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Graphical user interface

A graphical user interface, or GUI (/ˈɡi/[1][2] GOO-ee), is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs),[3][4][5] which require commands to be typed on a computer keyboard.

"GUI" redirects here. For other uses, see Gui (disambiguation).

The actions in a GUI are usually performed through direct manipulation of the graphical elements.[6][7][8] Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games (where head-up displays (HUDs)[9] are preferred), or not including flat screens like volumetric displays[10] because the term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center.

Sample graphical environments

Windows on an example Wayland compositor

Windows on an example Wayland compositor

A twm X Window System environment

A twm X Window System environment

Interaction[edit]

Human interface devices, for the efficient interaction with a GUI include a computer keyboard, especially used together with keyboard shortcuts, pointing devices for the cursor (or rather pointer) control: mouse, pointing stick, touchpad, trackball, joystick, virtual keyboards, and head-up displays (translucent information devices at the eye level).


There are also actions performed by programs that affect the GUI. For example, there are components like inotify or D-Bus to facilitate communication between computer programs.

In prose fiction, 3D GUIs have been portrayed as immersible environments, as William Gibson's "cyberspace" and Neal Stephenson's "metaverse" and "avatars".

coined

The 1993 American film features Silicon Graphics' 3D file manager File System Navigator, a real-life file manager for Unix operating systems.

Jurassic Park

The film has scenes of police officers using specialized 3D data systems.

Minority Report

by Raj Lal

Evolution of Graphical User Interface in last 50 years

by Clive Akass

The men who really invented the GUI

screenshots of various GUIs

Graphical User Interface Gallery

Graphical User Interface gallery: over 5500 screenshots of GUI, application and icon history

Marcin Wichary's GUIdebook

by Mike Tuck

The Real History of the GUI

by Neal Stephenson

In The Beginning Was The Command Line

(PDF) by Farid BenHajji and Erik Dybner, Department of Computer and Systems Sciences, Stockholm University

3D Graphical User Interfaces

– University of Alicante (Reyes-Labarta et al. 2015–18)

Topological Analysis of the Gibbs Energy Function (Liquid-Liquid Equilibrium Correlation Data). Including a Thermodinamic Review and a Graphical User Interface (GUI) for Surfaces/Tie-lines/Hessian matrix analysis

by Ryan Erwin Digital marketing specialist (CLLAX) (2022-05)

Innovative Ways to Use Information Visualization across a Variety of Fields