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Glide reflection

In geometry, a glide reflection or transflection is a geometric transformation that consists of a reflection across a hyperplane and a translation ("glide") in a direction parallel to that hyperplane, combined into a single transformation. Because the distances between points are not changed under glide reflection, it is a motion or isometry. When the context is the two-dimensional Euclidean plane, the hyperplane of reflection is a straight line called the glide line or glide axis. When the context is three-dimensional space, the hyperplane of reflection is a plane called the glide plane. The displacement vector of the translation is called the glide vector.

When some geometrical object or configuration appears unchanged by a transformation, it is said to have symmetry, and the transformation is called a symmetry operation. Glide-reflection symmetry is seen in frieze groups (patterns which repeat in one dimension, often used in decorative borders), wallpaper groups (regular tessellations of the plane), and space groups (which describe e.g. crystal symmetries). Objects with glide-reflection symmetry are in general not symmetrical under reflection alone, but two applications of the same glide reflection result in a double translation, so objects with glide-reflection symmetry always also have a simple translational symmetry.


When a reflection is composed with a translation in a direction perpendicular to the hyperplane of reflection, the composition of the two transformations is a reflection in a parallel hyperplane. However, when a reflection is composed with a translation in any other direction, the composition of the two transformations is a glide reflection, which can be uniquely described as a reflection in a parallel hyperplane composed with a translation in a direction parallel to the hyperplane.


A single glide is represented as frieze group p11g. A glide reflection can be seen as a limiting rotoreflection, where the rotation becomes a translation. It can also be given a Schoenflies notation as S2∞, Coxeter notation as [∞+,2+], and orbifold notation as ∞×.

Space groups[edit]

Glide planes are noted in the Hermann–Mauguin notation by a, b or c, depending on which axis the glide is along. (The orientation of the plane is determined by the position of the symbol in the Hermann–Mauguin designation.) If the axis is not defined, then the glide plane may be noted by g. When the glide plane is parallel to the screen, these planes may be indicated by a bent arrow in which the arrowhead indicates the direction of the glide. When the glide plane is perpendicular to the screen, these planes can be represented either by dashed lines when the glide is parallel to the plane of the screen or dotted lines when the glide is perpendicular to the plane of the screen. Additionally, a centered lattice can cause a glide plane to exist in two directions at the same time. This type of glide plane may be indicated by a bent arrow with an arrowhead on both sides when the glide plan is parallel to the plane of the screen or a dashed and double-dotted line when the glide plane is perpendicular to the plane of the screen. There is also the n glide, which is a glide along the half of a diagonal of a face, and the d glide, which is along a fourth of either a face or space diagonal of the unit cell . The latter is often called the diamond glide plane as it features in the diamond structure. The n glide plane may be indicated by diagonal arrow when it is parallel to the plane of the screen or a dashed-dotted line when the glide plane is perpendicular to the plane of the screen. A d glide plane may be indicated by a diagonal half-arrow if the glide plane is parallel to the plane of the screen or a dashed-dotted line with arrows if the glide plane is perpendicular to the plane of the screen. If a d glide plane is present in a crystal system, then that crystal must have a centered lattice.[2]


In today's version of Hermann–Mauguin notation, the symbol e is used in cases where there are two possible ways of designating the glide direction because both are true. For example if a crystal has a base-centered Bravais lattice centered on the C face, then a glide of half a cell unit in the a direction gives the same result as a glide of half a cell unit in the b direction.


The isometry group generated by just a glide reflection is an infinite cyclic group. Combining two equal glide plane operations gives a pure translation with a translation vector that is twice that of the glide reflection, so the even powers of the glide reflection form a translation group.


In the case of glide-reflection symmetry, the symmetry group of an object contains a glide reflection and the group generated by it. For any symmetry group containing a glide reflection, the glide vector is one half of an element of the translation group. If the translation vector of a glide plane operation is itself an element of the translation group, then the corresponding glide plane symmetry reduces to a combination of reflection symmetry and translational symmetry.

Examples and applications[edit]

Glide symmetry can be observed in nature among certain fossils of the Ediacara biota; the machaeridians; and certain palaeoscolecid worms.[3] It can also be seen in many extant groups of sea pens.[4]


In Conway's Game of Life, a commonly occurring pattern called the glider is so named because it repeats its configuration of cells, shifted by a glide reflection, after two steps of the automaton. After four steps and two glide reflections, the pattern returns to its original orientation, shifted diagonally by one unit. Continuing in this way, it moves across the array of the game.[5]

Screw axis

Lattice (group)

Walter Borchardt-Ott (1995). . Springer-Verlag. ISBN 3-540-59478-7.

Crystallography

Archived 2006-04-04 at the Wayback Machine at cut-the-knot

Glide Reflection