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Library (computing)

In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program.

"Software library" redirects here. Not to be confused with library software.

Historically, a library consisted of subroutines (generally called functions today). The concept now includes other forms of executable code including classes and non-executable data including images and text. It can also refer to a collection of source code.


For example, a program could use a library to indirectly make system calls instead of making those system calls directly in the program.

Characteristics[edit]

General[edit]

A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program.


When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage code reuse in a modular fashion.


When writing code that uses a library, a programmer only needs to know high-level information such as what items it contains at and how to use the items – not all of the internal details of the library.


Libraries can use other libraries resulting in a hierarchy of libraries in a program.

Executable[edit]

A library of executable code has a well-defined interface by which the functionality is invoked. For example, in C, a library function is invoked via C's normal function call capability. The linker generates code to call a function via the library mechanism if the function is available from a library instead of from the program itself.[1]


The functions of a library can be connected to the invoking program at different program lifecycle phases. If the code of the library is accessed during the build of the invoking program, then the library is called a static library.[2] An alternative is to build the program executable to be separate from the library file. The library functions are connected after the executable is started, either at load-time or runtime. In this case, the library is called a dynamic library.


Most compiled languages have a standard library, although programmers can also create their own custom libraries. Most modern software systems provide libraries that implement the majority of the system services. Such libraries have organized the services which a modern application requires. As such, most code used by modern applications is provided in these system libraries.

Object libraries[edit]

Although originally pioneered in the 1960s, dynamic linking did not reach the most commonly-used operating systems until the late 1980s. It was generally available in some form in most operating systems by the early 1990s. During this same period, object-oriented programming (OOP) was becoming a significant part of the programming landscape. OOP with runtime binding requires additional information that traditional libraries do not supply. In addition to the names and entry points of the code located within, they also require a list of the objects they depend on. This is a side-effect of one of OOP's core concepts, inheritance, which means that parts of the complete definition of any method may be in different places. This is more than simply listing that one library requires the services of another: in a true OOP system, the libraries themselves may not be known at compile time, and vary from system to system.


At the same time many developers worked on the idea of multi-tier programs, in which a "display" running on a desktop computer would use the services of a mainframe or minicomputer for data storage or processing. For instance, a program on a GUI-based computer would send messages to a minicomputer to return small samples of a huge dataset for display. Remote procedure calls (RPC) already handled these tasks, but there was no standard RPC system.


Soon the majority of the minicomputer and mainframe vendors instigated projects to combine the two, producing an OOP library format that could be used anywhere. Such systems were known as object libraries, or distributed objects, if they supported remote access (not all did). Microsoft's COM is an example of such a system for local use. DCOM, a modified version of COM, supports remote access.


For some time object libraries held the status of the "next big thing" in the programming world. There were a number of efforts to create systems that would run across platforms, and companies competed to try to get developers locked into their own system. Examples include IBM's System Object Model (SOM/DSOM), Sun Microsystems' Distributed Objects Everywhere (DOE), NeXT's Portable Distributed Objects (PDO), Digital's ObjectBroker, Microsoft's Component Object Model (COM/DCOM), and any number of CORBA-based systems.

Class libraries[edit]

Class libraries are the rough OOP equivalent of older types of code libraries. They contain classes, which describe characteristics and define actions (methods) that involve objects. Class libraries are used to create instances, or objects with their characteristics set to specific values. In some OOP languages, like Java, the distinction is clear, with the classes often contained in library files (like Java's JAR file format) and the instantiated objects residing only in memory (although potentially able to be made persistent in separate files). In others, like Smalltalk, the class libraries are merely the starting point for a system image that includes the entire state of the environment, classes and all instantiated objects.


Today most class libraries are stored in a package repository (such as Maven Central for Java). Client code explicitly declare the dependencies to external libraries in build configuration files (such as a Maven Pom in Java).

Remote libraries[edit]

Another library technique uses completely separate executables (often in some lightweight form) and calls them using a remote procedure call (RPC) over a network to another computer. This maximizes operating system re-use: the code needed to support the library is the same code being used to provide application support and security for every other program. Additionally, such systems do not require the library to exist on the same machine, but can forward the requests over the network.


However, such an approach means that every library call requires a considerable amount of overhead. RPC calls are much more expensive than calling a shared library that has already been loaded on the same machine. This approach is commonly used in a distributed architecture that makes heavy use of such remote calls, notably client-server systems and application servers such as Enterprise JavaBeans.

Code generation libraries[edit]

Code generation libraries are high-level APIs that can generate or transform byte code for Java. They are used by aspect-oriented programming, some data access frameworks, and for testing to generate dynamic proxy objects. They also are used to intercept field access.[16]

 – Use of existing software to build new software

Code reuse

 – Computer program which combines multiple object files into a single file

Linker (computing)

 – Part of an operating system

Loader (computing)

 – Microsoft's implementation of the shared library concept in Windows and OS/2

Dynamic-link library

 – File containing relocatable format machine code

Object file

 – Software component that adds a specific feature to an existing software application

Plug-in

also known as Prebinding

Prelink

 – set of routines, external functions and variables in computer science

Static library

 – set of routines that can be invoked by a compiled software binary during its execution

Runtime library

 – Visual Library (VCL)

Visual Component Library

(CLX)

Component Library for Cross Platform

 – Standard library for the C programming language

C standard library

Java Class Library

 – Standard library of Microsoft's .NET Framework

Framework Class Library

 – Style of computer programming (used by the C++ Standard Library)

Generic programming

 – Field of data in a shared object file

soname

 – Short and simple version of a method

Method stub

(2000) [October 1999]. "Chapter 9: Shared Libraries & Chapter 10: Dynamic Linking and Loading". Linkers and Loaders. The Morgan Kaufmann Series in Software Engineering and Programming (1 ed.). San Francisco, USA: Morgan Kaufmann. ISBN 1-55860-496-0. OCLC 42413382. Archived from the original on 2012-12-05. Retrieved 2020-01-12. Code: [1][2] Errata: [3]

Levine, John R.

Article by David Drysdale

Beginner's Guide to Linkers

Article by Léon Bottou and John Ryland

Faster C++ program startups by improving runtime linking efficiency

by Baris Simsek

How to Create Program Libraries

- the Binary File Descriptor Library

BFD

Archived 2019-08-28 at the Wayback Machine at OOPSLA'05

1st Library-Centric Software Design Workshop LCSD'05

at OOPSLA'06

2nd Library-Centric Software Design Workshop LCSD'06

by Ulrich Drepper (with much background info)

How to create shared library

at IBM.com

Anatomy of Linux dynamic libraries