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Positive feedback

Positive feedback (exacerbating feedback, self-reinforcing feedback) is a process that occurs in a feedback loop which exacerbates the effects of a small disturbance. That is, the effects of a perturbation on a system include an increase in the magnitude of the perturbation.[1] That is, A produces more of B which in turn produces more of A.[2] In contrast, a system in which the results of a change act to reduce or counteract it has negative feedback.[1][3] Both concepts play an important role in science and engineering, including biology, chemistry, and cybernetics.

Mathematically, positive feedback is defined as a positive loop gain around a closed loop of cause and effect.[1][3] That is, positive feedback is in phase with the input, in the sense that it adds to make the input larger.[4][5] Positive feedback tends to cause system instability. When the loop gain is positive and above 1, there will typically be exponential growth, increasing oscillations, chaotic behavior or other divergences from equilibrium.[3] System parameters will typically accelerate towards extreme values, which may damage or destroy the system, or may end with the system latched into a new stable state. Positive feedback may be controlled by signals in the system being filtered, damped, or limited, or it can be cancelled or reduced by adding negative feedback.


Positive feedback is used in digital electronics to force voltages away from intermediate voltages into '0' and '1' states. On the other hand, thermal runaway is a type of positive feedback that can destroy semiconductor junctions. Positive feedback in chemical reactions can increase the rate of reactions, and in some cases can lead to explosions. Positive feedback in mechanical design causes tipping-point, or 'over-centre', mechanisms to snap into position, for example in switches and locking pliers. Out of control, it can cause bridges to collapse. Positive feedback in economic systems can cause boom-then-bust cycles. A familiar example of positive feedback is the loud squealing or howling sound produced by audio feedback in public address systems: the microphone picks up sound from its own loudspeakers, amplifies it, and sends it through the speakers again.

One example is the onset of in childbirth, known as the Ferguson reflex. When a contraction occurs, the hormone oxytocin causes a nerve stimulus, which stimulates the hypothalamus to produce more oxytocin, which increases uterine contractions. This results in contractions increasing in amplitude and frequency.[27]: 924–925 

contractions

Another example is the process of . The loop is initiated when injured tissue releases signal chemicals that activate platelets in the blood. An activated platelet releases chemicals to activate more platelets, causing a rapid cascade and the formation of a blood clot.[27]: 392–394 

blood clotting

also involves positive feedback in that as the baby suckles on the nipple there is a nerve response into the spinal cord and up into the hypothalamus of the brain, which then stimulates the pituitary gland to produce more prolactin to produce more milk.[27]: 926 

Lactation

A spike in during the follicular phase of the menstrual cycle causes ovulation.[27]: 907 

estrogen

The generation of is another example, in which the membrane of a nerve fibre causes slight leakage of sodium ions through sodium channels, resulting in a change in the membrane potential, which in turn causes more opening of channels, and so on (Hodgkin cycle). So a slight initial leakage results in an explosion of sodium leakage which creates the nerve action potential.[27]: 59 

nerve signals

In of the heart, an increase in intracellular calcium ions to the cardiac myocyte is detected by ryanodine receptors in the membrane of the sarcoplasmic reticulum which transport calcium out into the cytosol in a positive feedback physiological response.

excitation–contraction coupling

(1948), Cybernetics or Control and Communication in the Animal and the Machine, Paris, Hermann et Cie - MIT Press, Cambridge, MA.

Norbert Wiener

Katie Salen and Eric Zimmerman. Rules of Play. . 2004. ISBN 0-262-24045-9. Chapter 18: Games as Cybernetic Systems.

MIT Press

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