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Synchronization

Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time. Systems that operate with all parts in synchrony are said to be synchronous or in sync—and those that are not are asynchronous.

For other uses, see Synchronization (disambiguation).

Today, time synchronization can occur between systems around the world through satellite navigation signals and other time and frequency transfer techniques.

Navigation and railways[edit]

Time-keeping and synchronization of clocks is a critical problem in long-distance ocean navigation. Before radio navigation and satellite-based navigation, navigators required accurate time in conjunction with astronomical observations to determine how far east or west their vessel traveled. The invention of an accurate marine chronometer revolutionized marine navigation. By the end of the 19th century, important ports provided time signals in the form of a signal gun, flag, or dropping time ball so that mariners could check and correct their chronometers for error.


Synchronization was important in the operation of 19th-century railways, these being the first major means of transport fast enough for differences in local mean time between nearby towns to be noticeable. Each line handled the problem by synchronizing all its stations to headquarters as a standard railway time. In some territories, companies shared a single railroad track and needed to avoid collisions. The need for strict timekeeping led the companies to settle on one standard, and civil authorities eventually abandoned local mean time in favor of railway time.

Cryptography

Lip sync

Multimedia

Rhythm

Neuroscience

Photography

(The idea of simultaneity has many difficulties, both in practice and theory.)

Physics

Synthesizers

Frame synchronization

In electrical engineering terms, for digital logic and data transfer, a synchronous circuit requires a clock signal. A clock signal simply signals the start or end of some time period, often measured in microseconds or nanoseconds, that has an arbitrary relationship to any other system of measurement of the passage of minutes, hours, and days.


In a different sense, electronic systems are sometimes synchronized to make events at points far apart appear simultaneous or near-simultaneous from a certain perspective.[a] Timekeeping technologies such as the GPS satellites and Network Time Protocol (NTP) provide real-time access to a close approximation to the UTC timescale and are used for many terrestrial synchronization applications of this kind.


In computer science (especially parallel computing), synchronization is the coordination of simultaneous threads or processes to complete a task with correct runtime order and no unexpected race conditions; see synchronization (computer science) for details.


Synchronization is also an important concept in the following fields:

Applications[edit]

Neuroscience[edit]

In cognitive neuroscience, (stimulus-dependent) (phase-)synchronous oscillations of neuron populations serve to solve the general binding problem. According to the so-called Binding-By-Synchrony (BBS) Hypothesis[3][4][5][6][7][8][9] a precise temporal correlation between the impulses of neurons ("cross-correlation analysis"[10]) and thus a stimulus-dependent temporal synchronization of the coherent activity of subpopulations of neurons emerges. Moreover, this synchronization mechanism circumvents the superposition problem[11] by more effectively identifying the signature of synchronous neuronal signals as belonging together for subsequent (sub-)cortical information processing areas.

Cognitive science[edit]

In cognitive science, integrative (phase) synchronization mechanisms in cognitive neuroarchitectures of modern connectionism that include coupled oscillators (e.g."Oscillatory Networks"[12]) are used to solve the binding problem of cognitive neuroscience in perceptual cognition ("feature binding") and in language cognition ("variable binding").[13][14][15][16]

Biological networks[edit]

There is a concept that the synchronization of biochemical reactions determines biological homeostasis. According to this theory, all reactions occurring in a living cell are synchronized in terms of quantities and timescales to maintain biological network functional.[17]

Uses[edit]

Synchronization is important in digital telephony, video and digital audio where streams of sampled data are manipulated. Synchronization of image and sound was an important technical problem in sound film. More sophisticated film, video, and audio applications use time code to synchronize audio and video.[2] In movie and television production it is necessary to synchronize video frames from multiple cameras. In addition to enabling basic editing, synchronization can also be used for 3D reconstruction[30]


In electric power systems, alternator synchronization is required when multiple generators are connected to an electrical grid.


Arbiters are needed in digital electronic systems such as microprocessors to deal with asynchronous inputs. There are also electronic digital circuits called synchronizers that attempt to perform arbitration in one clock cycle. Synchronizers, unlike arbiters, are prone to failure. (See metastability in electronics).


Encryption systems usually require some synchronization mechanism to ensure that the receiving cipher is decoding the right bits at the right time.


Automotive transmissions contain synchronizers that bring the toothed rotating parts (gears and splined shaft) to the same rotational velocity before engaging the teeth.


Flash synchronization synchronizes the flash with the shutter.


Some systems may be only approximately synchronized, or plesiochronous. Some applications require that relative offsets between events be determined. For others, only the order of the event is important.[1]

Media related to Synchronization at Wikimedia Commons

J. Domański Archived 12 June 2016 at the Wayback Machine

"Mathematical synchronization of image and sound in an animated film"