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Grand Theft Auto

Grand Theft Auto (GTA) is a series of action-adventure games created by David Jones and Mike Dailly.[2] Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its American parent company, Rockstar Games. The name of the series is a term for motor vehicle theft in the United States.

This article is about the video game series. For the crime, see motor vehicle theft. For the first game in the series, see Grand Theft Auto (video game). For other uses, see Grand theft auto (disambiguation).

Gameplay focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing and stealth elements. The series also has elements of the earlier beat 'em up games from the 16-bit era. The games in the Grand Theft Auto series are set in fictional locales modelled after real-life cities, at various points in time from the early 1960s to the 2010s. The original game's map encompassed three cities—Liberty City (based on New York City), San Andreas (based on San Francisco),[a] and Vice City (based on Miami)—but later titles tend to focus on a single setting and expand upon the original three locales. Each game in the series centres on different respective protagonist who attempts to rise through the criminal underworld due to various motives, often accompanying themes of betrayal. Several film and music veterans have voiced characters in the games, including Ray Liotta, Dennis Hopper, Samuel L. Jackson, William Fichtner, James Woods, Debbie Harry, Axl Rose and Peter Fonda.[3]


DMA Design began the series in 1997, with the release of the Grand Theft Auto. As of 2020, the series consists of seven standalone titles and four expansion packs. The third main title, Grand Theft Auto III, released in 2001, is considered a landmark game, and brought the series into a three-dimensional environment for the first time. Subsequent titles have followed and built upon the format established by Grand Theft Auto III, receiving significant acclaim. The games influenced other open-world games, and led to the label Grand Theft Auto clone on similar titles.[4]


The series has been critically acclaimed, with all the main 3D entries in the franchise frequently ranked among the greatest and best-selling video games;[5] it has shipped more than 420 million units, making it one of the best-selling video game franchises. In 2006, Grand Theft Auto was featured in a list of British design icons in the Great British Design Quest organised by the BBC and the Design Museum.[6] In 2013, The Telegraph ranked Grand Theft Auto among Britain's most successful exports.[7] The series has also been controversial for its adult nature and violent themes, as well as for cut content.

Related media[edit]

The series has been expanded into various other formats. Jacked: The Outlaw Story of Grand Theft Auto, a book written by David Kushner chronicling the development of the series, was published in 2012.[52] In March 2015, BBC Two announced The Gamechangers, a 90-minute docudrama based on the creation of Grand Theft Auto.[53] Directed by Owen Harris and written by James Wood, the drama stars Daniel Radcliffe as Rockstar president Sam Houser and Bill Paxton as disbarred attorney Jack Thompson.[54] In May 2015, Rockstar filed a lawsuit against the BBC for trademark infringement, stating that they had no involvement with the development of the film and had unsuccessfully tried to contact the BBC to resolve the matter.[55] It first aired on 15 September 2015 on BBC Two.[56]


In 2006, McFarland & Company published The Meaning and Culture of Grand Theft Auto.[57] Compiled by Nate Garrelts, the 264-page book is a collection of essays regarding the Grand Theft Auto series, to help audiences better understand the games and to make a point about due diligence of game criticism. The book is divided into two parts: the first part discusses the controversies surrounding the series, while the second half takes a theoretical look at the games absent of the controversy.[58]


Roger Corman, who produced the unrelated 1977 film Grand Theft Auto, claimed that any attempted film adaptation of the video game series was unable to proceed. In 2017, he claimed that he sued the "video game manufacturer who flat-out stole the idea", and that they "settled out of court and they gave me some money".[59] He said that he retains the rights, "but the way it was actually written in the contract is a little bit cloudy", and that his lawyers were analysing the contract to ensure that he can remake the film.[59] Take-Two Interactive responded to Corman's claims, noting that the company "owns all rights for films related to the Grand Theft Auto video game series", and that it "can and will take appropriate legal action against anyone attempting to misuse our intellectual property by attempting to make a new film titled Grand Theft Auto";[59] it claimed to have successfully taken legal action against similar attempts in the past.[59]

Common elements[edit]

Gameplay[edit]

Each game in this series allows the player to take on the role of a criminal in the big city, typically an individual who ends up rising through the ranks of organised crime through the course of the game. The player is given various missions by kingpins and major idols in the city underworld which must be completed to progress through the storyline. Assassinations and other violent crimes are featured regularly. Occasionally, taxi driving, firefighting, street racing, bus driving, or learning to fly helicopters and fixed-wing aircraft are also involved in the game.


In later titles, notably those released after Grand Theft Auto 2, the player is given a more developed storyline in which they are forced to overcome an unfortunate event (e.g., being betrayed and left for dead), which serves as motivation for the character to advance up the criminal ladder and ultimately leads to the triumph of the character by the end of the storyline.


The Grand Theft Auto series belongs to a genre of free-roaming role-playing video games called open world games, and grants a large amount of freedom to the player. Traditional action games are structured as a single track series of levels with linear gameplay, but in Grand Theft Auto the player can determine the missions that they want to undertake, and their relationship with various characters are changed based on these choices. Influenced by the earlier game Turbo Esprit,[60][61] the cities of the games can be roamed freely at any point in the game, and are examples of open world video game environments which offer accessible buildings with minor missions in addition to the main storyline. There are exceptions: missions follow a linear, overarching plot. These missions are required to complete in order to unlock new areas in the game.


Grand Theft Auto III and subsequent games have more voice acting and radio stations, which simulate driving to music with disc jockeys, radio personalities, commercials, talk radio, pop music, and American culture.


The use of vehicles in an explorable urban environment provides a basic simulation of a working city, complete with pedestrians who generally obey traffic signals. Further details are used to flesh out an open-ended atmosphere that has been used in several other games, such as The Simpsons: Hit & Run, which has less emphasis on crime or violence, and Lego City Undercover, which reverses the roles of police officer and criminal, although the player goes undercover in gangs for a portion of the game.


Criminal activities in Grand Theft Auto games do not go unnoticed by the police. As the player engages in these in-game illegal activities, they may gain a "wanted level", represented by a maximum of five or six stars. A small crime, such as running over a non-player character, may create a one star wanted level situation, while shooting an officer may earn more stars. As the number of stars increase, the amount and strength of the response will increase; a single star might have a few police cars chase after the player, while at 5 or 6 stars, tanks and attack helicopters will chase down the player. Many in-game missions will automatically give the player a wanted level after completing a certain event which they must then get rid of before the mission is complete. Often, trying to keep away from the police while wanted will cause the player to gain even higher wanted levels. The player can remove their character's wanted level by avoiding detection or spending in-game money at specific locations to elude the police (such as a mod shop to repaint their car). Alternatively, if the player-character dies, they will respawn at a hospital and the wanted level will be removed, though the player may lose money, guns, and other benefits they had before being chased. The "wanted level" gameplay concept has become common in similar open world games.

Setting[edit]

Most Grand Theft Auto games are set in fictional parodies of well-known United States cities, in a number of different time periods. The games are split into three different universes (2D, 3D, and HD), each with their own reinterpretations of previously established settings. The universes share the names of cities, several brands, and background characters who never make physical appearances in the games (with a few exceptions), but are otherwise considered to be separate continuities.[8]

GTA gang

(2006). The Meaning and Culture of Grand Theft Auto. Jefferson, North Carolina, United States: McFarland. ISBN 9780786428229.

Garrelts, Nate

(2012). Jacked: The Outlaw Story of Grand Theft Auto. Hoboken, New Jersey, United States: Wiley. ISBN 978-0470936375.

Kushner, David

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