Katana VentraIP

Vocaloid

Vocaloid (ボーカロイド, Bōkaroido) is a singing voice synthesizer software product. Its signal processing part was developed through a joint research project between Yamaha Corporation and the Music Technology Group in Universitat Pompeu Fabra, Barcelona.[1] The software was ultimately developed into the commercial product "Vocaloid" that was released in 2004.[2][3]

Not to be confused with Focaloid.

Developer(s)

January 15, 2004 (2004-01-15)

Vocaloid 6 / October 13, 2022 (2022-10-13)

Microsoft Windows
macOS
iOS (Mobile Vocaloid Editor, Japan only)

Japanese, English, Korean, Spanish, Chinese, Catalan

Voice Synthesizer Software

The software enables users to synthesize "singing" by typing in lyrics and melody and also "speech" by typing in the script of the required words. It uses synthesizing technology with specially recorded vocals of voice actors or singers. To create a song, the user must input the melody and lyrics. A piano roll type interface is used to input the melody and the lyrics can be entered on each note. The software can change the stress of the pronunciations, add effects such as vibrato, or change the dynamics and tone of the voice.


Various voice banks have been released for use with the Vocaloid synthesizer technology.[4] Each is sold as "a singer in a box" designed to act as a replacement for an actual singer.[5] As such, they are released under a moe anthropomorphism. These avatars are also referred to as Vocaloids, and are often marketed as virtual idols; some have gone on to perform at live concerts as an on-stage projection.[6]


The software was originally only available in English starting with the first Vocaloids Leon, Lola and Miriam by Zero-G, and Japanese with Meiko and Kaito made by Yamaha and sold by Crypton Future Media. Vocaloid 3 has added support for Spanish for the Vocaloids Bruno, Clara and Maika; Chinese for Luo Tianyi, Yuezheng Ling, Xin Hua and Yanhe; and Korean for SeeU.


The software is intended for professional musicians as well as casual computer music users.[7] Japanese musical groups such as Livetune of Toy's Factory and Supercell of Sony Music Entertainment Japan have released their songs featuring Vocaloid as vocals. Japanese record label Exit Tunes of Quake Inc. also have released compilation albums featuring Vocaloids.[8][9]

Developer(s)

Japanese

Voice Synthesizer Software

Japanese

Voice synthesizer Apps

Japanese, English

Vocal Synthesizer Apps

a Japanese feminine vocal. This was first announced in December 2010, VY1 was released in an adapted version of the Vocaloid software "iVOCALOID" for the iPad and iPhone as "VY1t".[46]

VY1

a Japanese masculine vocal, was due for release. VY2's version would have adjusted the VY1 version for compatibility and performance reasons. However, it has never been released.[47]

VY2

was added to this software in December 2012. This is a Japanese female vocal.[48] This particular version of the VocaloWitter app took first place out of all paid-for apps on the iTunes store on 11 September 2013.[49]

Aoki Lapis

which participated in the 2008 and 2009 seasons with BMW Z4 E86, and BMW Z4 GT3 in the 2011 season.[68] Their car was painted in official Hatsune Miku art in 2008 season, but started using fan-derivative versions of Hatsune Miku in some races since the 2009 season.[69][70] The team was crowned as 2011 Super GT season GT300 Champion by winning in three out of eight rounds (Sepang, Fuji 250km, as well as Motegi), which are all from pole to checkered flag.

Studie

Team MOLA, using a , and they received sponsors on the final race in Fuji in the 2008 season. Images of Kagamine Rin and Len was added on their original colorings. The Fuji round, in fact, is the first FIA race to feature two unique itasha cars competing in a single race.[71][72]

Nissan Fairlady Z

Team COX, participating in the , which used a Porsche 996 GT3 RSR and a Porsche 997 GT3-R. Their car used Racing Miku (an official Hatsune Miku derivative, wearing an orange race queen suit) as their image.

