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Independent Games Festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry.[1] Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media,[2] later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition.[3]

This article is about America's Independent Games Festival. For Australia's Independent Games Festival, see Freeplay Independent Games Festival.

The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories and held around the same time as the Game Developers Choice Awards event.


From 2007 to 2010, there was a separate event called IGF Mobile for mobile phone games.[4]

($30,000)

Seumas McNally Grand Prize

($5,000)

Nuovo Award

Excellence In Visual Art ($3,000)

Excellence In Audio ($3,000)

Excellence in Design ($3,000)

Technical Excellence ($3,000)

Best Mobile Game ($3,000)

Audience Award ($3,000)

The festival awards ceremony is split into two broad categories: the main IGF competition and the IGF Student Showcase.[2]


The main Independent Games Festival, held in March 2012 at San Francisco's GDC 2012, distributed nine major awards:[2]


An additional award, "Excellent in Narrative", was added for the 2013 IGF.[5]


In addition, the IGF's Student Showcase competition gives out the following awards each year:


Prior to the Festival, developers have the opportunity to submit their game in a playable state to the IGF organization committee for a small fee. These titles are then sent to approximately 300 game industry representatives on the Nominating Committee; these representatives include both indie developers and more mainstream developers and publishers. Each Committee member can nominate any of the provided games to one or more of the categories. Then, for each award category, a pre-selected jury of between seven and fifteen members reviews the nominations and makes a final selection of six finalists (eight for the Nuovo award) and a number of honorable mentions.


The selected finalists are expected to present their games at the IGF during the Games Developers Conference; the show provides them a booth space and access to the convention, but finalists either must secure their own travel and lodgings, or name a proxy to demonstrate their games. During the convention, a separate jury selected by the IGF organization committee will review each game, and just prior to the awards, vote for one game in each category. The only exception is the Audience Award, which is voted through online forms by anyone interested.[6]

2024: [7]

Venba

2023: [8]

Betrayal at Club Low

2022: [9]

Inscryption

2021: [10]

Umurangi Generation

2020: [11]

A Short Hike

2019: [12]

Return of the Obra Dinn

2018:

Night in the Woods

2017:

Quadrilateral Cowboy

2016:

Her Story

2015:

Outer Wilds

2014:

Papers, Please

2013:

Cart Life

2012:

Fez

2011:

Minecraft

2010:

Monaco

2009:

Blueberry Garden

2008:

Crayon Physics Deluxe

2007:

Aquaria

2006:

Darwinia

2005: (Open Category) and (Web/Downloadable) Wik and the Fable of Souls

Gish

2004: (Open Category) and (Web/Downloadable) Oasis

Savage: The Battle for Newerth

2003:

Wild Earth

2002:

Bad Milk

2001:

Shattered Galaxy

2000:

Tread Marks

1999:

Fire and Darkness

Indiecade

Independent video game development

Official website

IGF's complete listing of finalists and winners (most recent year)