Zero Time Dilemma
Zero Time Dilemma,[b] also known as Zero Escape: Zero Time Dilemma, is an adventure video game developed by Chime, and published by Spike Chunsoft and Aksys Games. It is the third entry in the Zero Escape series, following Nine Hours, Nine Persons, Nine Doors (2009) and Virtue's Last Reward (2012). The game was released for Nintendo 3DS, PlayStation Vita, and Microsoft Windows in 2016, for PlayStation 4 in 2017, and for Xbox One in 2022.
Zero Time Dilemma
The story is set between the previous two games, and follows nine people who are kidnapped by a masked person known as Zero. They are divided into three teams, and forced to play a death game called the "Decision Game". The player takes the roles of three of the characters, and plays through the chapters the story is made up of: these consist of animated cinematics, escape-the-room puzzles, and moral decisions for the player to make. The chapters represent 90-minute periods, and can be played out of order.
The game was directed and written by series creator Kotaro Uchikoshi, and features music by Shinji Hosoe and character designs by Rui Tomono. Uchikoshi had started planning the game's story in 2012, but the development was put on hiatus due to the commercial failure of the series in Japan. In 2015, development was announced to have resumed in response to high demand from the series' fan base. The game was positively received by critics.
Plot[edit]
Setting and characters[edit]
Zero Time Dilemma is set between the events of Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward.[10][11] The game follows nine characters who have been locked up in an underground nuclear bomb shelter and are forced to play a death game called the Decision Game, which is led by a masked person known as Zero. The shelter is divided into three wards, with three people placed in each section, making up three teams: C-Team, Q-Team, and D-Team. To get to the central elevator hall and escape, the characters need six passwords; one password is revealed each time one of them dies.[12] The characters are all wearing watches that inject them with a drug every 90 minutes, inducing memory loss.[3] Heavily involved in the game's lore is the many-worlds theory, where every decision made creates alternate universes where the opposite was chosen; these timelines make up the game's multiple routes.
C-Team includes Carlos, a firefighter with a strong sense of justice; Akane, a member of a secret society working for a peaceful future, and who pretends to be a "neat and clean, ideal Japanese woman"; and Junpei, a childhood friend of Akane's, who has joined a detective agency to find her after she has not been heard from. Q-Team includes a naive amnesiac boy wearing a spherical helmet; Eric, an ice cream shop clerk who easily cracks under pressure; and Mira, who does not show much emotion and is in a relationship with Eric. D-Team includes Diana, a pacifist nurse who dislikes fighting; Phi, an intelligent woman who participated in the Dcom (Dwelling for Experimental Cohabitation of Mars) experiment together with Akane and Sigma to save the world from the Radical-6 virus; and Sigma, a 67-year-old man in the body of a 22-year-old. Additionally, there is a dog named Gab who is able to pass through vents between the sections to deliver messages between the teams.[12]
Synopsis[edit]
The nine participants of the Dcom experiment are kidnapped by a masked individual known as Zero, who makes them play a coin toss; if they win, they are set free with no memory of what happened, and if they lose they awake in a facility separated into three wards, with one team in each. After losing, they are forced to play the "Decision Game", and submit a vote for one of the teams; the one with the most votes gets executed. At this point, the story starts branching into different timelines depending on player choices.
In one timeline, Phi is killed, and Diana and Sigma are trapped in the facility. They discover a transporter device, which they use to send copies of themselves to another timeline; their original selves remain, however, and the transporter takes ten months to recharge. They begin a relationship, and Diana later gives birth to fraternal twins, a boy and a girl whom they name Delta and Phi. Using the recharged transporter, they send the babies to the past, to keep them safe from Zero. In another timeline, Akane realizes that Carlos can send his consciousness between timelines in times of danger, which she calls "Spacetime Human Internal Fluctuating Transfer", or "shifting". Through the resonance from Carlos's ability, C-Team shifts between timelines to collect passwords, but Zero sends the boy in the helmet – revealed to be a humanoid robot named Sean – to attack them for violating the rules.
