Automata theory
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic. The word automata comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments.
Automata theory is closely related to formal language theory. In this context, automata are used as finite representations of formal languages that may be infinite. Automata are often classified by the class of formal languages they can recognize, as in the Chomsky hierarchy, which describes a nesting relationship between major classes of automata. Automata play a major role in the theory of computation, compiler construction, artificial intelligence, parsing and formal verification.
History[edit]
The theory of abstract automata was developed in the mid-20th century in connection with finite automata.[1] Automata theory was initially considered a branch of mathematical systems theory, studying the behavior of discrete-parameter systems. Early work in automata theory differed from previous work on systems by using abstract algebra to describe information systems rather than differential calculus to describe material systems.[2] The theory of the finite-state transducer was developed under different names by different research communities.[3] The earlier concept of Turing machine was also included in the discipline along with new forms of infinite-state automata, such as pushdown automata.
1956 saw the publication of Automata Studies, which collected work by scientists including Claude Shannon, W. Ross Ashby, John von Neumann, Marvin Minsky, Edward F. Moore, and Stephen Cole Kleene.[4] With the publication of this volume, "automata theory emerged as a relatively autonomous discipline".[5] The book included Kleene's description of the set of regular events, or regular languages, and a relatively stable measure of complexity in Turing machine programs by Shannon.[6]
In the same year, Noam Chomsky described the Chomsky hierarchy, a correspondence between automata and formal grammars,[7] and Ross Ashby published An Introduction to Cybernetics, an accessible textbook explaining automata and information using basic set theory.
The study of linear bounded automata led to the Myhill–Nerode theorem,[8] which gives a necessary and sufficient condition for a formal language to be regular, and an exact count of the number of states in a minimal machine for the language. The pumping lemma for regular languages, also useful in regularity proofs, was proven in this period by Michael O. Rabin and Dana Scott, along with the computational equivalence of deterministic and nondeterministic finite automata.[9]
In the 1960s, a body of algebraic results known as "structure theory" or "algebraic decomposition theory" emerged, which dealt with the realization of sequential machines from smaller machines by interconnection.[10] While any finite automaton can be simulated using a universal gate set, this requires that the simulating circuit contain loops of arbitrary complexity. Structure theory deals with the "loop-free" realizability of machines.[5]
The theory of computational complexity also took shape in the 1960s.[11][12] By the end of the decade, automata theory came to be seen as "the pure mathematics of computer science".[5]
Automata are defined to study useful machines under mathematical formalism. So the definition of an automaton is open to variations according to the "real world machine" that we want to model using the automaton. People have studied many variations of automata. The following are some popular variations in the definition of different components of automata.
Different combinations of the above variations produce many classes of automata.
Automata theory is a subject matter that studies properties of various types of automata. For example, the following questions are studied about a given type of automata.
Automata theory also studies the existence or nonexistence of any effective algorithms to solve problems similar to the following list:
Applications[edit]
Each model in automata theory plays important roles in several applied areas. Finite automata are used in text processing, compilers, and hardware design. Context-free grammar (CFGs) are used in programming languages and artificial intelligence. Originally, CFGs were used in the study of human languages. Cellular automata are used in the field of artificial life, the most famous example being John Conway's Game of Life. Some other examples which could be explained using automata theory in biology include mollusk and pine cone growth and pigmentation patterns. Going further, a theory suggesting that the whole universe is computed by some sort of a discrete automaton, is advocated by some scientists. The idea originated in the work of Konrad Zuse, and was popularized in America by Edward Fredkin. Automata also appear in the theory of finite fields: the set of irreducible polynomials that can be written as composition of degree two polynomials is in fact a regular language.[15] Another problem for which automata can be used is the induction of regular languages.
Automata simulators[edit]
Automata simulators are pedagogical tools used to teach, learn and research automata theory. An automata simulator takes as input the description of an automaton and then simulates its working for an arbitrary input string. The description of the automaton can be entered in several ways. An automaton can be defined in a symbolic language or its specification may be entered in a predesigned form or its transition diagram may be drawn by clicking and dragging the mouse. Well known automata simulators include Turing's World, JFLAP, VAS, TAGS and SimStudio.[16]