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Overtime (sports)

Overtime or extra time is an additional period of play specified under the rules of a sport to bring a game to a decision and avoid declaring the match a tie or draw where the scores are the same. In some sports, this extra period is played only if the game is required to have a clear winner, as in single-elimination tournaments where only one team or players can advance to the next round or win the tournament and replays are not allowed.

"Extra time" and "After Extra Time" redirect here. For workplace usage, see overtime. For the Michael Nyman album, see After Extra Time (album). For the football website, see Extratime.com.

The rules of overtime or extra time vary between sports and even different competitions. Some may employ "sudden death", where the first player or team who scores immediately wins the game. In others, play continues until a specified time has elapsed, and only then is the winner declared. If the contest remains tied after the extra session, depending on the rules, the match may immediately end as a draw, additional periods may be played, or a different tiebreaking procedure such as a penalty shootout may be used instead.


The terms overtime and in overtime (abbreviated "OT") are primarily used in North America, whereas the terms extra time and after extra time (abbreviated "a.e.t.") are usually used in other continents.

Association football [edit]

Knock-out contests (including professional competition)[edit]

In association football knockout competitions or competition stages, teams play an extra 30 minutes, called extra time, when the deciding leg (or replay of a tie) has not produced a winner by the end of normal or full-time. It follows a short break (traditionally five minutes) where players remain on or around the field of play and comprises two 15-minute periods, with teams changing ends in between. Although the Laws of the Game state that extra time is one of the approved methods to decide a winner, competitions are not bound to adopt extra time, and each competition is free to choose any method designated in the Laws of the Game to decide a winner.


In a one-off tie or deciding replay, level scores nearly always go to extra time but this only applies to the FIFA competitions and the first-tier continental national team competitions. In games played over two legs at the continental levels (such as the three–tier men's continental club competitions and the women's continental club competitions), domestic levels (such as Copa del Rey, DFB-Pokal and the Coppa Italia semi-finals or Bundesliga relegation and promotion play-offs) or even at lower levels (such as the English Football League play-offs), teams only play extra time in the second leg where the aggregate score – then normally followed by an away goals rule – has not produced a winner first, however starting the 2021–22 season, UEFA decided to abolish it for all club competitions and changed with the penalty shootout if the aggregate is still tied after the extra time. Ties in the FA Cup used to be decided by as many replays as necessary until one produces a winner within normal time rather than have any extra time or shootouts though, nowadays, replays are limited to just one with the game going to extra time if teams are still level. Equally, CONMEBOL has historically never used extra time in any of the competitions it directly organizes except only in the final match of a competition, such as the Copa Libertadores and Copa Sudamericana. The score in games or ties resorting to extra time are often recorded with the abbreviation a.e.t. (after extra time) usually accompanying the earlier score after regulation time. The two-legged format for the club competition finals with this rule is still used in AFC[a 1] and CONCACAF club competitions where an away goals rule still takes place.


Ties that are still without a winner after extra time are usually broken by kicks from the penalty spot, commonly called a penalty shootout. In the late 1990s and early 2000s, many international matches tried to reduce this by employing the golden goal (also called "sudden death") or silver goal rules (the game ending if a team has the lead after the first 15-minute period of extra time), but competitions have not retained these. The term "asdet" refers to the result of a penalty shootout "after sudden death extra time" and after the away goal rules abolished by UEFA, all sanctioned club competitions decide the knockout ties with the penalty shoot-out in the 2021-22 season if the aggregate remains unchanged after the 15-minute extra time.

If the team that receives the opening kickoff scores a on their opening drive, they win the game.

touchdown

If the team that receives the opening kickoff turns the ball over without scoring (including a ) on their opening drive, the next team to score wins the game.

turnover on downs

Any score by the defense (e.g., , fumble or interception returned for a touchdown) results in a win for that team.

safety

The is not attempted if the game ends on a touchdown.

point after touchdown

The game ends in a tie if the score is still even at the end of the 10-minute overtime period.

[3]

Basketball[edit]

In basketball, if the score is tied at the end of regulation play, the teams play multiple five-minute overtime periods until a winner is decided. In levels below collegiate/Olympic play, an overtime period is half the length of a standard quarter, i.e., four minutes for high school varsity. The alternating possession rule is used to start all overtime periods under international rules for full-court basketball,[12] while a jump ball is used under high school and NCAA rules, with the arrow reset based on the results of the jump ball to start each overtime. The Women's National Basketball Association, which uses a quarter-possession rule to start periods after the opening jump, also uses a jump ball.[13][14][15] The entire overtime period is played; there is no sudden-death provision. All counts of personal fouls against players are carried over for the purpose of disqualifying players. If the score remains tied after an overtime period, this procedure is repeated until a winner is determined.


