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Proud Prophet

Proud Prophet was a war game played by the United States that began on June 20, 1983, and was designed by Thomas Schelling. The simulation was played in real time during the Cold War. Proud Prophet was essentially played to test out various proposals and strategies, in response to the Soviet Union's military buildup. There were advocates for a number of strategies, which varied from demonstration nuclear attacks, limited nuclear war, and decapitation attacks. It was not possible for the United States to pursue each of these strategies. President Ronald Reagan and his administration were faced with the dilemma of figuring out how the United States should respond to the Soviet Union's large nuclear programs, while finding which strategy would be most effective.[1]

The wargame, and the usage of wargames in general, demonstrate the importance of thinking about the unthinkable by running through scenarios and planning appropriate responses to opposing nuclear strikes.[2] The game simulated conflict in a number of regions, from East Asia to Europe and in the Mediterranean and the Middle East. The simulation consisted of 200 military personnel and politicians with only twelve days of actual play. Stretching the twelve days of gameplay over several week periods, personnel involved in the simulation were forced to make critical strategic and diplomatic decisions to test the effectiveness of the United States strike plan. Heightened tensions due to the ongoing Cold War made this simulation the most realistic in United States military history. For the first time ever, the secretary of defense and the chairman of the joint chiefs of staff took part in the game, although their participation was concealed. One of the main purposes of the simulation was to test the response of the National Command Authority's (NCA) decision making when dealing with many different situations at once.


Although Proud Prophet was intended to help senior officials test their nuclear strategies, it was apparent that many of the concepts in place were incompatible with current military capabilities. Many important parts of this simulation saw limited use of de-escalation tactics. If a risk of a war did occur, many military advisors saw the use of nuclear missiles as the deterring factor when dealing with the Soviet Union. The idea behind this concept was that Soviet forces would seek ceasefire if the West moved to use nuclear weapons. The final outcome of the Proud Prophet war game would show the need to resolve global issues in times of war or potential war. The outcome of an all-out nuclear war is the total destruction of both sides involved, and a death toll nearly reaching half a billion with the remaining dying from starvation or lethal doses of radiation.[1] The government file for Proud Prophet was not declassified until December 20, 2012, and was only declassified in part.[3]

The main objective was to expose the politico-military game players to make difficult decisions with different levels of uncertainty

Players and observers were to learn more about the possible consequences of each decision made

Overall, gain insight to what can start a war

Explore the effects of using conventional and unconventional warfare for different situations where the enemy may be either vulnerable or prepared

Figure out the best methods to terminate the hostilities

The educational objectives discussed based on Section II, Background Information, of the declassified Proud Prophet government document.[4]

United States Department of Defense

United States Department of State

Central Intelligence Agency

Defense Intelligence Agency

Joint Chiefs of Staff

United States Department of the Army

United States Department of the Navy

United States Department of the Air Force

United States Department of Transportation

United States Coast Guard

U.S. Atlantic Command

U.S. European Command

U.S. Pacific Command

U.S. Readiness Command

U.S. Southern Command

Strategic Air Command

Military Airlift Command

Military Traffic Management Command

Military Sealift Command

Defense Nuclear Agency

National Defense University

Army War College

Air War College

Naval War College

Army National Guard

Air National Guard

Army Reserve

Naval Reserve

Marine Corps Reserve

Air Force Reserve

Coast Guard Reserve

Army Intelligence and Security Command

5th Psychological Operations Group

United States Army Reserve

Team B

The list of organizations involved are found in Section II, Background Information, of the declassified Proud Prophet government document.[5]

Team B[edit]

Background[edit]

Team B was a military defense group formed in the late 1970s. This defense group was formed with the Central Intelligence Agency. The government was already having concerns about the Soviet Union's nuclear weapons, so they created this alliance to see what might be coming at the United States from Soviet powers. Team B was the reaction to the serious apprehension of the Soviet Union who believed that they could possibly be on the brink of World War lll. Many members of the President's Foreign Intelligence Advisory Board thought it was absurd to do something like this. The main purpose of Team B was to observe Soviet capabilities for the purpose of informing United States policy.

Reagan administration[edit]

Background[edit]

Ronald Reagan, President of the United States from 1981 to 1989, was elected when tensions between the United States and Soviet Union were again escalating after the Détente of the 1970s.


