Variable (computer science)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc...).[1] A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution.[2][3][4][5]
Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a physical object such as storage location. The value of a computing variable is not necessarily part of an equation or formula as in mathematics. Variables in computer programming are frequently given long names to make them relatively descriptive of their use, whereas variables in mathematics often have terse, one- or two-character names for brevity in transcription and manipulation.
A variable's storage location may be referenced by several different identifiers, a situation known as aliasing. Assigning a value to the variable using one of the identifiers will change the value that can be accessed through the other identifiers.
Compilers have to replace variables' symbolic names with the actual locations of the data. While a variable's name, type, and location often remain fixed, the data stored in the location may be changed during program execution.
In imperative programming languages, values can generally be accessed or changed at any time. In pure functional and logic languages, variables are bound to expressions and keep a single value during their entire lifetime due to the requirements of referential transparency. In imperative languages, the same behavior is exhibited by (named) constants (symbolic constants), which are typically contrasted with (normal) variables.
Depending on the type system of a programming language, variables may only be able to store a specified data type (e.g. integer or string). Alternatively, a datatype may be associated only with the current value, allowing a single variable to store anything supported by the programming language. Variables are the containers for storing the values.
Variables and scope:
Identifiers referencing a variable[edit]
An identifier referencing a variable can be used to access the variable in order to read out the value, or alter the value, or edit other attributes of the variable, such as access permission, locks, semaphores, etc.
For instance, a variable might be referenced by the identifier "total_count
" and the variable can contain the number 1956. If the same variable is referenced by the identifier "r
" as well, and if using this identifier "r
", the value of the variable is altered to 2009, then reading the value using the identifier "total_count
" will yield a result of 2009 and not 1956.
If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count
" is the name of the variable in question, and "r
" is another name of the same variable.
Memory allocation[edit]
The specifics of variable allocation and the representation of their values vary widely, both among programming languages and among implementations of a given language. Many language implementations allocate space for local variables, whose extent lasts for a single function call on the call stack, and whose memory is automatically reclaimed when the function returns. More generally, in name binding, the name of a variable is bound to the address of some particular block (contiguous sequence) of bytes in memory, and operations on the variable manipulate that block. Referencing is more common for variables whose values have large or unknown sizes when the code is compiled. Such variables reference the location of the value instead of storing the value itself, which is allocated from a pool of memory called the heap.
Bound variables have values. A value, however, is an abstraction, an idea; in implementation, a value is represented by some data object, which is stored somewhere in computer memory. The program, or the runtime environment, must set aside memory for each data object and, since memory is finite, ensure that this memory is yielded for reuse when the object is no longer needed to represent some variable's value.
Objects allocated from the heap must be reclaimed—especially when the objects are no longer needed. In a garbage-collected language (such as C#, Java, Python, Golang and Lisp), the runtime environment automatically reclaims objects when extant variables can no longer refer to them. In non-garbage-collected languages, such as C, the program (and the programmer) must explicitly allocate memory, and then later free it, to reclaim its memory. Failure to do so leads to memory leaks, in which the heap is depleted as the program runs, risks eventual failure from exhausting available memory.
When a variable refers to a data structure created dynamically, some of its components may be only indirectly accessed through the variable. In such circumstances, garbage collectors (or analogous program features in languages that lack garbage collectors) must deal with a case where only a portion of the memory reachable from the variable needs to be reclaimed.
Variable types (based on lifetime)[edit]
We can classify variables based on their lifetime. The different types of variables are static, stack-dynamic, explicit heap-dynamic, and implicit heap-dynamic. A static variable is also known as global variable, it is bound to a memory cell before execution begins and remains to the same memory cell until termination. A typical example is the static variables in C and C++. A Stack-dynamic variable is known as local variable, which is bound when the declaration statement is executed, and it is deallocated when the procedure returns. The main examples are local variables in C subprograms and Java methods. Explicit Heap-Dynamic variables are nameless (abstract) memory cells that are allocated and deallocated by explicit run-time instructions specified by the programmer. The main examples are dynamic objects in C++ (via new and delete) and all objects in Java. Implicit Heap-Dynamic variables are bound to heap storage only when they are assigned values. Allocation and release occur when values are reassigned to variables. As a result, Implicit heap-dynamic variables have the highest degree of flexibility. The main examples are some variables in JavaScript, PHP and all variables in APL.