As many as six overtime periods have been necessary to determine a winner in an NBA game.[16]


In exhibition games (non-competitive play), it is upon the discretion of the coaches and organizers if an overtime is to be played especially if it is a non-tournament game (a one-off event).


Starting in the 2009–10 season, Euroleague Basketball, the organizer of the EuroLeague and EuroCup, introduced a new rule for two-legged ties that eliminated overtime unless necessary to break a tie on aggregate. The rule was first used in the 2009–10 EuroCup quarterfinals (which consist of two-legged ties), although no game in that phase of the competition ended in a regulation draw.[17] Euroleague Basketball extended this rule to all two-legged ties in its competitions, including the EuroLeague, in 2010–11. One game in the qualifying rounds of that season (the only phase of the EuroLeague that uses two-legged ties), specifically the second leg of the third qualifying round tie between Spirou Charleroi and ALBA Berlin, ended in a draw after regulation. No overtime was played in that game because Spirou had won the first leg, and the two-legged tie. Although other competitions use two-legged ties at various stages, the FIBA Europe competitions are the only ones known to use overtime only if the aggregate score after the second game is tied.


A rule change in the FIBA rules effective 1 October 2017 (Article D.4.2) permits drawn games at the end of either leg of the two-legged tie. The definition states, "If the score is tied at the end of the first game, no extra period shall be played."


In The Basketball Tournament, a 64-team single-elimination tournament held each summer in the U.S. with a $1 million winner-take-all prize, no overtime is played since 2018. Games employ the "Elam Ending", named after its creator, Ball State University professor Nick Elam, with the idea of making sure the game always ends on a basket.[18] Upon the first dead ball (time-out, foul, violation) with 4 minutes or less remaining in the fourth period, the game clock is turned off (though the shot clock remains active). A target score is set at the current lead score plus eight points (originally seven, but changed for the 2019 edition), and the first team to reach or surpass the target wins.[19] The NBA All-Star Game had used the Elam Ending from 2020 to 2023. The fourth period had no game clock, but the shot clock was active. Instead, a target score is set at the leading score after three periods plus 24 points; the first team to reach or exceed that score by any legal basket (field goal, three-pointer, or free throw) wins the game. The Canadian Elite Basketball League first used the Elam Ending in a 2020 tournament that replaced the season that was scrapped due to COVID-19, using TBT rules except that the target score was set by adding 9 points instead of 8. The CEBL made this permanent starting with its 2021 season.


Starting in 2022–23, the NBA G League adopted a variation of the Elam Ending in regular-season games, calling it the "Final Target Score". Instead of replacing overtime, the G League is using the Elam Ending as its overtime format. In this implementation, the target score is set by adding 7 points to the tied teams' score. The teams then play with a shot clock but no game clock, with the game ending once the target score is reached or exceeded. For the G League Winter Showcase, an event held in December in Las Vegas that sees all 30 teams play two games, the Elam Ending is implemented in the same manner as in the NBA All-Star Game, except the target score is the leading score plus 25 (instead of 24).[20]


In 3x3 basketball, a formalized version of the half-court three-on-three game, ties after a 10-minute game are settled by continuing play with no game clock (only the shot clock) until one team scores two additional points: baskets made outside the arc being worth two points and all others being worth one point. The 21-point rule, under which a regulation game ends once either team has reached 21 points, does not apply during overtime; a tie at 20 must go to 22. The team that did not get first possession in the game gets first possession in overtime (as jump balls are not used in 3x3). Individual personal foul counts are not kept at any time during the game; all personal fouls are recorded against the team, and team fouls carry over to overtime.[21]

(regular season): If a game is tied after regulation time (three 20-minute periods), the teams play in a sudden-death five-minute overtime period, with a goaltender and three skaters per side (as opposed to the standard five).[22] If regulation time ends while a power play is in progress, the team with the advantage starts overtime with more than three skaters (four, or rarely five), and maintains its advantage for the duration of the penalty. Similarly, if a penalty is called in overtime, the player is removed from the ice (or one of the skaters if the penalized player is the goaltender), but can be replaced, while the non-penalized team receives an extra skater for the duration of the penalty. If nobody scores in the overtime period, the teams engage in a penalty shootout where three skaters, selected by the head coaches, go one-on-one against the opposing goaltender, taking the puck at center ice for a penalty shot.[23] If the shootout remains tied after the initial three rounds, additional rounds are played until there is a winner; no player may participate in a shootout twice unless the entire active roster (excluding the backup goaltender) has been exhausted.[23] The greatest number of shooters in a single shootout was 40 during a game between the Florida Panthers and Washington Capitals. Panthers player Nick Bjugstad gave Florida a 2–1 victory on a trick move.

