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Google Arts & Culture

Google Arts & Culture (formerly Google Art Project) is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world.

Developer(s)

Google Cultural Institute
Google Inc.

February 1, 2011 (2011-02-01)

It utilizes high-resolution image technology that enables the viewer to tour partner organization collections and galleries and explore the artworks' physical and contextual information. The platform includes advanced search capabilities and educational tools.[1]


A part of the images are used within Wikimedia, see the category Google Art Project works by collection.

Painters in Wikimedia[edit]

The following alphabetically ordered list of painters with hierarchically assigned works is available within Wikimedia.

Paintings in Wikimedia[edit]

The following list of paintings is available within Wikimedia.

Files in Wikimedia[edit]

The following files created by the project are available within Wikimedia.

Gigapixel images in Wikimedia[edit]

The following gigapixel images created by the project are available within Wikimedia.

Influences[edit]

The Google Art Project was a development of the virtual museum projects of the 1990s and 2000s, following the first appearance of online exhibitions with high-resolution images of artworks in 1995. In the late 1980s, art museum personnel began to consider how they could exploit the internet to achieve their institutions' missions through online platforms. For example, in 1994 Elizabeth Broun, Director of the Smithsonian American Art Museum, spoke to the Smithsonian Commission on the future of art, stating: "We need to put our institutional energy behind the idea of getting the Smithsonian hooked up to the people and schools of America." She then outlined the museum's objective to conserve, protect, present, and interpret exhibits, explaining how electronic media could help achieve these goals.[21] The expansion of internet programs and resources has shaped the development of the platform.[18][22]

Increases access to art. So long as one has internet access, anyone, anywhere, at any time can visit the Google Arts & Culture, enabling audiences who otherwise would be unlikely to visit these museums to see their works. "Armchair tourists" are now able to tour some of the world's greatest art exhibits without leaving their seats. Professors and students can go on virtual field trips without the usual associated costs, and have a remote conversation with an expert from a museum or other institution.[26]

[25]

Better visitor experience. Users can avoid constraints of time, money and physical difficulty. They need not plan a restrictive one-time visit to a collection, or arrive to find out work is not on view. They are not bothered by other visitors.

Triggers new visitors Many art historians and scholars have posited that online exhibitions would drive more people to the gallery, and the Google Arts & Culture has supported this theory. The research established that there is a statistically significant relationship between those who visit the platform and those who are inspired to go on a real tour of a museum. In further support of this concept, within two weeks of the launch of the platform, MoMA saw its website's traffic increase by about 7%.[13] It is, however, unclear how many physical visitors came to MoMA as a result of the platform.

[27]

Complements real visits to a gallery. While there has been some skepticism that the Google Arts & Culture seeks to replace real-time visits to art galleries, many have suggested that the virtual tours actually complement real-time visits. Research shows that people are more likely to enjoy their real-time visit to a museum after participating in a virtual tour. Several museum personnel have supported this concept anecdotally. Julian Raby, director of the Freer Gallery of Art stated: "The gigapixel experience brings us very close to the essence of the artist through detail that simply can't be seen in the gallery itself. Far from eliminating the necessity of seeing artworks in person, [Arts & Culture] deepens our desire to go in search of the real thing."[28] This view was shared by Brian Kennedy, director of the Toledo Museum of Art, who believed that academics would still want to view artwork in three dimensions, even if the gigapixel images provided better clarity than viewing the artwork in the gallery. Similarly, Amit Sood—the Google project leader—said that "nothing beats the first-person experience".[18]

[27]

Has future development potential. Some scholars and art critics believe the Google Arts & Culture will change how museums use the web. For instance, Nancy Proctor—Head of Mobile Strategy & Initiatives at the Smithsonian—suggested that museums may eventually utilize the platform to provide museum maps and gallery information instead of printed materials. It might become possible for museum visitors to hold up their smartphone in front of an artwork, and the platform could overlay information. the platform could also provide a seamless transition from a Google Map to an inside gallery map, avoiding the need for printed collateral.

[3]

Democratization of culture. With the rapid increase of information that is available online, we are in a period of . An elite group of professionals and experts are no longer the only people with the ability to distribute respected information. Rather, through web-based initiatives like Wikipedia, anyone with web access can contribute to and help shape public knowledge.[29]

democratization of knowledge

Democratizing Art. The Google Arts & Culture is, according to some, a democratic initiative. It aims to give more people access to art by removing barriers like cost and location. Some art or cultural exhibits have been limited to a small group of viewers (e.g. PhD students, academic researchers) due to deteriorating conditions of work, lack of available wall space in a museum, or other similar factors. Digitized reproductions, however, can be accessible to anyone from any location. This type of online resource can transform research and academia by opening access to previously exclusive artworks, enabling multidisciplinary and multi-institutional learning.[31] It provides people the opportunity to experience art individually, and a platform to become involved in the conversation.[3] For example, the platform now lets users contribute their own content, adding their insight to the public collection of knowledge.

