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Instant replay

Instant replay or action replay is a video reproduction of something that recently occurred which was both shot and broadcast live.

For other uses, see Instant replay (disambiguation).

The video, having already been shown live, is replayed in order for viewers to see again and analyze what had just taken place.


Sports—such as American football, association football, Badminton, cricket, and tennis—allow officiating calls to be overturned after the review of a play. Instant replay is most commonly used in sports, but is also used in other fields of live TV.


While the first near-instant replay system was developed and used in Canada, the first instant replay was developed and deployed in the United States.


Apart from live action sports, instant replay is also used to cover large pageants or processions involving major dignitaries (e.g. monarchs, religious leaders such as the Catholic Pope, revolutionary leaders with mass appeal), political debate, legal proceedings (e.g. O.J. Simpson murder case), royal weddings, red carpet events at major award ceremonies (e.g. the Oscars), grandiose opening ceremonies (e.g. 2022 Winter Olympics opening ceremony), or live feeds to acts of terrorism currently in progress.


Instant replay is used because the events are too large to cover from a single camera angle or the events are too fast moving to catch all the nuance on the first viewing.


In media studies, the timing and length of the replay clips as well as the selection of camera angles is a form of editorial content with a large impact on how the audience perceives the events covered.


Because of the origin of television as a broadcast technology, a "channel" of coverage is traditionally a single video feed consumed in the same way by all viewers. In the age of streaming media, live current events can be accessed by the final viewer with multiple streams of the same content playing concurrently in different windows or on different devices, often with direct end-user control over rewinding to a past moment, as well as an ability to select accelerated, slow-motion or stop-action replay speed.

History[edit]

During a 1955 Hockey Night in Canada broadcast[1][2] on CBC Television, producer George Retzlaff used a "wet-film" (kinescope) replay, which aired several minutes later. Videotape was introduced in 1956 with the Ampex Quadruplex system. However, it was incapable of displaying slow motion, instant replay, or freeze-frames, and it was difficult to rewind and set index points.


The end of the March 24, 1962, boxing match between Benny Paret and Emile Griffith was reviewed a few minutes after the bout ended, in slow motion, by Griffith and commentator Don Dunphy. In hindsight it has been cited as the first known use of slow motion replay in television history.[3]


CBS Sports Director Tony Verna invented a system to enable a standard videotape machine to instantly replay on December 7, 1963, for the network's coverage of the US military's Army–Navy Game. The instant replay machine weighed 1,300 pounds (590 kg).[4] After technical hitches, the only replay broadcast was Rollie Stichweh's touchdown. It was replayed at the original speed, with commentator Lindsey Nelson advising viewers "Ladies and gentlemen, Army did not score again!"[4] The problem with older technology was the difficulty of finding the desired starting point; Verna's system used audio tones activated as an interesting event unfolded, which technicians could hear during the rewinding process.


Replay from analog disk storage was tried out by CBS in 1965, and commercialized in 1967 by the Ampex HS-100, which had a 30-second capacity and freeze frame capability.[5]


Instant replay has been credited as a primary factor in the rise of televised American football, although it was popular on television even before then. While one camera was set up to show the overall "live" action, other cameras, which were linked to a separate videotape machine, framed close-ups of key players. Within a few seconds of a crucial play, the videotape machine would replay the action from various, close-up angles, in slow motion.[6]


Prior to instant replay, it was almost impossible to portray the essence of an American football game on television. Viewers struggled to assimilate the action from a wide shot of the field, on a small black-and-white television screen. However, as Erik Barnouw says in his book, "Tube of Plenty: The Evolution of American Television", with replay technology, "brutal collisions became ballets, and end runs and forward passes became miracles of human coordination".[6] Thanks in large part to instant replay, televised football became evening entertainment, perfected by ABC-TV's Monday Night Football, and enjoyed by a wide audience.[6]


Marshall McLuhan, the noted communication theorist, famously said that any new medium contains all prior media within it. McLuhan gave Tony Verna's invention of instant replay as a good example. "Until the advent of the instant replay, televised football had served simply as a substitute for physically attending the game; the advent of instant replay – which is possible only with the television – marks a post-convergent moment in the medium of television".

In sports production for television[edit]

During the live television transmission of sports events, instant replay is often used to show again a passage of play which was especially important or remarkable, or which was unclear at first viewing.


Replays are typically shown during a break or lull in the action; in modern broadcasts, it will be at the next break in play, although older systems were sometimes less instant. The replay may be in slow motion or feature shots from multiple camera angles.


Video servers, with their advanced technology, have allowed for more complex replays, such as freeze frame, frame-by-frame review, replay at variable speeds, overlaying of virtual graphics, instant analysis tools such as ball speed or immediate distance calculation. Sports commentators analyze the replay footage when it is being played, rather than describing the concurrent live action.


Instant replays are used today in broadcasting extreme sports, where the speed of the action is too high to be easily interpreted by the naked eye, using combinations of advanced technologies such as video servers and high-speed cameras recording at up to several thousand frames per second.


Sports production facilities often dedicate one or more cameras to cover star players, or a key player likely to make a big play in a specific context (e.g. on last down and long in North American football, production crews will often isolate a wide receiver with sure hands in a crowd and/or superior foot speed). These are sometimes called isolation cameras, isolated cameras, or iso-cams for short.[7]

If an offside review is upheld, the challenging team receives a minor penalty for delay of game.

If a goaltender interference review is upheld, the challenging team loses its timeout.

Photo finish

remote controller used for instant replays with XT3 servers.

Multicam (LSM)

Scoreboard § Video board animation