Katana VentraIP

Texture (music)

In music, texture is how the tempo, melodic, and harmonic materials are combined in a musical composition, determining the overall quality of the sound in a piece. The texture is often described in regard to the density, or thickness, and range, or width, between lowest and highest pitches, in relative terms as well as more specifically distinguished according to the number of voices, or parts, and the relationship between these voices (see Common types below). For example, a thick texture contains many 'layers' of instruments. One of these layers could be a string section or another brass. The thickness also is changed by the amount and the richness of the instruments playing the piece. The thickness varies from light to thick. A piece's texture may be changed by the number and character of parts playing at once, the timbre of the instruments or voices playing these parts and the harmony, tempo, and rhythms used.[2] The types categorized by number and relationship of parts are analyzed and determined through the labeling of primary textural elements: primary melody (PM), secondary melody (SM), parallel supporting melody (PSM), static support (SS), harmonic support (HS), rhythmic support (RS), and harmonic and rhythmic support (HRS).[3]

Additional types[edit]

Although in music instruction certain styles or repertoires of music are often identified with one of these descriptions this is basically added music (for example, Gregorian chant is described as monophonic, Bach Chorales are described as homophonic and fugues as polyphonic), many composers use more than one type of texture in the same piece of music.


A simultaneity is more than one complete musical texture occurring at the same time, rather than in succession.


A more recent type of texture first used by György Ligeti is micropolyphony. Other textures include polythematic, polyrhythmic, onomatopoeic, compound, and mixed or composite textures.[9]

Style brisé

Benward, Bruce, and Marilyn Nadine Saker (2003). Music: In Theory and Practice, seventh edition, vol. 1. Boston: McGraw-Hill.  978-0-07-294262-0.

ISBN

Corozine, Vince (2002). Arranging Music for the Real World: Classical and Commercial Aspects. Pacific, Missouri: Mel Bay.  0-7866-4961-5. OCLC 50470629.

ISBN

Kliewer, Vernon (1975). "Melody: Linear Aspects of Twentieth-Century Music". In Aspects of Twentieth-Century Music, edited by Gary Wittlich, pp. 270–301. Englewood Cliffs, New Jersey: Prentice-Hall.  0-13-049346-5.

ISBN

Sources

Anon.: "Monophony", , edited by Deane L. Root (subscription required).

Grove Music Online

. (1957). What to Listen for in Music, revised edition. New York: McGraw-Hill

Copland, Aaron

. 1964. Musical Forms and Textures: A Reference Guide, second edition. London: Barrie and Rockliff.

Demuth, Norman

Frobenius, Wolf, Peter Cooke, Caroline Bithell, and Izaly Zemtsovsky: "Polyphony", Grove Music Online. edited by Deane Root (subscription required).

Concise History of Western Music, based on Donald Jay Grout and Claude V. Palisca's A History of Western Music, fifth edition. Published by W. W. Norton, New York. ISBN 0-393-97168-6.

Hanning, Barbara Russano

Hyer, Brian: "Homophony", Grove Music Online, edited by Deane Root (subscription required).

. 1961. The Texture of Music: From Purcell to Brahms. London: D. Dobson.

Keys, Ivor

(2005). Towards a Holophonic Musical Texture. In Proceedings of the ICMC2005 – International Computer Music Conference,. Barcelona: International Computer Music Conference.

Kokoras, Panayiotis

White, John David. 1995. Theories of Musical Texture in Western History. Perspectives in Music Criticism and Theory 1; Garland Reference Library of the Humanities 1678. New York: Garland Publishers.

A Guide to Musical Texture with multimedia

Add Texture: A web app with examples of different sonic textures