Katana VentraIP

Mega Man (1987 video game)

Mega Man, known as Rockman[a] in Japan, is a platform game developed and published by Capcom in 1987 for the Nintendo Entertainment System. It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, which previously focused on arcade video games.

This article is about the Nintendo Entertainment System game. For the Game Gear game, see Mega Man (1995 video game).

Mega Man

Capcom

Nobuyuki Matsushima

December 17, 1987
  • Famicom / NES
    PlayStation
    Mobile phone
    Android, iOS
    • WW: January 5, 2017[7]

The game follows the struggle of the humanoid robot and player-character Mega Man against the mad scientist Dr. Wily and the six "Robot Masters" under his control. Mega Man's nonlinear gameplay lets the player choose the order in which to complete its initial six stages. Each culminates in a boss battle against one of the Robot Masters that awards the player-character a unique weapon. Part of the strategy of the game is that the player must carefully choose the order in which to tackle the stages so that they can earn the weapons that will be most useful for future stages.


Critics praised Mega Man for its overall design. Mega Man established many of the gameplay, story, and graphical conventions that would define the ensuing sequels, subseries, and spin-offs in the Mega Man franchise. The game has since been re-released in game compilations such as Mega Man Legacy Collection, ported to mobile phones, and become a part of console emulation services. A remake with 3D graphics, titled Mega Man Powered Up, was released for the PlayStation Portable in 2006.

Plot[edit]

In the year 20XX, robots developed to assist mankind are commonplace thanks to the efforts of renowned robot designer Dr. Light. However, one day, these robots go out of control and start attacking humans, among them six advanced humanoid robots created by Dr. Light for industrial purposes. Known as the "Robot Masters", they consist of Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, and Elec Man. Dr. Light realizes that the culprit responsible for these attacks is his old rival Dr. Wily, but is unsure of what to do. His helper robot, Rock, having a strong sense of justice, offers to be converted into a fighting robot to stop Dr. Wily's plans, dubbing himself Mega Man.[8] In time, he defeats the six Robot Masters and recovers their central cores, then confronts Dr. Wily within his Pacific-based robot factory, where he is manufacturing copies of Light's robots. After defeating replicas of the Robot Masters, as well as several robots designed specifically by Wily to defeat him, Mega Man confronts Wily in a final showdown and defeats him before returning home to his family.[9]


The initial Western release of the game, while keeping the same basic plot, significantly changed some details from the original Japanese manual. In this version, Dr. Light and Dr. Wily (who is portrayed as Dr. Light's former assistant) co-create the humanoid robot Mega Man[10] alongside the six Robot Masters, each of whom were designed for the benefit of Monsteropolis's citizens[11] (no such place existed in the original plot). Dr. Wily, angered by Light taking credit for their work and desiring to use his creations for criminal purposes, steals the Robot Masters and reprograms them, then creates his own army of robots to seize control of Monsteropolis and declare it his own personal empire. Dr. Light, horrified by Wily's betrayal, sends Mega Man to destroy the Robot Masters and free Monsteropolis from Wily's machines.[10]

Remakes and re-releases[edit]

Mega Man has been re-released several times since its 1987 debut. A version with enhanced graphics and arranged music was included alongside Mega Man 2 and Mega Man 3 in the Mega Drive compilation Mega Man: The Wily Wars.[12] Another adaptation of the game was released in Japan on the PlayStation as part of the Rockman Complete Works series in 1999.[4] This version also features arranged music in addition to a special "Navi Mode" that directs the player in certain portions of the levels.[12] Mega Man was compiled with nine other games in the series in the North American Mega Man Anniversary Collection released for the PlayStation 2 and GameCube in 2004 and the Xbox in 2005.[52][53] A mobile phone rendition of Mega Man developed by Lavastorm was released for download in North America in 2004.[6] A separate, 2007 Japanese mobile phone release received a 2008 update adding the option to play as Roll.[5][54] Mega Man for the NES was reissued on the Virtual Console service for three different systems: the Wii in Europe in 2007 and in North America and Japan in 2008,[55][56][57] the 3DS in 2012, and for the Wii U in 2013. The Complete Works version of the game was made available on the PlayStation Store in both Japan and North America.[58][59]


An enhanced remake titled Mega Man Powered Up — known as Rockman Rockman (ロックマン ロックマン) in Japan — was released worldwide for the PSP in 2006. The game features a graphical overhaul with 3D chibi-style character models with large heads and small bodies. Inafune had originally planned to make Mega Man look this way, but could not due to the hardware constraints of the NES.[60] Producer Tetsuya Kitabayashi stated that redesigning the character models was a result of the PSP's 16:9 widescreen ratio. The larger heads on the characters allowed the development team to create visible facial expressions.[61] "The concept for these designs was 'toys'. We wanted cute designs geared towards little kids ... the kinds of characters that you'd see hanging off of keychains and such," character designer Tatsuya Yoshikawa explained. "Not only that, I made sure to tell the designers not to skimp on any of the original Mega Man details. We wanted their proportions and movements to be accurately reflected in these designs as well."[62] As the size of the remake's stages are not proportional to those of the original, the widescreen ratio also presented the developers with more space to fill.[61]


Mega Man Powered Up features two styles of gameplay: "Old Style" is comparable to the NES version aside from the updated presentation, and "New Style" uses the PSP's entire widescreen and contains storyline cutscenes with voice acting, altered stage layouts, remixed music, and three difficulty modes for each stage. This mode also adds two new Robot Masters (Oil Man and Time Man). The NES version was originally intended to have a total of eight Robot Masters, but was cut down to six due to a tight schedule.[62] Additionally, the remake lets players unlock and play through the game as the eight Robot Masters, Roll, and Protoman. The New Style stages differ in structure from that of Old Style, with some pathways only accessible to specific Robot Masters. Mega Man Powered Up also features a Challenge Mode with 100 challenges to complete, a level editor for creating custom stages, and an option to distribute fan-made levels to the PlayStation Network online service.[63][64] Mega Man Powered Up received generally positive reviews, with aggregate scores of 83% on GameRankings and 82 out of 100 on Metacritic as of May 2010.[65][66] The remake sold poorly at retail, and was later released as a paid download on the Japanese PlayStation Network digital store[62][67][68] and as a bundled with Mega Man Maverick Hunter X in Japan and North America. Capcom additionally translated Mega Man Powered Up into Chinese for release in Asia in 2008.[69]

(in Japanese)

Official website