2010 season

Reception[edit]

Despite the success of the software in Japan, overseas customers have been largely reluctant to embrace it. When interviewed by the Vocaloid producing company Zero-G, music producer Robert Hedin described how the software offered creative freedom. He compared it to auto-tuning software, stating the Vocaloid software itself has enough imperfections to present itself as a singer who does not sound human. However, he states that Vocaloid also does not "snap into tune" like auto-tuning software, which the music industry seems to favor these days.[204] Giuseppe, who had produced demo songs for both Zero-G and PowerFX Vocaloids, and is aided in the production of Spanish-based Vocaloids, had noted that each Vocaloid package worked the same way. However, each vocal has its own unique personality to it, so choosing one vocal over another is not easy. He hoped that the Vocaloid software will continue to progress forward so long as its userbase continues to push it forward. He also noted that the software's slow start and its early bad reputation was the hardest part for the software to overcome regarding its success, and like any commercial product, a decrease in sales would result in a decrease in development. However, focus had switched from focusing on the vocals to focusing on the boxart character mascot itself at this point.[205]


The CEO of Crypton Future Media noted the lack of interest in Vocaloids overall was put down to the lack of response in the initial Vocaloid software. With regard to the development of the English version of the software specifically, many studios when approached by Crypton Future Media for recommendations towards developing the English Vocaloids had no interest in the software initially, with one particular company representative calling it a "toy". A level of failure was put on Leon and Lola for lack of sales in the United States, putting the blame on their British accents.[196] Crypton praised the value of the English Vocaloids and what they offered to the Japanese users for their capability of offering the English language to them, when it would otherwise be off limits. As Hatsune Miku was responsible for making the software famous, her voice has become the most commonly associated with the Vocaloid software and divides opinions of critics both overseas and within Japan on their opinions towards her and the software.[206][207] Crypton blamed a fear of robots on part of the lack of response on the sale of the software overseas and expressed that there was also a general "anti-Vocaloid" point of view amongst some cultures and communities, although he also noted that he hoped in the future this would change as the software continued to be developed.[208] Prior to the release of the Hatsune Miku product, Crypton Future Media had also noted there was some criticism at choosing to release the original Vocaloid engine as a commercial licensing product, although felt that the choice was for the better of the engine. Furthermore, it was noted that the original Vocaloid engine felt more like a prototype for future engine versions.[209]


Even with the lack of success for the English version of the software in the United States, Crypton Future Media reported that about half of music downloads at the iTunes Store for songs of Crypton's label KarenT, published by Japanese producers, have been from overseas purchases, with sales from American consumers making up the majority of percentages of overseas sales.[210] Despite experiencing good sales in Europe, it was reported the software is failing to attract a satisfactory level of attention, and software developers are now setting their sights on trying to overturn the lack of interest in the software in Europe.[211]


Hatsune Miku picked up second place in a 2010 Japanese Yahoo! poll on Japanese gamers' favorite characters, owed to her starring role in Hatsune Miku: Project DIVA 2nd.[212] CNN's website CNNGo declared Hatsune Miku as one of Japan's best in their "Tokyo best and worst of 2010", listing her as the "Best new virtual singer for the otaku generation".[213] Clash magazine labeled Hatsune Miku and the Vocaloid software as the future of music.[214] Based on a December 16, 2023 survey conducted by Nikkei Entertainment, the fanbase of Vocaloid within Japan has an average age of 21 years, and a male-to-female ratio of approximately 50:50.[215]


Vocaloid was sold as a product for professional musicians, and although there were many producers using the software within Japan by 2011, a report was released detailing the true reflections of the Vocaloid craze. It was conducted independently by fans of the Vocaloid software and detailed the popularity of certain Vocaloids over others. Most Vocaloid related videos struggled to get over 5,000 views and the most popular producers gaining the most interest over lesser popular producers. In order of the most video uploads were Hatsune Miku (first), Kagamine Rin (second), Gumi (third), Megurine Luka (fourth), Kagamine Len (fifth) and Kaito (sixth) had the most videos uploaded related to them, while all other Vocaloids had less than 1,000 uploads related to them. This was not true for all the calculations they ran to determine the popularity, including average and mean views and mylists. In the end, only Gumi and the Kagamine software packages managed to stay on the top six lists of all their calculations, with popular Vocaloid Hatsune Miku failing to make it on the mean average top six list calculations for the study period.[216] In 2013, it was estimated that about 30% of all videos updated each month on Niconico were Vocaloid related.[217]


Despite its growing popularity as a franchise, by December 2015, Vocaloid was still struggling to make an impact in the west; Hatsune Miku also did not make as much of an impact. Concerns were mostly focused on Vocaloid itself at this point. It was also reported that more Japanese companies were growing protective of their properties, with Hatsune Miku: Project DIVA X, which was released at the time, being the center of one such conflict of copyright interest. The market for such games was described as a "niche audience in the west".[218]

Official website

Vocaloid Wiki

(in Japanese)

Y2 Project