Carlos flees by shifting to the timeline that the copies of Diana and Sigma had been transported to. Diana and Sigma reach a room with sleeping pods, where they find and wake up Eric and Sean, and find the dead bodies of the remaining participants. Armed with a shotgun, Eric demands to know who killed Mira; Carlos says that he must be innocent as he was in the C Ward, but Diana realizes that the wards are not separate: there is only one lounge, which changes its appearance using projection mapping. They realize that only one team is active at a time, while the rest are kept asleep in the pods. Sean reveals Zero's true identity: he is Delta, an elderly man thought to be wheelchair-bound, deaf, blind and mute, who had been with Q-Team the entire time, but off-camera from the player's perspective. He admits that he killed Mira, who is revealed to be a serial killer called the Heart Ripper, and prevents the participants from escaping by using his esper abilities to make Eric shoot everyone but Diana.
In the timeline leading to the events of Virtue's Last Reward, Phi is infected with Radical-6, which has a 75% possibility of causing suicidal intention. Junpei and Akane learn that Zero caused a Radical-6 outbreak in the hopes that it would kill a religious fanatic who would cause the complete extinction of humanity; Radical-6 was seen as the lesser evil, as it would allow two billion people to survive. In the timeline where no teams were executed, the participants who are able to shift recall their memories from previous timelines. Delta says that he ran the Decision Game to ensure his and Phi's birth, and to cause epigenetic changes in Diana and Sigma, giving Phi the ability to shift and Delta the ability to read minds and briefly control others' bodies.
The participants activate the "force quit box" in the lounge, starting the facility's self-destruct sequence. Akane realizes that the impending danger and the resonance of the gathered shifters would allow the participants to shift to the timeline where they won the coin toss and were freed. After shifting, they threaten to call the police on Delta, but he points out that he has not committed any crimes in the current timeline. He says that there will be no Radical-6 outbreak in this timeline, meaning that mankind will go extinct, but that the participants now are determined to change the future; he says that one of his goals was to get them into this frame of mind. He gives Carlos a handgun with the choice of killing Delta or letting him live, saying that the fate of humanity is on the line. The game ends with Carlos aiming the gun.
In the epilogues, Carlos' sister recovers from an illness and also gains the ability to jump between timelines. Carlos has become a brother figure to Akane and Junpei, who are to be married, and the three of them vow to stop the religious extremist. Mira has turned herself in for her killings and married Eric, but Sean breaks her out of prison so that they can use the transporter to stop Mira from committing her murders in the past. The Phi of 1904 is speculated to have become a researcher who studied the transporter well into her 100s.
Promotion and release[edit]
In March 2015, Aksys Games launched the website 4infinity.co, which consisted of a countdown timer;[39] the countdown ended in July, coinciding with the game's announcement at Anime Expo.[24] The game's title and logo were revealed in October,[40] and in December, a teaser Twitter account was launched, revealing artwork of characters from the game.[41] The game was unveiled during a presentation in March 2016.[42] The Japanese release uses the English series title, Zero Escape, instead of the Kyokugen Dasshutsu (極限脱出, "Extreme Escape") title used for previous Japanese releases, as the developers wanted to renew the series' image and bring over the Western title to Japan.[15]
Unlike previous Zero Escape games, the game was localized alongside the production of the Japanese version:[24] it was published by Aksys Games for the Nintendo 3DS and PlayStation Vita in North America and Europe on June 28, 2016, with a Japanese release following on June 30.[43] A Microsoft Windows version was released worldwide by Spike Chunsoft on June 30.[44][45][46] The game was released digitally and physically on the Nintendo 3DS and the PlayStation Vita in North America, and digitally only in Europe.[40] The PlayStation Vita version is compatible with the PlayStation TV.[47] The Nintendo 3DS version does not support the system's stereoscopic 3D effect.[48] A PlayStation 4 version with improved lighting and shading was released in Japan on August 17, 2017 and in North America the following day.[49][50][51] It was released in Europe on September 8, with Rising Star Games assisting Aksys Games by distributing the retail copies.[52] An Xbox One version was released on August 30, 2022.[53]
In North America, a limited edition that includes a wristwatch was released.[54] Because the watches were damaged in transit, they were delayed and sent separately from the game.[55] Japanese pre-ordered copies came bundled with the 48-page Zero Escape: Premium Booklet, which includes production material, illustrations by Tomono, summaries of the previous two Zero Escape games, and a prequel written by Uchikoshi;[56] a digital edition of the booklet was bundled with the Microsoft Windows release, together with a portion of the game's soundtrack.[57] Aksys plans to release the booklet separately from the game,[46] and is also considering releasing other merchandise based on the game.[47] According to Hosoe, his company, Supersweep, which published the soundtrack albums for the previous games, is considering publishing an album for Zero Time Dilemma too.[23]