setting's most important characters [...] more Merlin than Gandalf, which makes him less enigmatic and prone to tomfoolery than other major fantasy wizards, which I count as a good thing".[85]

Elminster

a human adventurer who is famed within the setting Faerûn for the number of guidebooks he writes about the various regions within the Realms. The character's name is often attributed in real-world D&D publications as the in-universe narrator of said works.[86] Paul Pettengale from Arcane described him as "one of those characters that everyone's heard about, and one that just about every Dungeon Master must have been tempted to introduce to their campaign at some point or another".[87]

Volothamp Geddarm

Khelben "Blackstaff" Arunsun, developed by Greenwood and game designer , is a character noted for his appearances in several novels set in the Forgotten Realms,[23][88] as well as the 2004 video game Forgotten Realms: Demon Stone.[89] A powerful wizard renowned for his namesake staff, in earlier editions he is the Archmage of Waterdeep, leading member of the Harpers, and one of Mystra's Chosen.[23] Prior to his death, Khelben passes the Blackstaff to his apprentice Tsarra,[88] who takes up residence at Blackstaff Tower in Waterdeep and inherits his memories and legacy. Writer Aubrey Sherman said he is an example for the importance of a wand or staff behind the conception of a wizard archetype and listed the character among D&D's notable wizards.[90][88]

Steven Schend

Jarlaxle, also a character by R. A. Salvatore, was introduced in the 1990 novel . He also appears in Promise of the Witch King, Road of the Patriarch and The Pirate King, as well as The Sellswords and the Paths of Darkness trilogies. Described by Christian Hoffer from Comicbook.com as a popular and intriguing supporting character,[91] Jarlaxle is the charismatic and opportunistic drow leader of the mercenary band Bregan D'aerthe. Anglistics scholar Caroline de Launay characterized Jarlaxle as an independent character inclined to "subtle manoeuvres",[92] while Hoffer explained that he is an amoral villain who has "plenty of contingencies and secret plots".[91] When comparing the plot of The Dark Elf Trilogy to a game of chess, de Launay assigned Jarlaxle the role of the knight.[92] Theo Kogod, for CBR, wrote that Jarlaxle is "in many ways [...] a dark reflection of the heroic and honorable Drizzt. He used lies, manipulation and cunning to rise as high as a male Drow could within his culture, but in the end, he also left his home behind. [...] In Waterdeep: Dragon Heist, Jarlaxle is trying to leverage himself to become accepted as a legitimate member of the Lords' Alliance. He is one of four possible main villains in the campaign".[93]

Exile

Artemis Entreri, a human assassin described by Bricken as "cold-blooded" and Drizzt's "equal in fighting and opposite in morality", a mirror image of how Drizzt would have ended up if he had remained part of the universally evil drow society instead of forsaking it.

[94]

Gromph Baenre is of the city of Menzoberranzan, the City of Spiders. Gromph is a rival in power to the other archmages of the Forgotten Realms, such as Elminster and Khelben "Blackstaff" Arunsun. In a review of the 1995 novel Daughter of the Drow, Gideon Kibblewhite for Arcane, called Gromph the "only interesting character" in the book, describing him as "the bitter and twisted archmage", and lamented that "he rarely makes an appearance after the opening".[95]

Archmage

Liriel Baenre is the daughter of Gromph Baenre; she originally belonged to House Vandree before her talent for arcane spellcasting was discovered by Gromph. After being sent away to hone her magical talent rather than study as a priestess, Liriel uses a book given by her father to travel to the surface lands, where she encounters followers of the goddess Eilistraee, the Dark Maiden of benevolent drow, comes to possess the magical artifact known as the Windwalker, and eventually settle down on the surface world permanently. Liriel was created by Elaine Cunningham for Daughter of the Drow, and is described by Trenton Webb of Arcane as "the oddest Drow" due to her lack of traits deemed as stereotypical of her people.[97]

[96]

Erevis Cale, first introduced in the short story "Another Name For Dawn" published in issue 277 of , is a pivotal character in novels by Paul S. Kemp, including The Halls of Stormweather, Shadows Witness, the Erevis Cale Trilogy, and The Twilight War trilogy. Originally a normal human, he accepts the gift of the Fane of Shadows in Twilight Falling and becomes a shade; being imbued with the essence of matter integral to the Plane of Shadow brings about drastic changes to his appearance and physiology. Don D'Ammassa described Erevis Cale as "a man tormented by questions of right and wrong".[98]

Dragon magazine

Alustriel Silverhand is the ruler of the city of Silverymoon in of the setting. Writing in 2000, Envoyer magazine reviewer Stylo counted her among the most prominent Forgotten Realms characters thanks to R.A. Salvatore's novels.[99]

"The North"

is a lich and leader of the Red Wizards of Thay.[100][101]

Szass Tam

List of Forgotten Realms novels

List of Forgotten Realms modules and sourcebooks

List of Dungeons & Dragons video games

Official website

Forgotten Realms Wiki

Forgotten Realms Subreddit