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Mega Man

Mega Man (known as Rockman[a] in Japan) is a Japanese science fiction video game franchise created by Capcom, starring a character named "Mega Man". The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems. As of October 2023, the series has sold 41 million units worldwide.[1]

This article is about the video game franchise. For the first game in the franchise, see Mega Man (1987 video game). For the character, see Mega Man (character). For other uses, see Mega Man (disambiguation).

Mega Man

The main series consists of eleven games, the standalone Mega Man & Bass, the spin-off Game Boy series (released in Japan as Rockman World), and various ports, remakes, and compilations. The core games in the franchise have all been set in a single continuity; the storyline of the "classic" series is succeeded by the Mega Man X, Mega Man Zero, Mega Man ZX, and the Mega Man Legends series. This timeline excludes the spin-off Mega Man Battle Network and Mega Man Star Force series, both of which take place in an alternate universe where the internet flourished rather than robotics.[2]

In other media[edit]

In other video games[edit]

Various incarnations of Mega Man appear as playable fighters in the Marvel vs. Capcom series. The original was a playable fighter in Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. He is assisted by his companion robots, Rush, Beat and Eddie. His sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in Marvel vs. Capcom 3: Fate of Two Worlds, and its successor, Ultimate Marvel vs. Capcom 3, Zero from Mega Man X and Tron Bonne from Mega Man Legends appear as representatives for the series. X appears as an alternate costume for Zero and Frank West and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade endings of Thor and Nova, and also appears on a poster in the Days of Future Past stage, and finally, as another card in Heroes and Heralds Mode. X and Zero appear as playable characters in Marvel vs. Capcom: Infinite, with Sigma appearing as both a DLC fighter and a major antagonist in the Story Mode, where he merges with the supervillain Ultron to become Ultron Sigma.


MegaMan.EXE and Zero both appear as bonus playable characters in the fighting game Onimusha Blade Warriors, while a different version of Mega Man, based on his appearance on the American box art of the first game, appears as a playable fighter in the PlayStation 3 and PlayStation Vita versions of Street Fighter X Tekken. Mega Man Volnutt and Roll also make an appearance in Tatsunoko vs. Capcom: Ultimate All-Stars, with Zero added to the U.S. version. In 2013, Mega Man appeared as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U and its sequel, Super Smash Bros. Ultimate.[8] An amiibo based on his appearance was confirmed on November 11, and can be utilized in Super Smash Bros. as well as Mario Kart 8 where it can be scanned to unlock a costume for the player's Mii based on Mega Man's. In Super Mario Maker, the player can unlock a Mega Man costume by scanning the character's amiibo.[9]


In Monster Hunter: World, Mega Man is a playable character through downloadable content.

Television appearances[edit]

Mega Man's first television appearances were produced for the American market and were based on the classic series. First was Captain N: The Game Master (1989–91), a show that took place in a universe that was made up of many different Nintendo games. It featured Mega Man as a main character and also featured Dr. Wily as one of the antagonists. This was followed by Mega Man (1994–95), the first series to be based in the Mega Man universe.[10]


Mega Man next appeared in anime produced in Japan and based on spin-off series. First was MegaMan NT Warrior (2002–06), based on the Mega Man Battle Network video game series (both the anime and the video game series were known as Rockman.EXE in Japan). This was followed by Mega Man Star Force (2006–08), based on the video game series of the same name (both were known as Shooting Star Rockman in Japan).


A series titled Mega Man: Fully Charged began airing in 2018. Unlike the previous anime, it is again an American-produced animated series loosely based on the classic series.

OVA[edit]

Mega Man starred in Mega Man: Upon a Star, a three-part OVA that was developed in Japan. Production on this series started circa 1992-1993, before the American TV series, but was not officially released in the United States until 2005.[11]

Film adaptation[edit]

Development of a film based on Mega Man had begun by December 2014 when 20th Century Fox registered a website domain for the film.[12][13] In September 2015, Fox was revealed to be developing the film with Chernin Entertainment, and its CEO Peter Chernin was set to serve as a producer, with David Ready and Michael Finfer overseeing the production for Chernin, while Mike Ireland and Ryan Horrigan were overseeing for Fox.[14] Fox had attempted to secure the Mega Man rights for over two years, and officially signed a deal to do so in early 2017. The filmmaking duo of Henry Joost and Ariel Schulman were in final negotiations to write and direct the film for Fox and Chernin Entertainment in July 2017, when Masi Oka joined as a producer.[15] In October 2018, Capcom officially announced that a live-action film was in development at Fox and Chernin Entertainment, and confirmed the involvement of Joost and Schulman along with Oka. The film was part of Capcom's plans to increase value in the Mega Man franchise following the release of the Mega Man original series video game Mega Man 11 that month, and the company intended for the film to draw different audiences interested in video games or action films. The film was set to depict the world of the Mega Man games by using a higher-budgeted film production.[16] In March 2019, The Walt Disney Company officially acquired Fox,[17] and in August, Disney CEO Bob Iger announced that several films in development at Fox would not be progressing, citing operating losses from that studio in Disney's third fiscal quarter;[18] the Mega Man film was believed to have been one of these films.[19] That October, Capcom announced that Mega Man remained slated for a live-action film adaptation to create further awareness for the brand.[20]


