
Ghosts 'n Goblins
Ghosts 'n Goblins, known in Japan as Makaimura (Japanese: 魔界村, lit. "Demon World Village"), is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts 'n Goblins, released in arcades on July 7, 1985. The series has subsequently been ported to and released on a variety of personal computers, game consoles and mobile platforms and spawned several sequels and spin-offs.
This article is about the video game series. For the first game in the series, see Ghosts 'n Goblins (video game).Ghosts 'n Goblins
The main series focuses on the knight Arthur's quest to save princess Prin-Prin from the demon king Astaroth. The primary spin-offs include the Gargoyle's Quest and Maximo game series.
The series as a whole has sold over 4.6 million units as of December 31, 2023 and stands as the 13th best-selling Capcom game franchise.[1] It has gained a reputation among players for its high level of difficulty.[2][3][4][5]
The most recent game in the series, Ghosts 'n Goblins Resurrection, was released on February 25, 2021.[6]
Comics and manga[edit]
Wan Pakku Comics[edit]
In 1986, Ghosts'n Goblins was adapted into a manga by Sawada Yukio and published by Wan Pakku Comics, released as a five-part story in the anthology series Hisshō Tekunikku Kan Peki-ban (必勝テクニック完ペキ版).
Comic BomBom[edit]
Super Ghouls 'n Ghosts and Gargoyle's Quest are two of the video games featured in the manga titled Rock'n Game Boy, by Shigeto Ikehara and published by Comic BomBom October 1989 to December 1991.
Corocoro Comic[edit]
Ghosts 'n Goblins, was one of the video games adapted into a manga titled Famicom Ryu (1985-1987) and Nekketsu! Famicom Shounendan (1986-1987), published by Comic Coro Coro.
Super Ghouls 'n Ghosts is one of the video games featuring in the manga titled Cyber Boy, by Nagai Noriaki, Published by Coro Coro Comic and Shogakukan, from 1991 to 1993.
Archie Comics[edit]
The series would later be included in the Archie Comics Worlds Unite crossover along with various other Capcom and Sega franchises, with the Sonic the Hedgehog and Mega Man comic lines providing the backdrop.[15]
Reception[edit]
The Ghosts 'n Goblins franchise stands as Capcom's 13th best-selling game franchise, having sold over 4.6 million units.[1] It is generally well regarded by critics and somewhat notorious for its traditional high level of difficulty.[2][3][4][5] Additionally, the franchise frequently makes cameo appearances (the character of Arthur in particular) in other Capcom titles, the latest of which being Ultimate Marvel vs. Capcom 3.
The main series starring Sir Arthur and Princess Prin-Prin was initially released as an arcade title in 1985 and subsequently re-released and ported to a variety of home computer consoles. It continues as an active intellectual property for Capcom with its latest release in 2021 on the Nintendo Switch. The NES release of Ghosts 'n Goblins was rated as the 54th best NES game of all time by IGN[2] and the 124th best game on a Nintendo console by Nintendo Power.[19] The game is considered by GameTrailers to be the world's second most difficult game ever made.[5] As of 2008, the original Ghosts 'n Goblins is Capcom's 18th best selling title, having sold over 1.6 million units. Similarly, Super Ghouls 'n Ghosts is Capcom's 42nd best selling title, having sold over 1 million units.[20]
The main series went on a minor hiatus after the release of Super Ghouls 'n Ghosts in 1991. Capcom general producer Noritaka Funamizu explained that the Ghosts 'n Goblins games take a long time to develop and were not popular in Japan; as a result, Capcom had taken a net loss on previous installments and were wary of producing a new entry.[21] With the exception of the largely overlooked Makaimura for WonderSwan which was released only in Japan, and a re-release of Super Ghouls 'n Ghosts on the Game Boy Advance, the main Ghosts 'n Goblins series did not see a major release until Ultimate Ghosts 'n Goblins on the PlayStation Portable in 2006. The return of the series received mixed to positive reviews. GameSpot noted that the entry would appeal to fans of the original, but that many of the old-school game mechanics including level design and jump mechanics, along with the traditional level of difficulty, may not appeal to the current generation of gamers.[22] These concerns were echoed by such sites as GameDaily and AtomicGamer.[23] Other sites such as IGN[24] and GameCritics[25] praised this adherence to the series' old-school mechanics and traditional level of difficulty, while noting that the new health, armor, and waypoint systems as well as tiered difficulty options went a long way in adjusting the difficulty for new gamers. Ultimate Ghosts 'n Goblins was also the first entry in the series to employ 3D graphics, a fact praised by most reviewers: "The 3D graphics enhance the 2D gameplay by giving the world a sense of depth without interfering with the gameplay, and the whole package simply glows with vibrant color and lighting effects."[22]
The Gargoyle's Quest spin-off saw a series of releases between 1990 and 1994. The introduction of RPG elements in Gargoyle's Quest was praised, however reviewers noted an uneven level of difficulty. Demon's Crest was highly regarded as "one of the finest action titles on SNES, and without a doubt the crowning achievement of the Ghosts 'n Goblins line" by critics; however, it went largely unnoticed in terms of sales being labeled a "major flop". Similarly, the Maximo spin-off sub-series was initially well-received, though criticized for being difficult and inaccessible. Ghosts to Glory (2001) achieved PlayStation 2 Greatest Hits status in the United States, selling more than 400,000 units in North America. IGN ranked the game as the 6th most difficult game on the PlayStation 2.[4] A sequel, Maximo vs. Army of Zin was released in 2003 with better critical reception but faltering sales, ultimately leading to the cancellation of Maximo 3. The future of both the Gargoyles Quest and Maximo spin-off series is unknown.