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Crowdsourcing

Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digital platforms to attract and divide work between participants to achieve a cumulative result. Crowdsourcing is not limited to online activity, however, and there are various historical examples of crowdsourcing. The word crowdsourcing is a portmanteau of "crowd" and "outsourcing".[1][2][3] In contrast to outsourcing, crowdsourcing usually involves less specific and more public groups of participants.[4][5][6]

"Crowd work" redirects here. For the performing arts term, see audience participation.

Advantages of using crowdsourcing include lowered costs, improved speed, improved quality, increased flexibility, and/or increased scalability of the work, as well as promoting diversity.[7][8] Crowdsourcing methods include competitions, virtual labor markets, open online collaboration and data donation.[8][9][10][11] Some forms of crowdsourcing, such as in "idea competitions" or "innovation contests" provide ways for organizations to learn beyond the "base of minds" provided by their employees (e.g. LEGO Ideas).[12][13] Commercial platforms, such as Amazon Mechanical Turk, match microtasks submitted by requesters to workers who perform them. Crowdsourcing is also used by nonprofit organizations to develop common goods, such as Wikipedia.[14]

Definitions[edit]

The term crowdsourcing was coined in 2006 by two editors at Wired, Jeff Howe and Mark Robinson, to describe how businesses were using the Internet to "outsource work to the crowd", which quickly led to the portmanteau "crowdsourcing".[15] The Oxford English Dictionary gives a first use: "OED's earliest evidence for crowdsourcing is from 2006, in the writing of J. Howe."[16] The online dictionary Merriam-Webster defines it as: "the practice of obtaining needed services, ideas, or content by soliciting contributions from a large group of people and especially from the online community rather than from traditional employees or suppliers."[17]


Daren C. Brabham defined crowdsourcing as an "online, distributed problem-solving and production model."[18] Kristen L. Guth and Brabham found that the performance of ideas offered in crowdsourcing platforms are affected not only by their quality, but also by the communication among users about the ideas, and presentation in the platform itself.[19]


Despite the multiplicity of definitions for crowdsourcing, one constant has been the broadcasting of problems to the public, and an open call for contributions to help solve the problem. Members of the public submit solutions that are then owned by the entity who originally broadcast the problem. In some cases, the contributor of the solution is compensated monetarily with prizes or public recognition. In other cases, the only rewards may be praise or intellectual satisfaction. Crowdsourcing may produce solutions from amateurs or volunteers working in their spare time, from experts, or from small businesses.[15]

618–907 – The of China introduced the joint-stock company, the earliest form of crowdfunding. This was evident during the cold period of the Tang Dynasty when the colder climates resulted in poor harvests and the lessening of agricultural taxes, culminating in the fragmentation of the agricultural sector.[20] The fragmentation meant that the government had to reform the tax system relying more on the taxation of salt and most importantly business leading to the creation of the Joint-Stock Company.[20]

Tang dynasty

1567 – offered a cash prize for calculating the longitude of a vessel while at sea.[21]

King Philip II of Spain

1714 – The : When the British government was trying to find a way to measure a ship's longitudinal position, they offered the public a monetary prize to whoever came up with the best solution.[22]

longitude rewards

1783 – offered an award to the person who could "make the alkali" by decomposing sea salt by the "simplest and most economic method".[22]

King Louis XVI

1848 – distributed 5000 copies of his Wind and Current Charts free of charge on the condition that sailors returned a standardized log of their voyage to the U.S. Naval Observatory. By 1861, he had distributed 200,000 copies free of charge, on the same conditions.[23]

Matthew Fontaine Maury

1849 – A network of some 150 volunteer weather observers all over the USA was set up as a part of the 's Meteorological Project started by the Smithsonian's first Secretary, Joseph Henry, who used the telegraph to gather volunteers' data and create a large weather map, making new information available to the public daily. For instance, volunteers tracked a tornado passing through Wisconsin and sent the findings via telegraph to the Smithsonian. Henry's project is considered the origin of what later became the National Weather Service. Within a decade, the project had more than 600 volunteer observers and had spread to Canada, Mexico, Latin America, and the Caribbean.[24]

Smithsonian Institution

1884 – Publication of the : 800 volunteers catalogued words to create the first fascicle of the OED.[22]

Oxford English Dictionary

1916 – Peanuts contest: The Mr. Peanut logo was designed by a 14-year-old boy who won the Planter Peanuts logo contest.[22]

Planters

1957 – was selected as winner of the design competition for the Sydney Opera House.[22]

Jørn Utzon

1970 – French amateur photo contest C'était Paris en 1970 ("This Was Paris in 1970") was sponsored by the city of Paris, radio, and the Fnac: 14,000 photographers produced 70,000 black-and-white prints and 30,000 color slides of the French capital to document the architectural changes of Paris. Photographs were donated to the Bibliothèque historique de la ville de Paris.[25]

France-Inter

1979 – invited academics on-line to submit FORTRAN algorithms to play the repeated Prisoner's Dilemma; A tit for tat algorithm ended up in first place.[26]

Robert Axelrod

1991 – began work on the Linux operating system, and invited programmers around the world to contribute code.

