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Two-person rule

The two-person rule is a control mechanism designed to achieve a high level of security for especially critical material or operations. Under this rule, access and actions require the presence of two or more authorized people at all times.

United States: nuclear weapons[edit]

Per US Air Force Instruction (AFI) 91-104, "the two-person concept" is designed to prevent accidental or malicious launch of nuclear weapons by a single individual.[1]


In the case of Minuteman missile launch crews, once a launch order is received, both operators must agree that it is valid by comparing the authorization code in the order against a Sealed Authenticator (a special sealed envelope containing a verification code). These Sealed Authenticators are stored in a safe which has two separate locks. Each operator has the key to only one lock, so neither can open the safe alone. Also, each operator has one of two launch keys; once the order is verified, they must insert the keys in slots on the control panel and turn them simultaneously. As a further precaution, the slots for the two launch keys are positioned far enough apart to make it impossible for one operator to reach both of them at once. For additional protection, the missile crew in another launch control center must do the same for the missiles to be launched. A total of four keys are thus required to initiate a launch.


On a submarine, both the commanding officer and the executive officer must agree that the order to launch is valid and then mutually authorize the launch with their operations personnel. Instead of another party who would confirm a missile launch as in the case of land-based ICBMs, a third officer – the Weapons Officer – must also confirm the launch. In addition, the set of keys is distributed among the key personnel on the submarine, and the keys are kept in safes (each of these crew members has access only to their key). Some keys are stored in special safes on board which are secured by combination locks. Nobody on board has the combination to open these safes; the unlock key comes as a part of the launch order (Emergency Action Message) from the higher authority.[2]


Journalist Ron Rosenbaum has pointed out that, once the order is issued, the process is entirely concerned with authenticating the identity of the commanding officers and the authenticity of the order, and there are no safeguards to verify that the order or the person issuing it is actually sane.[3] Notably, Major Harold Hering was discharged from the Air Force for asking the question, "How can I know that an order I receive to launch my missiles came from a sane President?"[3]


The two-person rule only applies in the missile silos and submarines; there is no check on the US president's sole authority to order a nuclear launch.[4]

The constant presence of two authorized persons when COMSEC material is being handled;

[5]

The use of two combination locks on security containers used to store COMSEC material; and

[5]

The use of two locking devices and a physical barrier for the equipment.

[5]

Two-person integrity (TPI) is the security measure taken to prevent single-person access to COMSEC keying material and cryptographic manuals. TPI is accomplished as follows:[5]


At no time can one person have in their possession the combinations or keys to gain lone access to a security container or cryptographic equipment containing COMSEC material. Neither can one person have sole possession of COMSEC material that requires TPI security.[5]

No-lone zone[edit]

A no-lone zone is an area that must be staffed by two or more qualified or cleared individuals at all times.[6] The individuals must maintain visual contact with each other and with the component(s) that require the no-lone-zone area designation. Such a zone may contain a cryptographic component, weapon system hardware under test, a nuclear weapon, active weapon controls, or other such critical information or devices.


In the United States Air Force (USAF) policy concerning critical weapons, a no-lone zone is an area for which entry by a single unaccompanied individual is prohibited. The two-person concept requires the presence of at least two individuals knowledgeable of the task(s) to be performed; in addition, each individual must be capable of detecting an incorrect or unauthorized procedure on the part of any others regarding the task(s).[7]

In the film , when Captain Ramius takes the dead political officer's missile key, a fellow officer, the ship's doctor, requests that he have the key, using the two-person rule as his reason, saying, "The reason for having two missile keys is so that no one man may arm the missiles."

The Hunt for Red October

The two-person rule was crucial in the movie when the captain and the executive officer of the USS Alabama disagreed over the release of nuclear weapons.

Crimson Tide

The Sum of All Fears

In the film , a two-person missile crew receives and verifies an order to launch, but one individual refuses to turn his launch key even after the other threatens to shoot him. Unknown to them, the attack was a simulation; this incident (as well as a significant rate of similar refusals among other missile crews) sets up the basis of the movie, in which the Department of Defense puts the missile launch system under fully automatic control to prevent a future refusal to launch.

WarGames

Similar to WarGames, in the computer game one officer pulls a gun on the second officer when given the command to launch nuclear missiles. However, this is not due to a disagreement, but due to direct mind control.

Command & Conquer: Red Alert 2

The franchise depicts the two-person rule and other similar variations in critical situations, often concerning arming or cancelling a ship's self-destruct mechanism (except for Star Trek: Voyager in which only the Captain's authorization was required). Some variants require the authorization of three senior officers (the original Star Trek episode "Let That Be Your Last Battlefield", Star Trek III: The Search for Spock, Star Trek: First Contact), others just the commanding and executive officers (Star Trek: The Next Generation episodes "11001001" and "Where Silence Has Lease", Star Trek: Deep Space Nine episode "The Adversary"). All depictions include voice authorization of the officers involved, while the two-person variant also involved a hand print identification.

Star Trek

In , when honey production is ordered to be halted, two workers simultaneously turn their ignition keys to unlock a shutdown button.

Bee Movie

In by Eric Flint, the nuclear self-destruct device for an important installation requires at least two people to activate. Nonetheless, one person gains access to all the necessary codes and is able to activate the device.

Torch of Freedom

In the first episode of the ABC series , Marcus Chaplin and Sam Kendal, the captain and XO respectively, perform a two-person launch procedure, prior to questioning the attack order.

Last Resort

In , the United States initiates a counterattack against the Soviet Union. This includes a complete two-person LGM-30 Minuteman missile launch sequence taken from the earlier movie First Strike.

The Day After

In Pixar's animated movie, the father's personified emotions initiate punishment for Riley's misbehavior using a two-person rule system to arm a trigger for "putting the foot down".

Inside Out

In the "" episode of the CBS series Supergirl, the villain Indigo kills all the silo personnel to take the keys, and then stretches her arms to turn both keys at the same time, launching a nuclear missile intended to destroy National City.

Solitude

In the eponymous EMP attack satellite can only be fired in this way at both the Severnaya and Cuba sites.

GoldenEye

In an episode of , two officers initiate the two-person rule to launch an ICBM, but a termination order comes in at the last moment.

Madam Secretary

Buddy system

Fail-deadly

(PAL)

Permissive action link

Separation of duties

Shamir's Secret Sharing

on Minuteman missile launch control centers, with details on operation

U.S. National Park Service article

U.S. DOD nuclear weapons recovery manual with reference to two-man rule