History[edit]

Projection pursuit technique were originally proposed and experimented by Kruskal.[4] Related ideas occur in Switzer (1970) "Numerical classification" pp31–43 in "Computer Applications in the Earth Sciences: Geostatistics, and Switzer and Wright (1971) "Numerical classification of eocene nummulitids," Mathematical Geology pp 297–311. The first successful implementation is due to Jerome H. Friedman and John Tukey (1974), who named projection pursuit.


The original purpose of projection pursuit was to machine-pick "interesting" low-dimensional projections of a high-dimensional point cloud by numerically maximizing a certain objective function or projection index.[5]


Several years later, Friedman and Stuetzle extended the idea behind projection pursuit and added projection pursuit regression (PPR), projection pursuit classification (PPC), and projection pursuit density estimation (PPDE).

Feature[edit]

The most exciting feature of projection pursuit is that it is one of the very few multivariate methods able to bypass the "curse of dimensionality" caused by the fact that high-dimensional space is mostly empty. In addition, projection pursuit is able to ignore irrelevant (i.e. noisy and information-poor) variables. This is a distinct advantage over methods based on interpoint distances like minimal spanning trees, multidimensional scaling and most clustering techniques.


Many of the methods of classical multivariate analysis turn out to be special cases of projection pursuit. Examples are principal component analysis and discriminant analysis, and the quartimax and oblimax methods in factor analysis.


One serious drawback of projection pursuit methods is their high demand on computer time.

Projection pursuit regression

Targeted projection pursuit