Linus Torvalds

1996 – The was founded: It allowed buying and selling of shares.[22]

Hollywood Stock Exchange

1997 – British rock band raised $60,000 from their fans to help finance their U.S. tour.[22]

Marillion

1999 – was launched by the University of California, Berkeley. Volunteers can contribute to searching for signals that might come from extraterrestrial intelligence by installing a program that uses idle computer time for analyzing chunks of data recorded by radio telescopes involved in the SERENDIP program.[27]

SETI@home

1999– The U.S. Geological Survey's (USGS's) "Did You Feel It?" website was used in the US as a method where by residents could report any tremors or shocks they felt from a recent earthquake and the approximate magnitude of the earthquake.

[28]

2000 – was established: This online platform allows the public to help raise money for charities.[22]

JustGiving

2000 – UNV Online Volunteering service launched: Connecting people who commit their time and skills over the Internet to help organizations address development challenges.

[29]

2000 – was founded: The free stock imagery website allows the public to contribute to and receive commission for their contributions.[30]

iStockPhoto

2001 – Launch of : "Free-access, free content Internet encyclopedia".[31]

Wikipedia

2001 – Foundation of – crowdsourcing software development company.[32][33]

Topcoder

2004 – , a collaborative project to create a free editable map of the world, was launched.[34]

OpenStreetMap

2004 – 's first "Dream car art" contest: Children were asked globally to draw their "dream car of the future".[35]

Toyota

2005 – 's "Go for the Gold" contest: Kodak asked anyone to submit a picture of a personal victory.[35]

Kodak

2005 – (MTurk) was launched publicly on November 2, 2005. It enables businesses to hire remotely located "crowdworkers" to perform discrete on-demand tasks that computers are currently unable to do.[36]

Amazon Mechanical Turk

2005 – was launched in 2005.[37] Reddit is a social media platform and online community where users can submit, discuss and vote, leading to diverse discussions and interactions.

Reddit

2009 – (then named FreeMap Israel), a community-oriented GPS app, was created.[38] It allows users to submit road information and route data based on location, such as reports of car accidents or traffic, and integrates that data into its routing algorithms for all users of the app.

Waze

2010 – , an oral history project that asked community members around the world to document oral histories from aging witnesses of a significant but under-documented historical event, the 1947 Partition of India, was founded.[39]

The 1947 Partition Archive

2011 – Casting of Flavours (Do us a flavor in the USA) – a campaign launched by PepsiCo's Lay's in Spain. The campaign was to create a new flavor for the snack where the consumers were directly involved in its formation.

[40]

DataSkop developed by Algorithm Watch, a non-profit research organization in Germany, which accessed data on social media algorithms and systems.[89][90]

automated decision-making

Mozilla Rally, from the , is a browser extension for adult participants in the US[91] to provide access to their data for research projects.[92]

Mozilla Foundation

The Australian Search Experience and Ad Observatory projects set up in 2021 by researchers at the (ADM+S) in Australia was using data donations to analyze how Google personalized search results, and examine how Facebook's algorithmic advertising model worked.[93][94]

ARC Centre of Excellence for Automated Decision-Making and Society

The Citizen Browser Project, developed by , was designed to measure how disinformation traveled across social media platforms over time.[95]

The Markup

Explicit crowdsourcing lets users work together to evaluate, share, and build different specific tasks, while implicit crowdsourcing means that users solve a problem as a side effect of something else they are doing. With explicit crowdsourcing, users can evaluate particular items like books or webpages, or share by posting products or items. Users can also build artifacts by providing information and editing other people's work.

Implicit crowdsourcing can take two forms: standalone and piggyback. Standalone allows people to solve problems as a side effect of the task they are actually doing, whereas piggyback takes users' information from a third-party website to gather information. This is also known as data donation.

[141]

Crowdsourcing at Wikibooks

Media related to Crowdsourcing at Wikimedia Commons