Despite treaties and economics being used as a means to weaken the Soviet Union, the Reagan Administration still had concerns on whether or not the Cold War would escalate to nuclear war. In an attempt to be prepared for the worst, a number of strategies were studied to test all avenues of this war—from peaceful negotiations to Mutual Assured Destruction (MAD). The administration used techniques such as talks and games to determine the nature of the war and the temperament of the Soviet Union.


Concerned by the growing number of nuclear weapons possessed by the nuclear armed nations, Reagan became ever more interested in finding a way to rid the world of nuclear threat. This dislike for nuclear weapons, however, extends all the way back to the start of his first term in which, upon the briefing of his different available nuclear strategies he was rendered sick, the meeting having to be rescheduled.[15] 1983 proved to be a very tense year for the Reagan administration as things became unstable with the Soviets while Reagan continued to seek out ways to bring about peace whether or not the solution involved nuclear war.


In June 1983, Reagan's Secretary of Defense, Caspar Weinberger, his chairman of the Joint Chiefs of Staff, John William Vessey Jr., as well as dozens of high-ranking military personnel participated in a classified war game known as Proud Prophet which worked in real-time at the National War College. It was not the first of its kind, but did prove to be one of the most beneficial in determining the efficacy of America's nuclear strategy. In this game, they utilized each of America's nuclear strike tactics which included:[15]

Soviet administration[edit]

Background[edit]

The leader of the Communist Party of the Soviet Union in the time leading up to the war games was Leonid Brezhnev. He was in power from October 1964 to November 1982. Tensions were beginning to rise after the Détente of the 1970s. Tensions rose due to Moscow harboring a growing concern that their arsenal of nuclear weapons, which rivaled that of the United States, had been the factor urging NATO in its quest for military supremacy. The Russian administration believed this quest was pursued solely to upset the equilibrium that was recently acquired by the Soviet Union with their nuclear weapons and conventional power. The Soviets viewed the building up of U.S. forces as an attempt to ‘blackmail’ the Soviet Union into submission. This led the Soviets to “enhance the value of nuclear weapons” as a war fighting weapon. However, in 1982, the Soviet Union renounced the first use of nuclear weapons,[17] but the declaration did not affect the soviets war plan, as they still considered a preemptive strike if authentic information was acquired. In March 1979, the Soviet Minister of Defense, Marshal Dmitrii Ustinov anticipated that NATO would easily be able to enlist the help of China and France, from that he deduced that NATO could be ready for war in as little as 48 hours.[17] In December 1979, the Warsaw Pact viewed NATO's motives as being driven by their desire to gain military superiority. These views were fueled and supported by the intelligence that was being gathered at the time. In February 1980, the head of the Committee for State Security (KGB), Yurii V. Andropov, raised concern over the “U.S. bid for military superiority”.[18] A meeting in early 1981 between Andropov and Brezhnev resulted in the formation of RYAN (as detailed above), with the intent of gaining enough intelligence to foretell the comings of a nuclear attack. In 1981, Soviets obtained the war plan for the U.S. 5th Army Corps in Germany which hinted they had the ability to stop the Soviet's forces with the use of tactical nuclear weapons.[17] With this information, the Soviet Union with its conventional method of war was being threatened. The chief of the Soviet General Staff, Nikolai V. Ogarkov, argued that the Soviets could win the war if they were the ones who struck with tactical nuclear weapons first. To counter this view, the Defense Minister, Dmitrii Ustinov disapproved of those who believed in winning a nuclear war[19] and Brezhnev also believed that winning a war would be impossible. Colonel Vitalii N. Tsygichko was tasked with illustrating the results of what the outcome would be if nuclear war broke out and showed that the use of nuclear weapons was not an option.[17] In contrast to the U.S, the Soviet generals and marshals were the ones pushing for war, whereas in the U.S., it was the civilians and politicians. In November 1982, Andropov was appointed to General Secretary of the Communist Party of the Soviet Union (CPSU) after the death of Brezhnev. Andropov found it hard to distinguish whether or not the United States were intending to blackmail the Soviet Union or preparing to use nuclear weapons. Andropov placed the blame on the west for the continuing arms race that was sliding down a slope that would ultimately end in war. In February 1983, the threat level under RYAN was increased, just after a Warsaw Pact meeting, and the country was on high alert for any surprise attacks. On September 26, 1983, in the aptly named 'Petrov Incident', Stanislav Petrov was an on-duty officer in a Soviet nuclear warning center where there was a purported launch of American nuclear missiles. Petrov opted not to alert the Soviet high command because the system malfunctioned indicating that the Soviets narrowly avoided war.[8] Ronald Reagan's speech on March 23, 1983, outlaid the plan for ‘Star Wars’ which served to infuriate the Soviet Union, with Andropov proclaiming that the United States was continuing their search for more ways to turn a nuclear war in their favor,[20] instead of relying on Mutually assured destruction (MAD). The Soviet Union was aware of previous NATO training exercises, however not enough intelligence was obtained to prove the harmlessness of the Able Archer 83 exercises, thus leading to rising tensions.