In January 2020, Disney and Chernin mutually agreed to end their production deal, citing Disney rarely having third-party studios finance their films. Chernin Entertainment was set to retain 70 of its projects from Fox, while the remaining productions were Disney-owned properties that would still involve Chernin as an executive producer.[21] Later that month, Mattson Tomlin was revealed to be rewriting the Mega Man script.[22][23] In April, Chernin signed a non-exclusive multi-year first-look film deal between Chernin Entertainment and the streaming service Netflix.[24] In July, Joost and Schulman said that "big news" would soon be provided for the film, and said they invited Tomlin to co-write the script after he wrote their Netflix film Project Power (2020), a process they enjoyed. Joost and Schulman wanted to combine their interest in robotics and the future of automation with their favorite Mega Man games, and called Mega Man an "underdog hero".[25] In August, Tomlin said his approach was to explore Mega Man as a real person with a "primal and emotional" story that can be relatable beyond the character's traditional depictions.[26] In December 2021, Joost and Schulman's production company Supermarché was revealed to be developing the film alongside Chernin Entertainment for Netflix, with the duo's in-house producer Orlee-Rose Strauss also attached.[27][28] Ryan Leston at IGN reported the film was still in early development at that time.[28] In August 2022, Schulman confirmed that he and Joost were writing a Mega Man film adaptation for Netflix, and said it would explore the future of automation and "man and robot becoming one" as either being good or bad.[29] Shortly after, Joost said that Josh Koenigsberg, who co-wrote Joost and Schulman's film Secret Headquarters (2022), was writing a new draft of the screenplay with the duo and hoped to turn in a completed draft to Netflix in the following weeks. Koenigsberg said he had replayed past Mega Man video games to research the property.[30]

Artbooks[edit]

Various artbooks and source books have been released for many years in Japan, often including conceptual artwork, interviews with production staff, and background information on the storyline and concepts that are not present within the games themselves. One of the most well-known is the Rockman Perfect Memories sourcebook released in 2002 which first confirmed the presence of an alternate timeline (for Battle Network), as well as exactly where the Legends series fit into the fictional Mega Man universe.


Recently a series of artbooks called the Official Complete Works has been published for individual Mega Man series, showcasing a large collection of artwork and background information. To date, books for the Zero, Classic and X (released together as R20), Star Force, and Battle Network series have been produced. Although these books have for many years been exclusive to Japan, UDON Entertainment Corporation has finished translating the Official Complete Works series for the North American market, called "R25". Mega Man: Official Complete Works was re-released as a hardcover on October 16, 2018,[31] Mega Man X: Official Complete Works was followed by a hardcover re-release on November 27, 2018.[32] A hardcover re-release of Mega Man Zero: Official Complete Works was released on June 11, 2019.[33] On April 2, 2019, it was announced that Mega Man Battle Network Official Complete Works would be getting a hardcover re-release on August 20, 2019.[34] On October 31, 2019, it was announced that Mega Man Star Force Official Complete Works would be getting a hardcover re-release on May 5, 2020.[35]

Comics[edit]

Mega Man has also been featured in many comics and manga in Japan, although few have been localized in North America.[36]


The most well-known series is produced by Hitoshi Ariga (who went on to provide character designs and artwork for future official Capcom releases, including the Super Famicom game Mega Man and Bass). The series began with Rockman Remix, later known as Rockman Megamix, and followed up by Rockman Gigamix. The Megamix portion of the series would eventually be brought to North American shores thanks to UDON Entertainment Corporation, also responsible for the localization of the short Mega Man ZX manga by Shin Ogino. In the original Mega Man series, Dr. Light was known as Dr. Right, so many of his robots featured in Ariga's comic have "R"s in their designs. UDON did not alter this detail in the English version of Mega Man Megamix.[37]


In addition, Viz Media localized the 13-volume Rockman EXE manga by Ryo Takamisaki under the name MegaMan NT Warrior.[38] Takamisaki would later serialize a short adaptation of Mega Man Star Force 3 that was never published outside Japan.


Some other manga series that have not been localized outside Japan include a 12-volume Rockman X adaptation by Yoshihiro Iwamoto, over 15 Classic and X adaptations by Shigeto Ikehara, a light-hearted adaptation of Rockman Zero by Hideto Kajima, a slapstick adaptation of Shooting Star Rockman by Masaya Itagaki, another Battle Network adaptation by Jun Keijima and Miho Asada called Rockman EXE Battle Story, and a short series of slapstick Battle Network and Star Force-themed adaptations by Takumi Kawano.


Dreamwave Productions and Brazilian publisher Magnum Press made its own comic books based on the classic game series. The Brazilian series, Novas Aventuras de Megaman ("New Adventures of Megaman"), were originally published and sold in Brazil between 1996 and 1997 and drew certain criticism for featuring bizarrely altered storylines (with characters from several installments appearing at random, as well as erotic and sexual innuendo in Mega Man and X's relationship with Roll) as well for frequent nudity involving Roll[39] and an original character named Princesa, which attempted to take over the status as the main character of the comics; its sudden end on a cliffhanger. The series was illustrated by Erica Awano, Eduardo Francisco,[40] Daniel HDR and others.[41]


The Dreamwave series lasted only four issues and also ended abruptly, with plot-threads from the first three issues being dropped completely in the final issue and the inclusion of a short story promising a Mega Man X follow-up that never materialized. This was one of several Dreamwave Capcom comics that were cut short or simply never made it to issue #1, including Maximo, Darkstalkers and Rival Schools.


On July 20, 2017, it was announced that Mega Man Megamix would be getting remastered on January 24, 2018, titled “Mega Man: Mastermix” These releases will contain remastered versions of the original stories and in full color provided by Josh Perez.[42] And on September 29, 2018, It was announced that Mega Man Mastermix would be getting released in trade paperback form on April 2, 2019.[43]

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Official Japanese website