Werewolf: The Apocalypse
Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series). In the game, players take the role of werewolves known as "Garou". These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring the Apocalypse. Game supplements detail the other shape-shifters.
Designers
- White Wolf (1992–2004)
- Onyx Path Publishing (2012–)
- 1992 (ed. 1)
- 1994 (ed. 2)
- 2000 (Revised Edition)
- 2013 (20th Anniversary Edition)[1]
- 2023 (5th Edition)
Savage horror
Along with the other titles in the World of Darkness, Werewolf was discontinued in 2004. Its successor title within the Chronicles of Darkness line, Werewolf: The Forsaken was released on March 14, 2005.
The books have been reprinted since 2011 as part of the "Classic World of Darkness" line. A series of 48-page comic books was published quarterly beginning in November 2001 by Moonstone Books.[2]
Player character creation[edit]
Players are given the opportunity to create Garou, the werewolves of the setting, or their allies or rivals. Lycanthropy in the World of Darkness setting is an inherited trait, and thus players are born with their abilities. However, these abilities only manifest in what is called the “first change”: an event, generally occurring during puberty, that causes the character's latent powers to surface. Players are given the opportunity to have their character inherently know that the Garou exist, or be an effective “orphan” from Garou society, necessitating discovery by others. It is after this point that they join that society and cut off their ties to their previous worlds, except to make sure their blood relatives remain safe.
There are three archetypes that the player can use that define how their character was born, referred to as a "breed" in the games. A Garou's parents are generally one Garou and a non-Garou human or wolf with strong Garou heritage, referred to as kinfolk.[3] Garou with human parentage are called "homid," and Garou of wolf parentage are "lupus.” There is also the option to play as a “metis,” a Garou born from the union of two Garou parents; metis are born already transformed, have horns, and are infertile and deformed, and usually result in the death of the mother. Such unions are forbidden in Garou society. Each breed has its own benefits and disadvantages. In addition to these variables, players select the lunar phase under which the character was born (the “auspice”) and the tribe to which the character belongs. Each of these contributes to the advantages the character may enjoy. More advanced rules include references to other “changing breeds” in this world.