The beginning of Proud Prophet[edit]

After the idea of a war game was proposed, Karber brought in a Harvard professor, Thomas Schelling, to help design a game testing out the various proposals and strategies listed above. Schelling told Weinberg shortly after accepting the position that he believed the senior government leaders were incredibly unprepared to deal with making important decisions, should one of the strategies realistically happen. Weinberg was willing to be the first senior National Security leader to participate in the United States wartime simulation game as long as Karber designed a secret way for him and the chairman of the Joint Chiefs to do so and as long as he designed the game to test the United States war plans and as a learning exercise and experience for the secretary.[8] Weinberg worried that the "fishbowl effect", fear of public exposure and embarrassment, would disturb or distort the decisions made by players within the simulation.[21]


Another major concern that led to the confidentiality of this game involved the need to prevent a media leakage that could potentially disturb Soviet Union leaders or even leaders from allied countries.[8] During the summer of 1983, the United States and Soviet Union's relations were not especially great so President Reagan and his administration had to be very careful of media coverage and avoid negative headlines that could be potentially misinterpreted or misconstrued.


Schelling's previous wartime games like the crisis games at the Rand Corporation in the 1950s and at the U.S. National Security Council in the early 1960s incorporated the help from staffers from think tanks, the Pentagon, and the CIA while his new game was designed where only decision-makers like the secretary of defense and the chairman of the Joint Chiefs of Staff could play. Karber had ordered that a "Thucydidean Chronicler" independently observe the decision making on both sides of the game's spectrum; they would do so by wandering around the game and recording their impressions.[8]

The game[edit]

Proud Prophet began on May 2, 1983, and began with a full day of simulation. The game was played in real-time at the National Defense University that focused on the mobilization and industrial preparedness. Actual top-secret war plans were incorporated as this game was the most realistic exercise involving nuclear weapons by the United States government during the cold war. The intense game involved the President of the United States or his stand-in to run through a procedural checklist with choices of prescribed options without communication or bargaining with the Soviet Union or even Allies.[8]


Played in real-time at the secret facility of the National War College, the game continued for two weeks, around the clock, with most of it taking place in Washington. Many high ranking military officers were in contact with military command posts across the globe via top-secret links playing out the scenarios in East Asia, the Mediterranean, Europe, and the Middle East.[8] With security being of top priority, only a limited number of individuals knew who was actually involved which prevented any kind of media leak.


Every morning, Karber traveled across the Potomac River to the Pentagon or used a red phone to call the secretary and chairman to discuss the scenario being played out. They then talked about what actions needed to be taken by discussing the United States' policy, possible alliance reactions, as well as potential strategic moves that should be taken. These scenarios took place so reaction times could be improved if something were to happen.[8]


During the games, many scenarios were played out, especially the strategies mentioned earlier on, such as launch on warning, which did not make the cut; the idea of leaving a launch decision up to a computer was in no one's best interest.[22] Point blank attacking Moscow also did not make the cut, considering just how many nuclear weapons the Soviets had. They would only strike back. Deploying NATO armies seemed like a good idea before the games, until the US realized that the taking of one piece of land meant they would lose much more than they gained. Limited nuclear attacks were also tossed. The Soviets only interpreted the strikes as attacks on their culture and struck back, rather than see that the United States was quite capable of winning and give up. The games had the United States striking back, which resulted in all-out nuclear Armageddon with more than half a billion people killed, leaving a great part of the northern hemisphere uninhabitable. Needless to say, this strategy scared everyone and was tossed as well.[15]


