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The House of the Dead: Overkill

The House of the Dead: Overkill is an on-rails light gun shooter game developed by Headstrong Games and published by Sega for the Wii in 2009. It is a spin-off of The House of the Dead series, a non-canonical prequel to the original game chronologically, and the first in the series to be released solely on a home console. An Extended Cut edition for PlayStation 3, compatible with the PlayStation Move accessory, was released in 2011. A mobile version, The Lost Reels, was released on iOS and Android devices in 2013.

The House of the Dead: Overkill

Headstrong Games
Modern Dream (Typing of the Dead)

Steve Pritchard
Tancred Dyke-Wells

Bradley Crooks
Neil McEwan

Alastair Halsby

Ian Crowther

Mark Slater
Casey Fulton

Jonathan Burroughs

John Sanderson
Nadeem Daya

Wii

  • NA: February 10, 2009[1]
  • EU: February 13, 2009
  • AU: February 19, 2009
  • JP: September 17, 2009[2]
PlayStation 3
(Extended Cut)
  • NA: October 25, 2011
  • EU: October 28, 2011
  • AU: October 27, 2011
  • JP: February 23, 2012
iOS, Android
(The Lost Reels)
  • WW: April 25, 2013
Microsoft Windows
(Typing of the Dead: Overkill)
  • WW: October 29, 2013

An alternate version, The Typing of the Dead: Overkill, was released for Microsoft Windows in 2013, replacing the game's shooting gameplay with keyboard typing mechanics from 1999's The Typing of the Dead. It includes the original shooting mechanics as an option.


After the game's initial Wii release, no new installments to the series were released for nearly a decade; the next game in the series would be the arcade-exclusive House of the Dead: Scarlet Dawn, a sequel to The House of the Dead 4, that was released in 2018.

Gameplay[edit]

Like previous games in the House of the Dead series, Overkill is a rail shooter, with the character moving along a predetermined path, and the shooting element under player control by pointing the Wii Remote at the screen, moving the aiming reticle. The player can point the reticle near the edge of the screen to move the camera angle slightly in that direction, allowing a further field of view known as "Danger Cam".[3] The story mode can be played solo or with another human player, with one weapon or dual-wielding controls, once the option is unlocked.


Players can also build up a combo meter by killing mutants to receive a score, with further points gained by performing head shots, shooting bonus pickup, saving civilians and attaining multiple kills without missing a shot. If one or both players die, points from their overall scores can be spent to continue playing. At the end of each level, players are awarded a grade that depends on their final score among other factors such as not dying, and accuracy of shots.[4] Along with score bonuses, other pick ups scattered throughout levels include health packs, grenades, the "Slow Mo-Fo" pick up that puts everything into slow motion temporarily[5] and the "Evil Eye" feature in which shooting a certain environmental point destroys any lurking mutants nearby.


New guns and gun upgrades can be bought with cash earned from the player's end of level score, between levels at the Gun Shop.[6] Upon completing the story mode, Director's Cut is unlocked providing the same game as story mode but with tougher enemies, extended levels and a limited amount of continues.

Agent G: An inexperienced but highly trained agent, he graduated top of his class at the AMS academy and is now on his first assignment.

Detective Isaac Washington: A hard-drinking, ladies' man, Washington is also a habitual rule and heart-breaker. He took the assignment to exact revenge for his father's death. He has a habit of dropping . Game Informer ranked him among the "Top 10 Heroes of 2009", declaring that "Foul-mouthed, uncompromising, hard drinking, and unceasingly funny, Isaac Washington keeps everything grounded when the world is going crazy all around him. With tongue set firmly in cheek, Washington is a stereotypical career cop who can't finish a sentence without a few expletives thrown in for color. He keeps the action going, and never fails to say what the player is thinking when the zombie outbreak gets out of hand."[7]

F-bombs

Papa Caesar: Deranged crime lord and the game's main antagonist. Caesar has forced Varla's brother Jasper into devising a strange compound with mutagenic effects. With the help of Warden Darling he sets to work transforming the innocent inhabitants of Bayou City into mutants and monsters. He also likes Chinese food. Game Informer ranked him among the "Top 10 Villains of 2009", declaring that "Many villains have unleashed genetic abominations and blown us up, but none did it while wearing a stylish ascot. Papa Caesar makes engineering the zombie apocalypse look good. Analogizing Isaac Washington's death to a sweet and sour Chinese dinner seals his position on the list."

[8]

Varla Guns: The hottest stripper on the Bayou City club scene, Varla is also the older sister to crippled scientific genius Jasper Guns. She joins the agents to stop Papa Caesar, and a love triangle develops. In the Lost Reels, she is a (DLC) playable character and can be unlocked by purchasing the DLC chapter—Naked Terror.

downloadable content

Candi Stryper: A young stripper and former lover of Varla Guns' younger brother Jasper. After finding out the death of Jasper, Candi joins Varla to seek revenge against Papa Caesar and together, they fight off the mutants and seek Papa Caesar to avenge the death of Jasper. Candi is exclusive to the PlayStation 3 version. In the Lost Reels, like Varla, she is also a DLC playable character and can be unlocked by purchasing the DLC chapter—Naked Terror.

Warden Clement Darling: A strange and unsettling man who oversees a high security prison just outside town, Darling is involved in gruesome scientific experiments to prolong the life of his elderly mother. He is later revealed to be the game's true, overarching antagonist and the mastermind of the events.

Development[edit]

The game was originally intended to follow the same style as previous The House of the Dead games, while other themes such as steampunk were also considered. Headstrong ultimately chose a theme inspired by exploitation films after watching the film Planet Terror, which inspired the art direction, plot and marketing.[9]


Most of the main characters were modeled after several famous individuals. For example, Detective Washington was modeled after rapper Common, Varla Guns after glamor model Vikki Blows, Papa Caesar after Burt Reynolds, Jasper Guns after Stephen Hawking, and Agent G on Keanu Reeves as he appears in Point Break.[9]

Music[edit]

The soundtrack is written and composed by John Sanderson and Nadeem Daya. The songs are pop, rock, funk, country and disco genres of the 1970s era. Despite many requests from fans, neither Sega nor Headstrong Games have any plans to release an official soundtrack, although there exist bootleg versions on the Internet.[10]

Typing of the Dead: Overkill official website

The House of the Dead: Overkill - The Lost Reels official website