Katana VentraIP

Gothic fiction

Gothic fiction, sometimes called Gothic horror (primarily in the 20th century), is a loose literary aesthetic of fear and haunting. The name refers to Gothic architecture of the European Middle Ages, which was characteristic of the settings of early Gothic novels.

"Gothic literature" redirects here. It may also refer to texts in the extinct Gothic language. For fiction associated with the goth scene, see Goth subculture § Books and magazines.

The first work to call itself Gothic was Horace Walpole's 1764 novel The Castle of Otranto, later subtitled "A Gothic Story". Subsequent 18th-century contributors included Clara Reeve, Ann Radcliffe, William Thomas Beckford, and Matthew Lewis. The Gothic influence continued into the early 19th century; works by the Romantic poets, and novelists such as Mary Shelley, Charles Maturin, Walter Scott and E. T. A. Hoffmann frequently drew upon gothic motifs in their works.


The early Victorian period continued the use of gothic aesthetic in novels by Charles Dickens and the Brontë sisters, as well as works by the American writers Edgar Allan Poe and Nathaniel Hawthorne. Later well-known works were Dracula by Bram Stoker, Richard Marsh's The Beetle and Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde. Twentieth-century contributors include Daphne du Maurier, Stephen King, Shirley Jackson, Anne Rice, and Toni Morrison.

Other media[edit]

Literary Gothic themes have been translated into other media.


There was a notable revival in 20th-century Gothic horror cinema, such as the classic Universal monsters films of the 1930s, Hammer Horror films, and Roger Corman's Poe cycle.[118]


In Hindi cinema, the Gothic tradition was combined with aspects of Indian culture, particularly reincarnation, for an "Indian Gothic" genre, beginning with Mahal (1949) and Madhumati (1958).[119]


The 1960s Gothic television series Dark Shadows borrowed liberally from Gothic traditions, with elements like haunted mansions, vampires, witches, doomed romances, werewolves, obsession, and madness.


The early 1970s saw a Gothic Romance comic book mini-trend with such titles as DC Comics' The Dark Mansion of Forbidden Love and The Sinister House of Secret Love, Charlton Comics' Haunted Love, Curtis Magazines' Gothic Tales of Love, and Atlas/Seaboard Comics' one-shot magazine Gothic Romances.


Twentieth-century rock music also had its Gothic side. Black Sabbath's 1970 debut album created a dark sound different from other bands at the time and has been called the first-ever "goth-rock" record.[120]


However, the first recorded use of "gothic" to describe a style of music was for The Doors. Critic John Stickney used the term "gothic rock" to describe the music of The Doors in October 1967 in a review published in The Williams Record.[121] The album recognized as initiating the goth music genre is Unknown Pleasures by the band Joy Division. However, earlier bands such as The Velvet Underground also contributed to the genre's distinctive style. Themes from Gothic writers such as H. P. Lovecraft were used among Gothic rock and heavy metal bands, especially in black metal, thrash metal (Metallica's The Call of Ktulu), death metal, and gothic metal. For example, in his compositions, heavy metal musician King Diamond delights in telling stories full of horror, theatricality, Satanism, and anti-Catholicism.[122]


In role-playing games (RPG), the pioneering 1983 Dungeons & Dragons adventure Ravenloft instructs the players to defeat the vampire Strahd von Zarovich, who pines for his dead lover. It has been acclaimed as one of the best role-playing adventures ever and even inspired an entire fictional world of the same name. The World of Darkness is a gothic-punk RPG line set in the real world, with the added element of supernatural creatures such as werewolves and vampires. In addition to its flagship title Vampire: The Masquerade, the game line features a number of spin-off RPGs such as Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, Hunter: The Reckoning, and Changeling: The Dreaming, allowing for a wide range of characters in the gothic-punk setting. My Life with Master uses Gothic horror conventions as a metaphor for abusive relationships, placing the players in the shoes of minions of a tyrannical, larger-than-life Master.[123]