The results of the game were disturbing to all of those involved. Russia, Europe, and the United States were all completely destroyed. Most of the northern hemisphere would now be rendered uninhabitable, and 500 million people would be dead. It was estimated that half a billion people would also die from radiation and starvation in the months to follow the strikes.[23] All of this would happen simply because the Secretary of Defense(Caspar Weinberger) and the Chairman of the Joint Chiefs of Staff (John William Vessey Jr.) followed the United States' strategy in place for such an event.[24] This exercise served to highlight the weaknesses in the United States nuclear strategy. The number of civilian casualties along with the complete destruction of three regions called for a complete revamping of how the United States would handle a situation like this developing. Proud Prophet also completely changed President Reagan's nuclear rhetoric concerning the Soviets.[23] With the knowledge of Proud Prophet in mind, and the absolute catastrophe that nuclear war would bring, President Reagan could reevaluate how he dealt with the Soviets, and focus more on de-escalation rather than nuclear strong-arming.

Outcome[edit]

Proud Prophet made the year of 1983 a dangerous year. There were events such as the one which involved Korean Air Flight 007.[9] Following that, was the Petrov incident and the Able Archer incident. These events proved that the players of Proud Prophet did not realize how obsessed and potentially dangerous the Soviet leaders were becoming. Many of the strategic concepts that were meant to deal with the Soviet Union were sorted out and revealed as either irresponsible or completely incompatible with current United States capabilities, and were immediately thrown out. There were proposed strategies such as launching on warning, which were quickly disposed of. Authorities were not comfortable with the idea of letting computers connected to a radar system, have the ability to launch missiles. Another strategy that did not last long involved attacking Moscow, in hopes of knocking it out as a command center. The Soviets had more than 30,000 nuclear weapons. It was felt that they would find a way to retaliate against the United States. There was the impression that sending NATO armies into Eastern Europe was an appealing option until someone gamed it out and figured out that this strategy was not effective against a much larger Soviet army in Eastern Europe, categorizing it as suicide. Other strategies such as launch on warning, early use of nuclear weapons, tit-for-tat nuclear exchanges, and horizontal escalation were eventually banished. After Proud Prophet, there was no more over-the-top nuclear rhetoric traced to the United States.[1]


According to participant Paul Bracken, limited de-escalatory nuclear strikes were the most notable strategic proposal during Proud Prophet. The idea behind this strategy was that if Soviet authorities found that the West was about to go nuclear, they would come to their senses and accept a ceasefire. This was supposed to limit nuclear war. Unfortunately, it did not play out that way. The team representing the Soviet Union interpreted limited nuclear strikes as an attack and threat on their nation, way of life, and honor. This led the team representing the Soviet Union to respond to the United States with an enormous nuclear salvo, which then led the United States to retaliate.[1] The result was nothing less than a catastrophe.[29]


In the book, The Second Nuclear Age: Strategy, Danger, and the New Power Politics, Paul Bracken claimed that Proud Prophet had a chastening and moderating impact on the Reagan's administration's rhetoric and thinking on nuclear war, but that was not all it did. According to Bracken's interpretation of Proud Prophet's outcome, the standard policies followed by chairman of the Joint Chiefs John William Vessey and Secretary of Defense Caspar W. Weinberger inevitably led to an escalated conflict between the United States and the Soviet Union. During the game, their actions ultimately initiated a major nuclear war. Bracken claims that the result of Proud Prophet was a catastrophe, due to the numbers of individuals affected. Estimates made from the game showed half a billion human beings killed in initial exchanges, more than half a billion people dying subsequently from radiation and starvation and major parts of the Northern Hemisphere becoming uninhabitable, for decades.[23] The chairman of the Joint Chiefs John William Vessey spent the next several years revitalizing and revamping the United States' war plans. Nuclear threats were gone and the new emphasis was focused on meeting Soviet conventional strength with the United States' conventional forces and following a long-term competitive strategy.[1]

Cold War

War Game

Soviet Union

United States of America

Team B

Reagan Administration

Obama Administration

Nuclear Warfare

Military

Communist Party

George H. W. Bush

Able Archer

RYAN

KAL-007

Archived 5 December 2018 at the Wayback Machine

Proud Prophet - 83