Katana VentraIP

Roblox

Roblox (/ˈrblɒks/ ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and as a company. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic.[10][11]

For the parent company that develops the platform, see Roblox Corporation.

Roblox

Roblox Corporation

  • Windows
  • September 1, 2006[1][2]
  • iOS
  • December 11, 2012[3]
  • Android
  • July 16, 2014[4]
  • Xbox One
  • November 20, 2015[5]
  • Meta Quest 2, Quest Pro
  • September 2023[6][a]
  • PlayStation 4
  • October 10, 2023[8]

Roblox is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, Roblox had over 164 million monthly active users, including more than half of all American children under 16.[12][13] Although Roblox has received generally positive reviews from critics, it has faced criticism for its moderation, microtransactions, and allegations of exploitative practices toward children.

Community and culture

Activism

Users of Roblox have been noted for their efforts against racism, with numerous regular users and co-founder Baszucki having declared their support for the George Floyd protests and Black Lives Matter.[89][90] In August 2019, an investigation by NBC News revealed over 100 accounts linked to far-right and neo-Nazi groups. After being contacted about the accounts by NBC, Roblox moderators removed them.[91]

Effects of the COVID-19 pandemic

The COVID-19 pandemic has affected Roblox in numerous ways. Due to quarantines imposed by the pandemic limiting social interaction, Roblox was being used as a way for children to communicate with each other.[92] One of the most noted ways that this method of communication is being carried out is the phenomenon of birthday parties being held on the platform.[93][94] COVID-19 has caused a substantial increase in both the platform's revenue and the number of players on it, in line with similar effects experienced by the majority of the gaming industry, as players forced to remain indoors due to COVID-19 lockdowns spent more time playing video games.[95][96]


The Roblox platform has also been used to stage virtual religious processions in lieu of in-person ceremonies due to quarantine restrictions, such as a server by devotees of the Black Nazarene in Quiapo, Manila where models based on the icon of the Black Nazarene and other icons were made.[97] Similar virtual processions and religious ceremonies have also been staged by various Roman Catholic parishes in the Philippines and other countries by religious youth organizations.[98]

"Oof" sound effect

From its release until November 2020, Roblox's sound effect for when a character dies was a sound commonly transcribed and titled as "oof", which became a substantial part of the platform's reputation due to its status as a meme.[99] The sound was originally produced by Joey Kuras[100] for the studio of video game composer Tommy Tallarico for the video game Messiah produced in 2000. This caused the two to enter a copyright dispute, which ended in 2022 when Roblox pulled the sound from their platform and replaced it with a new one.[101][102]

Reception and revenue

Critical reception

Roblox has generally received positive reviews. Common Sense Media gave it 4 out of 5 stars, praising the website's variety of games and ability to encourage creativity in children while finding that the decentralized nature of the platform meant game quality varied, and recommended disabling chat functions for young players to prevent possibly harmful interactions.[103] Patricia E. Vance of the Family Online Safety Institute advised parents to monitor their child's interactions on the platform but praised the platform for "…allowing kids to play, explore, socialize, create and learn in a self-directed way", and granting special praise to Roblox Studio for its ability to encourage children to experience game development.[104] Trusted Reviews, in its overview of the platform, also praised Roblox Studio, stating that "for anyone seeking to develop their computer science skills, or create projects that will instantly receive feedback from a huge audience, the appeal is obvious".[105] Craig Hurda, writing in Android Guys, gave a more moderate review, praising the number of games available and finding that the game was entertaining for children, while also finding that the platform's audio was "hit-or-miss" and declaring that it had limited appeal for adult players.[106]

Toy lines

In January 2017, toy fabricator Jazwares partnered with Roblox Corporation to produce toy minifigures based on user-generated content created by developers on the platform.[145] The minifigures have limbs and joints similar to that of Lego minifigures, though they are about twice the size.[146] The minifigures have limbs and accessories that are interchangeable. The sets included a code that was used to redeem virtual items, as well as blind boxes that contained random minifigures.[147][148] In 2019, Jazwares released a new line of toys, branded as the "Roblox Desktop" series.[149] On April 13, 2021, Roblox partnered with Hasbro to release Roblox-themed Nerf blasters and a Roblox-themed Monopoly edition.[150]

Official website