[30]

Shift away from the canon of high art. Many scholars have argued that we are experiencing a breakdown of the canon of high art, and the Google Arts & Culture is beginning to reflect this. When it just included the Grand Masters of Western Art, the project faced strong criticism. As a result of this outburst, the website now includes some indigenous and graffiti artworks. This platform also provides a new context through which people encounter art, ultimately reflecting this shift away from the canon of high art.[3]

[21]

: During its initial launch, many critics argued that Google Arts & Culture provided a Western-biased representation of art. Most museums included in the first phase of the Project were from Western Europe, Washington, D.C., and New York, N.Y.[32] According to Diana Skaar, head of partnerships for the platform, Google responded: "After the launch of round one, we got an overwhelming response from museums worldwide. So for round two, we really wanted to balance regional museums with those that are more nationally or globally recognized."[33] Now, the platform's expanded repository includes graffiti works, dot paintings, rock art, and indigenous artworks.[34]

Eurocentrism

Selection of content: Although the Google Arts & Culture now partners with 134 new museums, some critics believe it still may present a skewed representation of art and art history. Google and the partner museums are able to decide what information to include, and what artworks they will make available (and at what level of quality); some believe this is counter-intuitive to the website's seemingly democratic objective. For example, in the White House virtual collection, one photo of a former First Lady does not include a key piece of information to understand the context of the image. Grace Coolidge often wore brightly colored clothes. In her White House portrait, she was dressed in a red sleeveless flapper dress and stood next to a large white dog. There are two versions of this picture: one showing Coolidge on a white background with softer lines, and one showing her on the White House lawn. The Google Arts & Culture description leaves out the reason for why there are two images. President Coolidge preferred his wife to wear a white dress. The artist, however, wanted the dress to contrast with the white dog. President Coolidge then retorted, "Dye the dog!"[4] While perhaps not crucial to understanding the exhibit, this and other examples show that Google Arts & Culture and partner museums are in a position of power to curate the content and educational information of the virtual exhibition.[35]

[35]

Audience: Some critics have expressed concern over the intended audience of the platform, as this should shape the type of content available through the platform. For example, Director of the Center for the Future of Museums, Elizabeth Merritt, described the project as an "interesting experiment" but was skeptical as to its intended audience.

[18]

Possible security risks: Some critics have raised the question of how Arts & Culture visitors might maliciously use the Street View images. For example, using highly detailed images of galleries, people could use this platform to map out museum security systems, and then be able to circumvent these protective measures during a break-in.

[36]

[234] and the Museum of the Romanian Peasant[235] offer virtual tours of two of Romania's larger historical/anthropological museums.

Bucharest Natural History Museum

is a virtual repository of artworks, literature, cultural objects, relics, and musical recordings/writings from over 2000 European institutions.[236]

Europeana

has digitized all the circa 210,000 oil paintings in public ownership in the United Kingdom, and made the paintings viewable by the public through a series of affordable catalogs and, in partnership with the BBC, the "Your Paintings" website.[237] Works by some 40,000 painters are included.

Public Catalogue Foundation

Khan Academy's is a multimedia resource with videos, audio guides, mobile applications and commentary from art historians.

smARThistory

launched a virtual collection, in collaboration with Google Earth, in January 2009. The website contained photos of 14 Prado paintings, each with up to 14 gigapixels.

The Prado

The is a virtual collection containing exhibits from thousand of Canadian local, provincial and national museums.

Virtual Museum of Canada

("galleries, libraries, archives, and museums", also including botanic and zoological gardens) helps cultural institutions share their resources with the world through collaborative projects with experienced Wikipedia editors.

Wikipedia GLAM

Many museums and arts organizations have created their own online data and virtual exhibitions. Some offer virtual 3-D tours similar to the Google Arts & Culture's gallery view, whereas others simply reproduce images from their collection on the institution's web page. Some museums have collections that exist solely in cyberspace and are known as virtual museums.

BananaBandy, June 6, 2016. Retrieved on June 6, 2016.

"Google Art: See Paintings like never before"

Kennicott, Philip (February 1, 2011). . The Washington Post. Retrieved February 2, 2011.

"National Treasures: Google Art Project Unlocks Riches of World's Galleries"

. The Daily Telegraph. London. February 1, 2011. Archived from the original on January 12, 2022. Retrieved February 2, 2011.

"Google Art Project: The 7 Billion Pixel Masterpieces"

Tremlett, Giles (January 14, 2009). . The Guardian. London.

"Online gallery zooms in on Prado's masterpieces (even the smutty bits)"

Waters, Florence (February 1, 2011). . The Daily Telegraph. London. Retrieved February 2, 2011.

"The Best Online Culture Archives"

Official website