Katana VentraIP

Native American gaming

Native American gaming comprises casinos, bingo halls, slots halls and other gambling operations on Indian reservations or other tribal lands in the United States. Because these areas have tribal sovereignty, states have limited ability to forbid gambling there, as codified by the Indian Gaming Regulatory Act of 1988. As of 2011, there were 460 gambling operations run by 240 tribes,[1] with a total annual revenue of $27 billion.[2]

"Indian casino" redirects here. For casinos in India, see Gambling in India.

The Particular form of class III gaming that the Tribe wants to conduct must be permitted in the state in which the tribe is located.

The Tribe and the state must have negotiated a compact that has been approved by the Secretary of the Interior, or the Secretary must have approved regulatory procedures.

The Tribe must have adopted a Tribal gaming ordinance that has been approved by the chairman of the commission.

The plot of the 1999 episode "The Son Also Draws" features a Native American casino.

Family Guy

"", a 2003 episode of South Park, focuses on a Native American tribe's scheme to buy and demolish the entire town of South Park in order to construct a highway directly to their casino.

Red Man's Greed

The 2016 novel by John Grisham centers on the moral and legal problems involved in Native American gaming.

The Whistler

Carcieri v. Salazar

List of casinos in the United States

Native American civil rights

Tribal sovereignty in the United States

National Indian Gaming Commission

The Indian Gaming Regulatory Act

Pechanga.net--daily Indian gaming news

Indianz.com--daily Indian gaming news

Indian Gaming Magazine / indiangaming.com

The Economic Impact the Mashantucket Pequot Tribal Nation Operations on Connecticut - PDF file

Indian Casinos Radio Documentary