Google Play
Google Play, also known as the Google Play Store or Play Store and formerly Android Market, is a digital distribution service operated and developed by Google. It serves as the official app store for certified devices running on the Android operating system and its derivatives, as well as ChromeOS, allowing users to browse and download applications developed with the Android software development kit (SDK) and published through Google. Google Play has also served as a digital media store, offering games, music, books, movies, and television programs.[4] Content that has been purchased on Google Play Movies & TV and Google Play Books can be accessed on a web browser and through the Android and iOS apps.
Not to be confused with Google Play Services.Developer(s)
October 22, 2008
March 6, 2012 (as Google Play)
40.4.31 / April 5, 2024[1]
40.4.31 / April 5, 2024[1]
40.4.20 / April 5, 2024[2]
40.2.18 / March 24, 2024[3]
Digital distribution, app store, mobile game store, video on demand, ebook store
Online music store (until December 2020)
Applications are available through Google Play either for free or at a cost. They can be downloaded directly on an Android device through the proprietary Google Play Store mobile app or by deploying the application to a device from the Google Play website. Applications utilizing the hardware capabilities of a device can be targeted at users of devices with specific hardware components, such as a motion sensor (for motion-dependent games) or a front-facing camera (for online video calling). The Google Play Store had over 82 billion app downloads in 2016 and over 3.5 million apps published in 2017,[5] while after a purge of apps, it is back to over 3 million.[6] It has been the subject of multiple issues concerning security, in which malicious software has been approved and uploaded to the store and downloaded by users, with varying degrees of severity.
Google Play was launched on March 6, 2012, bringing together Android Market, Google Music, Google Movies, and the Google eBookstore under one brand, marking a shift in Google's digital distribution strategy. Following their rebranding, Google has expanded the geographical support for each of the services. Since 2018, Google has gradually sunsetted the Play brand: Google Play Newsstand was discontinued in favor of Google News, Google Play Music was discontinued in favor of YouTube Music and Play Movies & TV was rebranded as Google TV.
Google Play Awards and yearly lists[edit]
In April 2016, Google announced the Google Play Awards, described as "a way to recognize our incredible developer community and highlight some of the best apps and games". The awards showcase five nominees across ten award categories, and the apps are featured in a dedicated section of Google Play. Google stated that "Nominees were selected by a panel of experts on the Google Play team based on criteria emphasizing app quality, innovation, and having a launch or major update in the last 12 months", with the winners announced in May.[150][151]
Google has also previously released yearly lists of apps it deemed the "best" on Google Play.[152][153]
On March 6, 2017, five years after Google Play's launch, Google released lists of the best-selling apps, games, movies, music, and books over the past five years.[154][155]
In June 2017, Google introduced "Android Excellence", a new editorial program to highlight the apps deemed the highest quality by the Google Play editors.[156][157]
In 2020, Google Play awarded Disney+ as the top app of the year for users in the US, and SpongeBob: Krusty Cook-Off taking the honors in the gaming category.[158]
Patent issues[edit]
Some developers publishing on Google Play have been sued for patent infringement by "patent trolls", people who own broad or vaguely worded patents that they use to target small developers. If the developer manages to successfully challenge the initial assertion, the "patent troll" changes the claim of the violation in order to accuse the developer of having violated a different assertion in the patent. This situation continues until the case goes into the legal system, which can have substantial economic costs, prompting some developers to settle.[214] In February 2013, Austin Meyer, a flight simulator game developer, was sued for having used a copy-protection system in his app, a system that he said "Google gave us! And, of course, this is what Google provides to everyone else that is making a game for Android!" Meyer claimed that Google would not assist in the lawsuit, and he stated that he would not settle the case.[215] His battle with the troll continued for several years, uploading a video in June 2016 discussing that he was then being sued for uploading his app to Google Play, because "the patent troll apparently owns the idea [sic] of the Google Play Store itself".[214] Android Authority wrote that "This scenario has played out against many other app developers for many years", and have prompted discussions over "a larger issue at stake", in which developers stop making apps out of fear of patent problems.[214]