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Nondeterministic finite automaton

In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if

A nondeterministic finite automaton (NFA), or nondeterministic finite-state machine, does not need to obey these restrictions. In particular, every DFA is also an NFA. Sometimes the term NFA is used in a narrower sense, referring to an NFA that is not a DFA, but not in this article.


Using the subset construction algorithm, each NFA can be translated to an equivalent DFA; i.e., a DFA recognizing the same formal language.[1] Like DFAs, NFAs only recognize regular languages.


NFAs were introduced in 1959 by Michael O. Rabin and Dana Scott,[2] who also showed their equivalence to DFAs. NFAs are used in the implementation of regular expressions: Thompson's construction is an algorithm for compiling a regular expression to an NFA that can efficiently perform pattern matching on strings. Conversely, Kleene's algorithm can be used to convert an NFA into a regular expression (whose size is generally exponential in the input automaton).


NFAs have been generalized in multiple ways, e.g., nondeterministic finite automata with ε-moves, finite-state transducers, pushdown automata, alternating automata, ω-automata, and probabilistic automata. Besides the DFAs, other known special cases of NFAs are unambiguous finite automata (UFA) and self-verifying finite automata (SVFA).

Informal introduction[edit]

There are two ways to describe the behavior of an NFA, and both of them are equivalent. The first way makes use of the nondeterminism in the name of an NFA. For each input symbol, the NFA transitions to a new state until all input symbols have been consumed. In each step, the automaton nondeterministically "chooses" one of the applicable transitions. If there exists at least one "lucky run", i.e. some sequence of choices leading to an accepting state after completely consuming the input, it is accepted. Otherwise, i.e. if no choice sequence at all can consume all the input[3] and lead to an accepting state, the input is rejected.[4]: 19 [5]: 319 


In the second way, the NFA consumes a string of input symbols, one by one. In each step, whenever two or more transitions are applicable, it "clones" itself into appropriately many copies, each one following a different transition. If no transition is applicable, the current copy is in a dead end, and it "dies". If, after consuming the complete input, any of the copies is in an accept state, the input is accepted, else, it is rejected.[4]: 19–20 [6]: 48 [7]: 56 

a finite of states ,

set

a finite set of ,

input symbols

a transition function  : ,

an initial (or start) state , and

a set of states distinguished as accepting (or final) states .

In terms of the "lucky-run" explanation, each path in the picture denotes a sequence of choices of .

above

In terms of the "cloning" explanation, each vertical column shows all clones of at a given point in time, multiple arrows emanating from a node indicate cloning, a node without emanating arrows indicating the "death" of a clone.

The following automaton , with a binary alphabet, determines if the input ends with a 1. Let where the transition function can be defined by this state transition table (cf. upper left picture):


Since the set contains more than one state, is nondeterministic. The language of can be described by the regular language given by the regular expression (0|1)*1.


All possible state sequences for the input string "1011" are shown in the lower picture. The string is accepted by since one state sequence satisfies the above definition; it does not matter that other sequences fail to do so. The picture can be interpreted in a couple of ways:


The feasibility to read the same picture in two ways also indicates the equivalence of both above explanations.


In contrast, the string "10" is rejected by (all possible state sequences for that input are shown in the upper right picture), since there is no way to reach the only accepting state, , by reading the final 0 symbol. While can be reached after consuming the initial "1", this does not mean that the input "10" is accepted; rather, it means that an input string "1" would be accepted.

Equivalence to DFA[edit]

A deterministic finite automaton (DFA) can be seen as a special kind of NFA, in which for each state and symbol, the transition function has exactly one state. Thus, it is clear that every formal language that can be recognized by a DFA can be recognized by an NFA.


Conversely, for each NFA, there is a DFA such that it recognizes the same formal language. The DFA can be constructed using the powerset construction.


This result shows that NFAs, despite their additional flexibility, are unable to recognize languages that cannot be recognized by some DFA. It is also important in practice for converting easier-to-construct NFAs into more efficiently executable DFAs. However, if the NFA has n states, the resulting DFA may have up to 2n states, which sometimes makes the construction impractical for large NFAs.

a finite of states

set

a finite set of called the alphabet

input symbols

a transition

function

an initial (or ) state

start

a set of states distinguished as .

accepting (or final) states

Union (cf. picture); that is, if the language L1 is accepted by some NFA A1 and L2 by some A2, then an NFA Au can be constructed that accepts the language L1L2.

