Toy Story Mania!
Toy Story Midway Mania! (also known as Toy Story Mania!) is an interactive 4-D theme park attraction, located at three Disney theme parks: Disney's Hollywood Studios at the Walt Disney World Resort, Disney California Adventure at the Disneyland Resort and Tokyo DisneySea at Tokyo Disney Resort.
This article is about the attraction. For the video game, see Toy Story Mania! (video game).Toy Story Midway Mania!
Pixar Place (2008–2018)
Toy Story Land (2018–present)
Operating
May 31, 2008
June 30, 2018 (Toy Story Land)
June 11, 2018
(Pixar Place)
Paradise Pier (2008-2018)
Pixar Pier (2018–present)
Operating
June 17, 2008
Operating
July 9, 2012
Randy Newman
Jennifer Hammond
Game Tram
8
4
2
5-6 minutes
Designed by Walt Disney Imagineering and inspired by Disney·Pixar's Toy Story franchise, the attraction was first unveiled during a press conference at Walt Disney World in January 2007. The Florida version was officially opened by Tim Allen on May 31, 2008, on the same date that the Buzz Lightyear action figure launched onboard Space Shuttle flight STS-124 (whose objective was to deliver the largest module of the space station - Kibō, the Japanese Experiment Module pressurized section, developed by JAXA),[1][2] while the California version officially opened on June 17, 2008.[3][4] The Japan version of the attraction opened on July 9, 2012.[5]
Technology[edit]
At its debut, Toy Story Midway Mania! was one of the most technologically sophisticated attractions yet developed by Walt Disney Imagineering, costing an estimated $80 million to design and build.[6] It marked the company's first use of industrial Ethernet for a ride's control system.[13] Many of the parts for the attraction's control system came from two of Disney's corporate sponsors, Siemens AG (from Spaceship Earth) and Hewlett-Packard (from Mission: Space).[13] The ride was the biggest system that had been built at the time and ran on one of Disney's most advanced automation systems to date.[14]
The control system is divided into three components: one for the ride vehicles, one for the games and one more for the attraction's special effects.[13] Programmable logic controllers in the vehicles alert the control system wirelessly via ProfiNET RT to the vehicle's speed and location. The central controller then sends its instructions back to the vehicles using a hard-wired network within the track. The one-way communications flow adds a factor of safety, even though the wireless network is protected against outside interference, such as a denial-of-service attack.[13]
The attraction features more than 150 PCs, which includes one HP Windows XP PC for each of Midway Mania's 56 game screens, as well as others that control the special effects at each game.[13] At the game screens, two tracking systems provide the game control system with the vehicle's exact location, making sure that gameplay is not affected by even minor differences in vehicle position. According to Jody Gerstner, executive director of show and ride controls, "The game doesn’t care if the car parks in the same spot every time. It just needs to know where each car has actually parked, and it can compensate."[13] Additional sensors in the spring-action shooter provide information on its orientation, which is fine-tuned using data on the position of the ride vehicle at the screen and the rotation of the seats on the vehicle base.[13]
All three sub-systems work together to handle any contingency. For example, if a delay or other vehicle stoppage is detected (such as might occur if the loading and unloading of the ride vehicles is taking longer than expected), the control system can command the affected game screens to launch a non-scoring practice round, so that guests may continue to shoot targets while they wait. Similarly, it can instruct the show control system to play an audio spiel telling guests about the delay.[13]
As the games are software-based, changes can be made to the attraction's lineup of games without significant effort. In April 2010, Disney Parks announced plans to replace Bo Peep's Baaa-loon Pop with Rex and Trixie's Dino Darts. The change took place on May 21, 2010.[15] The new game includes one of the new characters from the Toy Story 3 feature film, which was released in June 2010.[15]
Operational changes[edit]
In October 2014, Disney's Hollywood Studios began testing a new procedure that would require all riders to have FastPass reservations for the attraction.[16] The test, scheduled to last only a few days, eliminated the standby line that is used by visitors who have not already obtained a FastPass ticket for the ride, either because they had all been claimed or they were holding FastPasses for other attractions.[16] Some analysts suggest that this process could become more common in years to come as amusement parks attempt to keep guests from getting frustrated or waiting in extremely long lines.[16]
Name variation[edit]
The attraction is being referred to as both Toy Story Midway Mania! and Toy Story Mania!. While the attraction marquees and some in-park signage read the former, the latter has been used in press releases to the news media,[17][18] used in both resorts' advertisements, and on the disneyland.com, disneyworld.com, and official promotional website for the attraction, along with attraction merchandise. Websites for both Disneyland and Walt Disney World both identified the attraction with the registered trademark "Toy Story Midway Mania!" as of September 2014. As of February 2019, the attraction is known as "Toy Story Mania!", except for the Disney California Adventure version which is still known as “Toy Story Midway Mania!”
Music[edit]
Music for the queue area was arranged and recorded by Jennifer Hammond at Capitol Studios with a live orchestra. More than an hour of music was recorded, all based on the first two Toy Story scores composed by Randy Newman.[19] It went on to be featured at Toy Story Lands across the globe.
Merchandising[edit]
Disney Interactive Studios released a Toy Story Mania! video game in September 2009 exclusively for the Nintendo Wii console.[20] The game features gameplay and levels similar to those in the theme park attractions, along with original levels and features.[20] Jakks Pacific also released their "Plug It In & Play TV Game" version of Toy Story Mania! in 2010 featuring the original levels & Infini-D technology (Infini-D glasses are included). A version for Xbox 360 and PlayStation 3 was released on October 30, 2012, and developed by High Voltage Software.[21]