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Ray (optics)

In optics, a ray is an idealized geometrical model of light or other electromagnetic radiation, obtained by choosing a curve that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow.[1][2] Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of ray tracing. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. Ray optics or geometrical optics does not describe phenomena such as diffraction, which require wave optics theory. Some wave phenomena such as interference can be modeled in limited circumstances by adding phase to the ray model.

"Ray of light" redirects here. For other uses, see Ray of light (disambiguation).

Definition[edit]

A light ray is a line (straight or curved) that is perpendicular to the light's wavefronts; its tangent is collinear with the wave vector. Light rays in homogeneous media are straight. They bend at the interface between two dissimilar media and may be curved in a medium in which the refractive index changes. Geometric optics describes how rays propagate through an optical system. Objects to be imaged are treated as collections of independent point sources, each producing spherical wavefronts and corresponding outward rays. Rays from each object point can be mathematically propagated to locate the corresponding point on the image.


A slightly more rigorous definition of a light ray follows from Fermat's principle, which states that the path taken between two points by a ray of light is the path that can be traversed in the least time.[3]

An incident ray is a ray of light that strikes a . The angle between this ray and the perpendicular or normal to the surface is the angle of incidence.

surface

The reflected ray corresponding to a given incident ray, is the ray that represents the light reflected by the surface. The angle between the surface normal and the reflected ray is known as the . The Law of Reflection says that for a specular (non-scattering) surface, the angle of reflection is always equal to the angle of incidence.

angle of reflection

The refracted ray or transmitted ray corresponding to a given incident ray represents the light that is transmitted through the surface. The angle between this ray and the normal is known as the , and it is given by Snell's Law. Conservation of energy requires that the power in the incident ray must equal the sum of the power in the refracted ray, the power in the reflected ray, and any power absorbed at the surface.

angle of refraction

If the material is , the refracted ray may split into ordinary and extraordinary rays, which experience different indexes of refraction when passing through the birefringent material.

birefringent

Collimated beam

Optical path

Optical path length

Paraxial approximation

Pencil beam

Ray transfer matrix analysis