Intersection; similarly, from A1 and A2 an NFA Ai can be constructed that accepts L1L2.

Concatenation

Negation; similarly, from A1 an NFA An can be constructed that accepts Σ*\L1.

Kleene closure

The set of languages recognized by NFAs is closed under the following operations. These closure operations are used in Thompson's construction algorithm, which constructs an NFA from any regular expression. They can also be used to prove that NFAs recognize exactly the regular languages.


Since NFAs are equivalent to nondeterministic finite automaton with ε-moves (NFA-ε), the above closures are proved using closure properties of NFA-ε.

Properties[edit]

The machine starts in the specified initial state and reads in a string of symbols from its alphabet. The automaton uses the state transition function Δ to determine the next state using the current state, and the symbol just read or the empty string. However, "the next state of an NFA depends not only on the current input event, but also on an arbitrary number of subsequent input events. Until these subsequent events occur it is not possible to determine which state the machine is in".[8] If, when the automaton has finished reading, it is in an accepting state, the NFA is said to accept the string, otherwise it is said to reject the string.


The set of all strings accepted by an NFA is the language the NFA accepts. This language is a regular language.


For every NFA a deterministic finite automaton (DFA) can be found that accepts the same language. Therefore, it is possible to convert an existing NFA into a DFA for the purpose of implementing a (perhaps) simpler machine. This can be performed using the powerset construction, which may lead to an exponential rise in the number of necessary states. For a formal proof of the powerset construction, please see the Powerset construction article.

Convert to the equivalent DFA. In some cases this may cause exponential blowup in the number of states.

[9]

Keep a of all states which the NFA might currently be in. On the consumption of an input symbol, unite the results of the transition function applied to all current states to get the set of next states; if ε-moves are allowed, include all states reachable by such a move (ε-closure). Each step requires at most s2 computations, where s is the number of states of the NFA. On the consumption of the last input symbol, if one of the current states is a final state, the machine accepts the string. A string of length n can be processed in time O(ns2),[7]: 153  and space O(s).

set data structure

Create multiple copies. For each n way decision, the NFA creates up to n−1 copies of the machine. Each will enter a separate state. If, upon consuming the last input symbol, at least one copy of the NFA is in the accepting state, the NFA will accept. (This, too, requires linear storage with respect to the number of NFA states, as there can be one machine for every NFA state.)

Explicitly propagate tokens through the transition structure of the NFA and match whenever a token reaches the final state. This is sometimes useful when the NFA should encode additional context about the events that triggered the transition. (For an implementation that uses this technique to keep track of object references have a look at Tracematches.)

[10]

There are many ways to implement a NFA:

One can solve in linear time the for NFA, i.e., check whether the language of a given NFA is empty. To do this, we can simply perform a depth-first search from the initial state and check if some final state can be reached.

emptiness problem

It is -complete to test, given an NFA, whether it is universal, i.e., if there is a string that it does not accept.[11] As a consequence, the same is true of the inclusion problem, i.e., given two NFAs, is the language of one a subset of the language of the other.

PSPACE

Given as input an NFA A and an integer n, the of determining how many words of length n are accepted by A is intractable; it is #P-hard. In fact, this problem is complete (under parsimonious reductions) for the complexity class SpanL.[12]

counting problem

Application of NFA[edit]

NFAs and DFAs are equivalent in that if a language is recognized by an NFA, it is also recognized by a DFA and vice versa. The establishment of such equivalence is important and useful. It is useful because constructing an NFA to recognize a given language is sometimes much easier than constructing a DFA for that language. It is important because NFAs can be used to reduce the complexity of the mathematical work required to establish many important properties in the theory of computation. For example, it is much easier to prove closure properties of regular languages using NFAs than DFAs.

Deterministic finite automaton

Two-way nondeterministic finite automaton

Pushdown automaton

Nondeterministic Turing machine

M. O. Rabin and D. Scott, "Finite Automata and their Decision Problems", IBM Journal of Research and Development, 3:2 (1959) pp. 115–125.

Michael Sipser, Introduction to the Theory of Computation. PWS, Boston. 1997.  0-534-94728-X. (see section 1.2: Nondeterminism, pp. 47–63.)

ISBN

John E. Hopcroft and Jeffrey D. Ullman, , Addison-Wesley Publishing, Reading Massachusetts, 1979. ISBN 0-201-02988-X. (See chapter 2.)

Introduction to Automata Theory, Languages, and Computation