Various video games feature Gothic horror themes and plots. The Castlevania series typically involves a hero of the Belmont lineage exploring a dark, old castle, fighting vampires, werewolves, Frankenstein's Creature, and other Gothic monster staples, culminating in a battle against Dracula himself. Others, such as Ghosts 'n Goblins, feature a camper parody of Gothic fiction. 2017's Resident Evil 7: Biohazard, a Southern Gothic reboot to the survival horror video game involves an everyman and his wife trapped in a derelict plantation and mansion owned by a family with sinister and hideous secrets and must face terrifying visions of a ghostly mutant in the shape of a little girl. This was followed by 2021's Resident Evil Village, a Gothic horror sequel focusing on an action hero searching for his kidnapped daughter in a mysterious Eastern European village under the control of a bizarre religious cult inhabited by werewolves, vampires, ghosts, shapeshifters, and other monsters. The Devil May Cry series stands as an equally parodic and self-serious franchise, following the escapades, stunts and mishaps of series protagonist Dante as he explores dingy demonic castles, ancient occult monuments and ruined urban landscapes on his quest to avenge his mother and brother. Gothic literary themes appear all throughout the story, such as how the past physically creeps into the ambiguously modern setting, recurrent imagery of doubles (notably regarding Dante and his twin brother), and the persisting melodramas associated with Dante's father's fame, absence, and demonic heritage. Beginning with Devil May Cry 3: Dante's Awakening, Female Gothic elements enter the series as deuteragonist Lady works through her own revenge plot against her murderous father, with the oppressive and consistent emotional and physical abuse instigated by a patriarchal figure serving as a heavy, understated counterweight to the extravagance of the rest of the story. Finally, Bloodborne takes place in the decaying Gothic city of Yharnam, where the player must face werewolves, shambling mutants, vampires, witches, and numerous other Gothic staple creatures. However, the game takes a marked turn midway shifting from gothic to Lovecraftian horror.


Popular tabletop card game Magic: The Gathering, known for its parallel universe consisting of "planes," features the plane known as Innistrad. Its general aesthetic is based on northeast European Gothic horror. Innistard's common residents include cultists, ghosts, vampires, werewolves, and zombies.


Modern Gothic horror films include Sleepy Hollow,[124] Interview with the Vampire,[125] Underworld,[126] The Wolfman,[127] From Hell,[128] Dorian Gray,[129] Let the Right One In,[130] The Woman in Black,[131] Crimson Peak,[132] The Little Stranger,[133] and The Love Witch.[134]


The TV series Penny Dreadful (2014–2016) brings many classic Gothic characters together in a psychological thriller set in the dark corners of Victorian London.


The Oscar-winning Korean film Parasite has also been called Gothic – specifically, Revolutionary Gothic.[135]


Recently, the Netflix original The Haunting of Hill House and its successor The Haunting of Bly Manor have integrated classic Gothic conventions into modern psychological horror.[136]

Scholarship[edit]

Educators in literary, cultural, and architectural studies appreciate the Gothic as an area that facilitates investigation of the beginnings of scientific certainty. As Carol Senf has stated, "the Gothic was... a counterbalance produced by writers and thinkers who felt limited by such a confident worldview and recognized that the power of the past, the irrational, and the violent continue to sway in the world."[137] As such, the Gothic helps students better understand their doubts about the self-assurance of today's scientists. Scotland is the location of what was probably the world's first postgraduate program to consider the genre exclusively: the MLitt in the Gothic Imagination at the University of Stirling, first recruited in 1996.[138]

Aestheticism

American Gothic fiction

Decadent Movement

Dark fantasy

Eighteenth-century Gothic novel

French Revolution and the English Gothic Novel

Gaslamp fantasy

Gothic film

Gothic romance film

Gothic Western

Irish Gothic literature

Latin American Gothic

List of gothic fiction works

List of Minerva Press authors

Minerva Press

Southern Gothic

Southern Ontario Gothic

Suburban Gothic

Symbolism (arts)

Tasmanian Gothic

Urban Gothic

Weird fiction

Goth music

Goth subculture

Works related to Gothic fiction at Wikisource

Gothic Fiction at the British Library

– a British Library film

Key motifs in Gothic Fiction

Gothic Fiction Bookshelf at Project Gutenberg

Irish Journal of Gothic and Horror Studies

Gothic author biographies

Archived 18 December 2017 at the Wayback Machine

The Gothic Imagination

In Our Time, BBC Radio 4 discussion with Chris Baldick, A.N. Wilson and Emma Clery (Jan. 4, 2001)

"Gothic"