Raid on Bungeling Bay
Raid on Bungeling Bay (バンゲリングベイ lit.: Bungeling Bay) is a shoot 'em up video game developed by Will Wright and published by Broderbund for the Commodore 64 in 1984. It was the first video game designed by Will Wright. The Commodore 64 version was published in the UK by Ariolasoft. The game inspired Wright to develop SimCity in 1989.
Raid on Bungeling Bay
Will Wright (C64)
Hudson Soft (FC/NES/AC)
ZAP Corporation (MSX)
- NA: Broderbund (C64/NES)
- EU: Ariolasoft (C64)
- JP: Hudson Soft (FC)
- JP: Nintendo (AC)
- JP: Sony (MSX)
Will Wright
Ports[edit]
Raid on Bungeling Bay was ported to the Famicom/NES by Hudson Soft. Hudson published this version and released it in Japan on February 15, 1985.[2] A conversion for the arcade-based VS. System was created based on this port, and it was distributed to arcades in Japan by Nintendo.[3] Although a United States release was planned for the Summer of 1985,[4][5] Will Wright stated in an interview that he was not sure if it actually did get released.[6] An MSX version was developed by Zap and published by Sony. The Japanese releases of the game are alternatively titled Bungeling Bay (バンゲリングベイ, Bangeringu Bei).
Reception[edit]
Raid on Bungeling Bay for the Commodore 64 sold about 20,000 to 30,000 units in America, while the NES version sold about a million units in Japan. Will Wright attributed this large discrepancy to the lack of software piracy on the NES due to its cartridge system, along with Raid being one of the first American games published in Japan. Sales of the game gave Wright the financial freedom to create SimCity.[7]
Compute! wrote in 1985 that Raid "possesses all the virtues needed to appease the demanding gamer", with "amazingly detailed" graphics.[8] Computer Gaming World in 1988 approved of the Nintendo version's graphics, calling it a "high adventure with realistic overtones" that did not involve dragons or elves.[9] The magazine named it the Action-Strategy Game of the Year for Nintendo, writing that Raid had been "rescued from Broderbund's computer software vaults, updated slightly, and sent out to challenge all the bright new [Nintendo games and] blew them out of the water ... a delightful game experience".[10] In 1996, Computer Gaming World declared Raid on Bungeling Bay the 24th-best computer game ever released.[11]
Legacy[edit]
Wright continued to develop the editor for the game as a personal toy because he enjoyed it so much. He researched urban planning and realised that others might enjoy constructing and building cities themselves. The result was a more advanced simulation that eventually became SimCity.[12]