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TurboGrafx-16

The TurboGrafx-16, known as the PC Engine[a] outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe[2] the Japanese model was unofficially imported and distributed in the United Kingdom[3] and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.

"TG-16" redirects here. For the U.S. Air Force training glider, see DG Flugzeugbau DG-1000.

Manufacturer

  • JP: October 30, 1987
  • NA: August 29, 1989
  • FRA: November 22, 1989
  • UK: 1989
  • SPA: 1990

1987–1994

  • FRA: 1993
  • NA: May 1994
  • JP: December 16, 1994

  • 5.62 million[1] (HuCard only)
  • 2.02 million (CD-ROM2 + Duo)

  • 8 KB RAM
  • 64 KB VRAM

Composite or RF TV out;

565×242 or 256×239, 512 color palette, 482 colors on-screen

HuC6270 VDC, HuC6260 VCE

Hudson Soft HuC6280, PSG, 5 to 10 bit stereo PCM

The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video color encoder. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just 14 cm × 14 cm × 3.8 cm (5.5 in × 5.5 in × 1.5 in), the Japanese PC Engine is the smallest major home game console ever made.[4][5] Games were released on HuCard cartridges and later the CD-ROM optical format with the TurboGrafx-CD add-on. The "16" in its North American name and the marketing of the console as a 16-bit platform despite having an 8-bit CPU was criticized by some as deceptive.[6]


In Japan, the PC Engine was very successful. It gained strong third-party support and outsold the Famicom at its 1987 debut, eventually becoming the Super Famicom's main rival.[7] However, the TurboGrafx-16 failed to break into the North American market and was a commercial failure, which has been blamed on the delayed release and inferior marketing.[8] In Europe, the Japanese models were grey market imported, modified, and distributed in France and the United Kingdom beginning in 1988,[3] but an official PAL model (named simply "TurboGrafx" without the "16") planned for 1990 was cancelled following the disappointing North American launch with the already-manufactured stock of systems liquidated via mail-order retailers.[7]


At least 17 distinct models of the console were made, including portable versions and those that integrated the CD-ROM add-on.[9] An enhanced model, the PC Engine SuperGrafx, was rushed to market in 1989. It featured many performance enhancements and was intended to supersede the standard PC Engine. It failed to catch on—only six titles were released that took advantage of the added power and it was quickly discontinued. The final model was discontinued in 1994. It was succeeded by the PC-FX, which was released only in Japan and was not successful.

Reception[edit]

In Japan, the PC Engine was very successful, and at one point it was the top-selling console in the nation.[32] In North America and Europe, the situation was reversed, with both Sega and Nintendo dominating the console market at the expense of NEC. Initially, the TurboGrafx-16 sold well in the U.S., but eventually, it suffered from a lack of support from third-party software developers and publishers.


In 1990, ACE magazine praised the console's racing game library, stating that, compared to "all the popular consoles, the PC Engine is way out in front in terms of the range and quality of its race games."[33] Reviewing the Turbo Duo model in 1993, GamePro gave it a "thumbs down". Though they praised the system's CD sound, graphics, and five-player capability, they criticized the outdated controller and the games library, saying the third-party support was "almost nonexistent" and that most of the first party games were localizations of games better suited to the Japanese market.[34] In 2009, the TurboGrafx-16 was ranked the 13th greatest video game console of all time by IGN, citing "a solid catalog of games worth playing," but also a lack of third-party support and the absence of a second controller port.[35]


The controversy over bit width marketing strategy reappeared with the advent of the Atari Jaguar console. Mattel did not market its 1979 Intellivision system with bit width, although it used a 16-bit CPU.[6]

Legacy[edit]

In 1994, NEC released a new console, the Japanese-exclusive PC-FX, a 32-bit system with a tower-like design. It was a commercial failure, leading NEC to abandon the video game industry.


Emulation programs for the TurboGrafx-16 exist for several modern and retro operating systems and architectures. Popular and regularly updated programs include Mednafen and BizHawk.


In 2006, a number of TurboGrafx-16 (TurboChip/HuCARD), TurboGrafx-CD (CD-ROM²) and Turbo Duo (Super CD-ROM²) games were released on Nintendo's Virtual Console download service for the Wii,[36] and later the Wii U, and Nintendo 3DS, including several that were originally never released outside Japan.[37][38] In 2011, ten TurboGrafx-16 games were released on the PlayStation Network for play on the PlayStation 3 and PlayStation Portable in the North American region.


In 2010, Hudson released an iPhone application entitled "TurboGrafx-16 GameBox" which allowed users to buy and play a number of select Turbo Grafx games via in-app purchases.[39]


The 2012 JRPG Hyperdimension Neptunia Victory features a character, known as Peashy, that pays homage to the console.


In 2016, rapper Kanye West's 8th solo album was initially announced to be titled "Turbo Grafx 16".[40][41] The album, however, was eventually scrapped.


In 2019, Konami announced at E3 2019 and at Tokyo Game Show 2019 the TurboGrafx-16 Mini,[42] a dedicated console featuring many built-in games.[43] On March 6, 2020, Konami announced that the TurboGrafx-16 Mini and its peripheral accessories would be delayed indefinitely from its previous March 19, 2020 launch date due to the COVID-19 pandemic disrupting supply chains in China.[44][45][46] It was released in North America on May 22, 2020, and released in Europe on June 5, 2020.

PC Engine / TurboGrafx-16 Architecture: A Practical Analysis