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Internet culture

Internet culture is a quasi-underground culture developed and maintained among frequent and active users of the Internet (netizens or digital citizens) who primarily communicate with one another online as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology,[1]: 63  specifically the Internet.

Internet culture arises from the frequent interactions between members within various online communities and the use of these communities for communication, entertainment, business, and recreation. The earliest online communities of this kind were centered around the interests and hobbies of anonymous and pseudonymous users who were early adopters of the Internet, typically those with academic, technological, highly niche, or even subversive interests. .


The encompassing nature of Internet culture has led to the study of its many different elements, such as anonymity or pseudonymity, social media, gaming and specific communities, like fandoms, and has also raised questions about online identity and Internet privacy.[2]

Overview[edit]

Internet culture is a culture mostly endemic to anonymous or pseudonymous online communities and spaces. Due to the widespread adoption and growing use of the Internet, the impact of Internet culture on predominately offline societies and cultures has been extensive, and elements of Internet culture are increasingly impacting everyday life. Likewise, increasingly widespread adoption of the Internet has influenced Internet culture; frequently provoking fundamental shifts in Internet culture through shaming, censuring and censorship while pressuring other cultural expressions to go underground.[3]

Academic culture

Hacker culture

and Intelligence culture

Military

Anonymous culture

Hacker culture

Anonymous versus Known

Linked to Physical Identity versus Internet-based Identity Only

Unrated Commentary System versus Rated Commentary System

Positive Feedback-oriented versus Mixed Feedback (positive and negative) oriented

Moderated versus Unmoderated

Digital culture[edit]

Memes and viral phenomena[edit]

Internet culture is characterized by the prevalence of memes, viral videos, challenges, and trends that rapidly spread across online platforms. Memes, which are humorous or satirical images, videos, or text, often undergo slight variations as they are shared and replicated. Notable examples of memes include the "Distracted Boyfriend" meme and the "Harlem Shake" viral videos. These memes reflect the cultural references and humor prevalent in online communities.

Online communities and subcultures[edit]

Internet culture thrives on various online communities and subcultures that foster shared interests and interactions. These communities can be found on platforms like Reddit, forums, or dedicated social media groups. They cater to specific hobbies, fandoms, or professions, creating spaces where individuals with similar interests can connect. Examples of such communities include the passionate "K-pop fandom" or the enthusiastic "tech enthusiast groups."

Internet slang and jargon[edit]

Online communication within internet culture has given rise to a distinct set of slang, acronyms, and jargon. These terms often evolve rapidly and serve as concise and recognizable ways to convey ideas or foster a sense of belonging within online communities. Common examples of internet slang and jargon include "LOL" (laugh out loud), "FTW" (for the win), and "AFK" (away from keyboard).

Online gaming culture[edit]

Online gaming has become an integral part of internet culture, with dedicated communities, esports, and streaming platforms like Twitch. Competitive gaming has seen significant growth, and live streaming has revolutionized the way viewers engage with gaming content. Online gaming culture encompasses various subcultures shaped by influential games, events, and players, contributing to the vibrant landscape of internet culture.

Social media and influencers[edit]

The rise of social media platforms such as Instagram, YouTube, and TikTok has had a profound impact on internet culture. These platforms have given rise to influencers, content creators, and online celebrities. Influencers play a crucial role in shaping trends, promoting products, and engaging with their audiences. However, the influencer culture is not without challenges and controversies.

Internet activism and online movements[edit]

Internet culture has become an instrumental platform for activism and social movements. Hashtags, online petitions, and digital organizing have facilitated the rapid spread of awareness, advocacy, and mobilization. Significant movements like #BlackLivesMatter or #MeToo have originated online and have had a substantial impact on offline activism, demonstrating the power of internet culture in driving societal change.

Is a community mediated by .

Information Communication Technologies

Is culture "mediated by computer screens".: 63 

[1]

Relies heavily on the notion of information and knowledge exchange.

Depends on the ability to manipulate tools to a degree not present in other forms of culture (even artisan culture, e.g., a glass-blowing culture).

Allows vastly expanded weak ties and has been criticized for overly emphasizing the same (see and other works).

Bowling Alone

Multiplies the number of eyeballs on a given problem, beyond that which would be possible using traditional means, given physical, geographic, and temporal constraints.

Is a "cognitive and social culture, not a geographic one".: 61 

[1]

Is "the product of like-minded people finding a common 'place' to interact.": 58 

[35]

Is inherently more "fragile" than traditional forms of community and culture ().

John C. Dvorak

(2001) Hacking Cyberspace, Westview Press, ISBN 0-8133-3669-4

David Gunkel

Clemens Apprich (2017) Technotopia: A Media Genealogy of Net Cultures, Rowman & Littlefield International, London  978-1786603142

ISBN

Sandrine Baranski (2010) La musique en réseau, une musique de la complexité ?, Éditions universitaires européennes

La musique en réseau

David J. Bell, Brian D Loader, Nicholas Pleace, Douglas Schuler (2004) Cyberculture: The Key Concepts, Routledge: London.

(1991) Simians, Cyborgs and Women: The Reinvention of Nature, Routledge, New York, NY

Donna Haraway

(1997) Modest Witness Second Millennium FemaleMan Meets OncoMouse, Routledge, New York, NY

Donna Haraway

(1999) How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics, Chicago University Press, Chicago, IL

N. Katherine Hayles

(2016) Digital Stockholm Syndrome in the Post-Ontological Age, University of Minnesota Press, Minneapolis, MN

Jarzombek, Mark

(2005). Figures of fantasy: Internet, women, and cyberdiscourse. New York: Peter Lang. ISBN 978-0-8204-7607-0.

Paasonen, Susanna

(1997) Life on the Screen: Identity in the Age of the Internet, Simon & Schuster Inc, New York, NY

Sherry Turkle

Marwick, Alice E. (2008). (PDF). Dissertation. Department of Media, Culture, and Communication New York University. Archived from the original (PDF) on 31 January 2012. Retrieved 14 June 2011.

"Becoming Elite: Social Status in Web 2.0 Cultures"

Haraway, Donna (1991). . Archived from the original on 2012-02-14. Retrieved February 4, 2009. {{cite journal}}: Cite journal requires |journal= (help)

"A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century"

Hayles, N. Katherine (Fall 1993). . Archived from the original on 2009-03-17. Retrieved February 4, 2009. {{cite journal}}: Cite journal requires |journal= (help)

"Virtual Bodies and Flickering Signifiers"