NHL

Ties are common in ice hockey due to the game's low-scoring nature. If the score is tied at the end of regulation play, certain leagues play overtime.

[29]

In most codes of , ties are allowed to stand, but most organizations have tiebreaker procedures should a winner be necessary (such as in tournament settings).

bowling

In and hurling, two straight ten-minute periods are played each way after a draw. In major Gaelic football and hurling tournaments, a further two straight five-minute periods may be played each way if the scores are still level; then golden goal thereafter, in two straight five-minute periods.

gaelic football

In knockout matches, two extra time periods of 5 minutes each are played, with teams changing ends in between. If the teams are still tied after extra time, the match is decided with a penalty shootout.

futsal

In , if the score is tied at the end of regulation play the game goes to penalty shootouts. In college play teams play two straight 3-minute periods, and if still tied multiple 3-minute golden goal periods thereafter. Same for high school, but may incorporate both methods.

water polo

If a game of is tied at the end of its prescribed number of rounds (called ends), extra ends are played until there is a winner.

curling

In matches, two straight 7-minute periods of extra time are played, with teams changing ends in between (with no break between periods). If the scores are still tied after the overtime, the match continues uninterrupted. Whoever is up two goals will be the winners. This is known as double overtime should a match end this way. All ANZ Championship matches (2008–2014), ANZ Championship finals (2015–2016), ANZ Premiership, Suncorp Super Netball, Commonwealth Games finals and World Netball Championships finals implement this tiebreaker to ensure a winner.

netball

See More: Mode of play and duration

In , ties are initially broken by giving each team five raids, with various rules relaxed to encourage point-scoring. If the tie is still not broken, a "golden raid" is performed in which sudden death-style rules apply.[32]

kabaddi

In , the tiebreaker is known as a "Minimum Chase", wherein each team gets an additional turn to score, and the team that scores its first point faster wins.[33]

kho-kho

Six playoff games have gone into double overtime, the longest being an AFC divisional playoff game on December 25, 1971. The Miami Dolphins defeated the Kansas City Chiefs 27–24 at 7:40 into double overtime (at 82:40 of total play, the longest game in NFL history). Garo Yepremian kicked a walk-off field goal to win it. The length of the game, coupled with the fact that it was played on Christmas Day, led to a great deal of controversy and the league placed an 18-year moratorium on Christmas games.[34] The most recent 2OT NFL game came in an AFC divisional playoff game on 12 January 2013, with the Baltimore Ravens beating the Denver Broncos 38–35 on a field goal at 1:42 of double overtime. Justin Tucker kicked a walk-off field goal to win it.

National Football League

In the former , the championship game played on 23 December 1962, the Dallas Texans defeated the Houston Oilers 20–17 on a 25-yard field goal at 2:54 into double overtime. (This game, along with all other AFL games, was incorporated into the NFL record books following the 1970 merger of the two leagues.)

American Football League

The former had a triple-overtime playoff game on 30 June 1984, with the Los Angeles Express defeating the Michigan Panthers 27–21 on a walk-off touchdown 3:33 of triple overtime. At 93:33 of total play, this is the longest professional football game ever played in the United States.

United States Football League

Collegiate

Arkansas Razorbacks

Collegiate (NCAA , formerly Division I-AA) – 27 September 1998: Bethune-Cookman University recorded a 63–57 victory over Virginia State University, ending in eight overtimes.

Division I FCS

– 29 October 2010: Jacksonville High School (TX) beat Nacogdoches High School (TX) 84-81 after 12 OT's. Nacogdoches could have won in earlier overtime periods, but needed a win by 8 points to keep its postseason hopes alive and so they intentionally forced additional overtime periods rather than win by fewer than 8 points (in some states which use point differential to break ties within a district, such as Kansas, teams can gain or lose only one point in an game which goes to overtime, regardless of the final margin).

High school

Tiebreaker

the procedure used in motorsport to add extra laps if a Safety Car situation is in effect when the race has reached the scheduled lap count.

Green–white–checker finish

a procedure in some sports to resolve a tied game in which a game is played from the beginning, with the original match discarded.

Replay (sports)